Experience is a little scanty...
- SilentHedges
- Posts: 3
- Joined: Mon Feb 11, 2002 2:11 pm
- Location: London
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Experience is a little scanty...
Hey, first posting, be gentle...
Is it just me missing out loads of sub-quests, or is there nowhere near enough experience to go around a full party of six PCs in Planescape: Torment? Even taking up every quest I can find and having Wisdom 25 for bonuses, I still find that the highest experience level I can reach for the Nameless One is a rather shabby 13. Since the tables in the manual list levels of 31 and up, what am I doing wrong? How about playing solo, what's the best you've managed to hit?
SilentHedges
Is it just me missing out loads of sub-quests, or is there nowhere near enough experience to go around a full party of six PCs in Planescape: Torment? Even taking up every quest I can find and having Wisdom 25 for bonuses, I still find that the highest experience level I can reach for the Nameless One is a rather shabby 13. Since the tables in the manual list levels of 31 and up, what am I doing wrong? How about playing solo, what's the best you've managed to hit?
SilentHedges
In the beginning, I play with just Morte in the Party so I can level up NO faster. Even if you don't want to play other classes, it pays dividends, in terms of experience and items, to do the quests for them.
Remember those Black Abishai wandering the Hive? They're worth 7000 XP - so you can fight them to level up faster in the early game. You can use Morte's taunting skills to simultaneously pick a fight and weaken their attack. (This is the way to go if you want to maintain a lawful good alignment.)
At certain points in the game, new dialog options open up with your party members, which can lead to loads of XP, so make sure you talk to them once in a while. Any NPC with a name is worth talking to at least twice for possible XP.
I've been able to reach level 22 mage, level 22 thief, and level 18 fighter.
Remember those Black Abishai wandering the Hive? They're worth 7000 XP - so you can fight them to level up faster in the early game. You can use Morte's taunting skills to simultaneously pick a fight and weaken their attack. (This is the way to go if you want to maintain a lawful good alignment.)
At certain points in the game, new dialog options open up with your party members, which can lead to loads of XP, so make sure you talk to them once in a while. Any NPC with a name is worth talking to at least twice for possible XP.
I've been able to reach level 22 mage, level 22 thief, and level 18 fighter.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
- SilentHedges
- Posts: 3
- Joined: Mon Feb 11, 2002 2:11 pm
- Location: London
- Contact:
Ahh.... good idea about the Abishai. Thanks, Sojourner.
BTW, I'm also interested in playing the pen-and-paper version of Planescape. Having never played AD&D before, I'm not sure which of the dozens of rulebooks I'm going to need to start playing. There doesn't seem to be any support on Wizards.com for Planescape or any trace of Planescape rulebooks on Amazon.com. I tried looking for a 'rookie' section on Planewalker.com, but found it bloody impenetrable ("pikin' idjit...").
Apart from a basic rulebook, I'm assuming there's some sort of Planescape campaign setting book, but is the latter even in print any more? And is it compatible with these 3rd edition rules that suddenly I'm hearing about? Cheers.
SilentHedges
BTW, I'm also interested in playing the pen-and-paper version of Planescape. Having never played AD&D before, I'm not sure which of the dozens of rulebooks I'm going to need to start playing. There doesn't seem to be any support on Wizards.com for Planescape or any trace of Planescape rulebooks on Amazon.com. I tried looking for a 'rookie' section on Planewalker.com, but found it bloody impenetrable ("pikin' idjit...").
Apart from a basic rulebook, I'm assuming there's some sort of Planescape campaign setting book, but is the latter even in print any more? And is it compatible with these 3rd edition rules that suddenly I'm hearing about? Cheers.
SilentHedges
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
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13th level? How far have you gone in the game? I got up to level 23 before hitting the final stage, and confronting the incarnations.
A few places to gain good extra experience are down in that dungeon under the Clerk's Ward, and in the modron construct dungeon. The latter will also give you some good items.
A few places to gain good extra experience are down in that dungeon under the Clerk's Ward, and in the modron construct dungeon. The latter will also give you some good items.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
It's been a long time since the last time i've played this game but if i remember correctly you get lots of xp from the conversations between your party members, not to mention the skills and stats, they or you, obtain from the conversations.
That was the unique part that PT had and i liked it a lot .
That was the unique part that PT had and i liked it a lot .
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
Buckminster Fuller
- Andaar Amberfire
- Posts: 54
- Joined: Sat Nov 24, 2001 11:00 pm
- Location: Melbourne, Australia
- Contact:
Pen and Paper
I'll give you the lann on your question before, cutter. TSR/WotC have discontinued the Planescape universe. However, If you go to [url]http://www.planewalker.com,[/url] you can find HEAPS of info on the Planescape universe, as well as at http://t.webring.com/hub?ring=planes&id=1&hub the Planescape webring.
Once you're lanned on the chant of the planes, you only need to know the ad&d rules and find some way to convert them...some people have already done so and even published rules from when Planescape was still supported by TSR.
Anyways, there's the dark of it.
Andaar
I'll give you the lann on your question before, cutter. TSR/WotC have discontinued the Planescape universe. However, If you go to [url]http://www.planewalker.com,[/url] you can find HEAPS of info on the Planescape universe, as well as at http://t.webring.com/hub?ring=planes&id=1&hub the Planescape webring.
Once you're lanned on the chant of the planes, you only need to know the ad&d rules and find some way to convert them...some people have already done so and even published rules from when Planescape was still supported by TSR.
Anyways, there's the dark of it.
Andaar
*Takes out a pen and chisels his signature into screen*
Error: 014 - Nonexistent Error. This cannot be happening.
C:\PROGRAM, C:\PROGRAM\RUN, C:\PROGRAM\CRASH, C:\PROGRAMMER\BUY.UZI
Adolescence is a dirty joke God played on humanity.
Blow your mind - smoke gunpowder.
Error: 014 - Nonexistent Error. This cannot be happening.
C:\PROGRAM, C:\PROGRAM\RUN, C:\PROGRAM\CRASH, C:\PROGRAMMER\BUY.UZI
Adolescence is a dirty joke God played on humanity.
Blow your mind - smoke gunpowder.
I forgot to mention that the Modron Maze is another great place to get experience.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
SPOILER!Originally posted by Sojourner
I forgot to mention that the Modron Maze is another great place to get experience.
If you do the quest involving Mar and the Fiend in the box gets transported to another plane, you end up meeting him, when one has transported out of Baator back to Curst (it has slipped into Baator) he is on the far left, hard as nails, possibly the hardest guy on the game IMO, you have to be really buffed to face him, i only killed him easily when i went through with only Dak'Kon and the NO.
I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.
Another SPOILER and *Cheese Alert* ...
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I buffed up Annah with a Knot Charm, Armor, and Enoll Eva's Duplication and sent her to take out the Fiend from Moridor's Box all by herself. I had her backstab the Fiend, then run behind the rock where he couldn't reach her, re-hide, backstab again and repeat until he was dead. He hit her a couple of times, but the armor absorbed the damage. Easier than the Modron Maze.
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I buffed up Annah with a Knot Charm, Armor, and Enoll Eva's Duplication and sent her to take out the Fiend from Moridor's Box all by herself. I had her backstab the Fiend, then run behind the rock where he couldn't reach her, re-hide, backstab again and repeat until he was dead. He hit her a couple of times, but the armor absorbed the damage. Easier than the Modron Maze.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
Spoiler
Here is my tactic for the fiend..... I have 1 serious damage-absorber currently in my party. That has to be either Morte with his resistances, or Dak'kon, using shroud of shadows AND blur AND sometimes shield on top of his ultimate blade, with this you can easily reduce his armour to around -15. One way or another, the damage sponge should have plenty of spare healing items, just in case. Next, with damage sponge in place, I have Dak'kon, whether he is playing damage sponge or not, cast Zerthimon's Focus on himself, and the NO casts scripture of steal, though Dak'kon could do it just as easily. Now Dak'kon simply beats the crap out of the fiend, with a 90% chance to hit and another 70% or so chance for a crit. Oh yeah, you can toss in an enoll eva's duplication on him for twice the hits as usual, and everyone else can attack too, but you'll find their damage and chances to hit somewhat lacking against this uber-fiend.
And just out of curiousity, can anyone find the fiend's stats and compare them to TTO's stats please?
Here is my tactic for the fiend..... I have 1 serious damage-absorber currently in my party. That has to be either Morte with his resistances, or Dak'kon, using shroud of shadows AND blur AND sometimes shield on top of his ultimate blade, with this you can easily reduce his armour to around -15. One way or another, the damage sponge should have plenty of spare healing items, just in case. Next, with damage sponge in place, I have Dak'kon, whether he is playing damage sponge or not, cast Zerthimon's Focus on himself, and the NO casts scripture of steal, though Dak'kon could do it just as easily. Now Dak'kon simply beats the crap out of the fiend, with a 90% chance to hit and another 70% or so chance for a crit. Oh yeah, you can toss in an enoll eva's duplication on him for twice the hits as usual, and everyone else can attack too, but you'll find their damage and chances to hit somewhat lacking against this uber-fiend.
And just out of curiousity, can anyone find the fiend's stats and compare them to TTO's stats please?
Fiend from Moridor's Box
Glabrezu level 10 fighter Alignment: Chaotic Evil
XP Value: 500000
HP: 600
AC: -10
THACO: 11
No. of attacks: 3
STATS
STR 19
DEX 14
CON 16
INT 12
WIS 10
CHA 9
Resistances
Fire: 100 Magic Fire: 50
Cold: 100 Magic Cold: 50
Electricity: 100
Acid: 50
Magic: 25
The Transcendent One
level 22 cleric/level 22 mage Alignment: Neutral
XP Value: 64000
HP: 320
AC: -3
THACO: 5
No. of attacks: 1
STATS
STR 19
DEX 18
CON 14
INT 25
WIS 25
CHA 25
Resistances
Fire: 100 Magic Fire: 75
Cold: 100 Magic Cold: 75
Electricity: 25
Acid: 75
Magic: 20
Slashing: 50
Crushing: 50
Piercing: 50
Missile: 75
Glabrezu level 10 fighter Alignment: Chaotic Evil
XP Value: 500000
HP: 600
AC: -10
THACO: 11
No. of attacks: 3
STATS
STR 19
DEX 14
CON 16
INT 12
WIS 10
CHA 9
Resistances
Fire: 100 Magic Fire: 50
Cold: 100 Magic Cold: 50
Electricity: 100
Acid: 50
Magic: 25
The Transcendent One
level 22 cleric/level 22 mage Alignment: Neutral
XP Value: 64000
HP: 320
AC: -3
THACO: 5
No. of attacks: 1
STATS
STR 19
DEX 18
CON 14
INT 25
WIS 25
CHA 25
Resistances
Fire: 100 Magic Fire: 75
Cold: 100 Magic Cold: 75
Electricity: 25
Acid: 75
Magic: 20
Slashing: 50
Crushing: 50
Piercing: 50
Missile: 75
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.