Well what is your advise on what are the best spells which should be picked. Magic Missiles, Breach, any others for my character, never really plaid a mage before, mainly a fighter class or ranger.
Is that familiar spell a good spell, could you give me some advice as to which are the most useful spells?
Best spell selection for a mage?
- AbysmalNature
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Best spell selection for a mage?
I care not for endings or beginnings, but for the eternal and infinite spaces of the universe, and for the endless exploration of eternity, and mysteries which I will find plumbing the infinite depths.
"Do not turn inward to find peace and wisdom, turn outward instead to find liberation from the narrow boundaries of self", quote from Gary Paul Nabhan, paraphrased of course
"When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong" quote from Arthur C. Clarke, thought it was interesting.
Tips on living longer: eat right, exercise, and yes castrate yourself, eunuchs live longer then normal people.
"Do not turn inward to find peace and wisdom, turn outward instead to find liberation from the narrow boundaries of self", quote from Gary Paul Nabhan, paraphrased of course
"When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong" quote from Arthur C. Clarke, thought it was interesting.
Tips on living longer: eat right, exercise, and yes castrate yourself, eunuchs live longer then normal people.
Myself,I've always been rather fond of Colour Spray and Energy Drain.
Past: Ascension
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"
- Stilgar
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I never use familiars, the only thing they do is cost inventory space.
For spells, that depends on how you play.
magic missile is alway good, casue every missile has his own roll, so you have a good chance of hitting the creature.
I currently solo a fighter/mage/thief so I use a lot of cload and summoning spells,
but when you play in a team i find the lesser cloud spells anoying cause they hurt you're own party members (higher level spells don't)
I realy like fireball. And against mages i would recommand pierce magic/breach (and insectplague (druid spell))
I also realy like lower resitance (great for dragons)
The best spell IMO is magic missile, and i know a lot of people agree with me!

For spells, that depends on how you play.
magic missile is alway good, casue every missile has his own roll, so you have a good chance of hitting the creature.
I currently solo a fighter/mage/thief so I use a lot of cload and summoning spells,
but when you play in a team i find the lesser cloud spells anoying cause they hurt you're own party members (higher level spells don't)
I realy like fireball. And against mages i would recommand pierce magic/breach (and insectplague (druid spell))
I also realy like lower resitance (great for dragons)
The best spell IMO is magic missile, and i know a lot of people agree with me!
I do not have the touch, nor do I have the power.
chain lightening (one of my fav's)
protect from petrification (needed if soloing)
knock (needed if soloing non theif)
haste (always lets you woop em' )
lightening bolt (cast in hallways for many hits)
slow (after you are hasted they are finished)
stoneskin (a must for mage)
pierce magic (gives a lil' bonus)
protect from magic weapons (Drow?...lol)
spell trigger (unleash your power!)
black blade of disaster (+5 that does 2-24)
meteor swarm (long time fav of mine)
spell trap (my fav protect spell)
time stop (hard to beat this spell)
there are more but that a big enuff list
protect from petrification (needed if soloing)
knock (needed if soloing non theif)
haste (always lets you woop em' )
lightening bolt (cast in hallways for many hits)
slow (after you are hasted they are finished)
stoneskin (a must for mage)
pierce magic (gives a lil' bonus)
protect from magic weapons (Drow?...lol)
spell trigger (unleash your power!)
black blade of disaster (+5 that does 2-24)
meteor swarm (long time fav of mine)
spell trap (my fav protect spell)
time stop (hard to beat this spell)
there are more but that a big enuff list
Man, talk about a misunderstanding... Familars can be quite useful in the beginning of the game. You should at least get one in order to obtain the extra HPs (which are very useful considering the low number of HPs a Mage normally gets). If you can't stand having the spell inscribed in your spellbook, you can always remove it after installing ToB (or use SK).Originally posted by Stilgar:
<STRONG>I never use familiars, the only thing they do is cost inventory space.
</STRONG>
These are my favourites level 1-6 spells:
Level 1
Burning Hands - "What a cute little troll, may I touch it?", damage higher with levels
Chromatic Orb - great effects
Find Familiar - use once, may be cast from scroll
Identify - "I wonder, I wonder...", if no Bard in party
Magic Missile - "Gotta catch them all!", very fast and oh so effective, damage higher with levels
Spook - "Scared you, did I?", most underrated spell, does wonders even to high level ennemies
Level 2
Blur - "Had a drink to much?", nice protection
Horror - human ennemies often fail save
Invisibility - for scouting or backstabbing
Knock - if no good Thief in party
Melf's Acid Arrow - "Bull's eye!", higher damage with levels
Mirror Image - "Aren't we all looking particulary good today?", great protection
Web - "You'd think those sticky webs would burn once all the fireballs come sweeping in. Unfortunately for you, they don't!"
Level 3
Dispel Magic - you may let Keldorn or your Priests take care of this one. It is essential, though.
Fireball - "Well now, how did that fireball go?", *the* Mage spell per definition, higher damage with levels
Flame Arrow - when Fireballs ain't an option
Haste - good pre-battle spell
Hold Undead - "Thought on draining a level or two, did you? Time to die again!"
Melf's Minute Meteors - "The nasty Fighter's being hit by a Mage, the nasty Fighter's being hit by a Maaage...!
Skull Trap - higher damage with levels and no cap, be careful with the distance!
Slow - underrated, great for ennemy parties
Vampiric Touch - "I may be ill, are my hands feeling cold to you?", good when still got Stoneskin up but low on HPs
Level 4
Fireshield Red - "Nice try Firkraag!"
Improved Invisibility - "And how many leathal weapons am I holding up right now?"
Spider Spawn - "I sincerely hope you have more than one spell of Stoneskin - my pets beside you do five attacks per round. Each."
Spirit Armor - "Ouch, I hurt myself!"
Stoneskin - "Man, do I feel grey today!"
Level 5
Breach - "Peeling the onion, peeling the onion..."
Chaos - "You must have hurt yourself real badly. Those guys dressed like you are the ennemy here, remember? Yeah, that's right."
Cloudkill - "Take a nice deep breath and you'll soon feel better!"
Lower Resistance
Level 6
Chain Lightning - "Stand together folks, stand together!"
Contingency
Death Spell - very nice for Umber Hulks in particular
Improved Haste - "Kung fu fighting, fast as lightning..."
Pierce Magic
Tenser's Transformation - "Did I mention I suffer from dual personalities?"
[ 12-06-2001: Message edited by: Astafas ]
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- MindShadow
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- Dying Wizard
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somethi8ng that works better than cloudkill; abi-dalzims horrid wilting. Great spell. fireball is also a classic.
“Thus came the birth of fire. For a thousand years the Chaos reigned over Eledolth. Then, as the Chaos Twins battled, Ice overcame. Thus ended the life of Fire.”
-Syrsen, Keeper of the Tower
-Syrsen, Keeper of the Tower
That's great. Thanks!Originally posted by Knight Errant:
<STRONG>@astafas, you are my new hero, not just listing good spells, but oh the witty commentary, you've livend up my day</STRONG>
PS. I like to get votes DS.
Proud SLURRite Vampiric Lawyer of the Rolling Thunder (TM) - Visitors WELCOME !!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
Life seems short considering how long you will be dead.
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub (but the coffin's mine!) - want to learn more? )[/size]
Life seems short considering how long you will be dead.