Please note that new user registrations disabled at this time.

watcher keep level 2: pos. bug? (and pos. spoiler)

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Throne of Bhaal expansion pack.
Post Reply
User avatar
hoodedfish
Posts: 2
Joined: Sun Feb 10, 2002 6:23 am
Contact:

watcher keep level 2: pos. bug? (and pos. spoiler)

Post by hoodedfish »

ok, i'm at watchers keep, and i'm in that ice bit where theres them wraiths and a golem. and i figure that fire should do the trick. only it doesnt.

the flail of ages (+5 of course) has about every type of damage possible, and even that doesnt seem to damage them. my dragons breath doesnt work, even when me wild mage gets area effect and casts about 5 of them at once.

any help much appreciated.
User avatar
Wildfire
Posts: 33
Joined: Sat Dec 08, 2001 11:00 pm
Contact:

Post by Wildfire »

Ok, IIRC, you must open the doors that connect the air lab and the poison lab, and the poison lab and ice lab. Then turn on to the fan full power, blowing the poison gas into the Ice lab. (Although, you might be somewhere different, I'm not too sure).
User avatar
Rob-hin
Posts: 4832
Joined: Tue Aug 21, 2001 11:00 am
Location: In the Batcave with catwoman. *prrrr*
Contact:

Post by Rob-hin »

It's been a while for me since I was there.
Is level 2 the part with the acid/fire/cold/air sections?
Guinness is good for you.
Gives you strength.
User avatar
Rob-hin
Posts: 4832
Joined: Tue Aug 21, 2001 11:00 am
Location: In the Batcave with catwoman. *prrrr*
Contact:

Post by Rob-hin »

Ah ok! Never mind.

It's written on the papers what you should do, just follow the instructions.

The fan is important.
Guinness is good for you.
Gives you strength.
User avatar
hoodedfish
Posts: 2
Joined: Sun Feb 10, 2002 6:23 am
Contact:

Post by hoodedfish »

d'oh yea :p
just picked up a load of those notes, and didnt bother reading a single one of them

thanx for help
User avatar
Rob-hin
Posts: 4832
Joined: Tue Aug 21, 2001 11:00 am
Location: In the Batcave with catwoman. *prrrr*
Contact:

Post by Rob-hin »

Any time. :)
Guinness is good for you.
Gives you strength.
User avatar
zippythepinhead
Posts: 2
Joined: Sun Feb 10, 2002 3:40 pm
Contact:

Post by zippythepinhead »

ok, i get the whole thing about the notes but, how do i open the flaming doors?!?!? i can get to the fan room from the fire library, and the slime room from the slime library, and the ice room from the slime library, but that is as far as i get. i can't beat the ice room monsters, and i can't get the other doors open.
User avatar
Robnark
Posts: 3208
Joined: Thu Jan 03, 2002 11:00 pm
Location: the Floating World
Contact:

Post by Robnark »

i believe that in each room there is a rod (or something) that can open another door in a lab. they are usually on enemies, but a quick tap of the tab key after killing all the room's enemies should help the search
Here where the flattering and mendacious swarm
Of lying epitaths their secrets keep,
At last incapable of further harm
The lewd forefathers of the village sleep.
User avatar
Dazzo
Posts: 73
Joined: Wed Mar 27, 2002 12:16 pm
Contact:

Post by Dazzo »

you also need to open the southern door of the poison room,- to make the path clear for the poison-, wich needs a key found on one of the tables or so in one of the rooms
Post Reply