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(Maybe spoiler) --- Skeleton warriors in Bodhi Lair

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lompo
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(Maybe spoiler) --- Skeleton warriors in Bodhi Lair

Post by lompo »

Just a minor hints, hope interesting.
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When I went to Bodhi Lair in chapter 3 (sent by Aran) I summoned a coupple of skeleton warrior (I've Nalia level 15) to help me there.
We defeated the people around and we went below through the the stairs.
The skeleton did'nt follow us.
We met that vampire (Lassal? forgot the name) tha gives you a randez-vous in that nasty spiked room.
He then flys away back up throug the stairs and .......
he meets the skeleton warriors that kept waiting there and got slayed.
We we got back up the skellies where still there (actually very proud of their deed) and we could skip the visit to that nasty room.
Sure skeleton warriors proved once more to be great summons!
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UserUnfriendly
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Post by UserUnfriendly »

aaaahhhh...actually exploited that bug my first or second run thru months ago...

try this...

in firkraags lair, leave a couple of skellys near the jail cell where the kidnapped son is, then go off to face firkraag... after wiping his butt, using spook spell, level 1!!!!
when you get back the skellys will attack the mage who has key and whack him as soon as you sight him...

this is almost identical to trap spawn points trick, but little easier, and the basis for my submission to gb strategy section of placing about 5 delay action fireballs using project image, since a image will not trigger dialog, in the twisted rune. leave 5 at where the beholde rand mage spawns, they fry isntantly, and free xp...
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!
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lompo
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Post by lompo »

I know some of you guys are very expert and knows most of the tricks, but is fun when you discover one by yourself.
Anyway thanks for the extra tips, I will try them in my next run (already did Firkrag and twisted rune).
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