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fallen paladins

Posted: Mon Feb 04, 2002 11:08 am
by pooburgler
which .2DA file would I need to edit to prevent ever getting a Fallen Paladin status when my rep drops? I just created a custom Anti-Paladin kit based around the Cavalier complete with CE alignment etc but can't seem to get rid of the Fallen Paladin problem.

Posted: Mon Feb 04, 2002 11:16 am
by pooburgler
also wondering what I'd need to edit to change my Turn Undead to Control Undead

Posted: Mon Feb 04, 2002 1:13 pm
by Sojourner
Originally posted by pooburgler
also wondering what I'd need to edit to change my Turn Undead to Control Undead
Changing your alignment to evil will do the trick.

Posted: Mon Feb 04, 2002 8:48 pm
by pooburgler
yep that did the trick, but I still need to know how and what .2da files(s) I need to edit to disable fallen paladin status

Posted: Tue Feb 05, 2002 4:01 am
by Stilgar
Never heared it could be done.......
Maybe Sabre will know, if i'm not mistaken, he's somewhat into editing/programming for BG(2)

Posted: Tue Feb 05, 2002 4:47 am
by Sabre
Nope, can't find the file, so I think it's coded into the exe file - so there's no easy way of changing it. You can try scripting it, but I'm not really sure how to.

Posted: Tue Feb 05, 2002 8:01 am
by pooburgler
not sure either. I know the TeamBG folks have an anti-paladin kit in their TDD mod and haven't heard of any difficulties with it becoming a fallen paladin. I'll try posting there.

Posted: Tue Feb 05, 2002 8:11 am
by Silvanerian
Would it not be easier to just change the global when you become fallen?

Or since you have already succesfully made the kit, why not just make it a fighter kit? You could grant him all the abilities with the kiteditor, could you not? That way, you'd be rid of the "fallen" problem, as the game would consider your antipaladin a fighterkit and not a paladin one.

-Sylvanerian

Posted: Wed Feb 06, 2002 11:41 am
by pooburgler
No, the kit editors only edits kit abilities, not the abilities of the main class, so if I were to make it a fighter kit, it doesn't allow me to edit in paladin main class abilities such as turn undead, +2 vs saving throws, immunites, etc. There is a solution, although a tedious one: make sure my rep doesn't fall below 6. That's a pain when playing an evil party but I'm going to check for a solution with TeamBG's forums.