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a brilliant cheese idea!! a new cheese class!!

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Alson
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a brilliant cheese idea!! a new cheese class!!

Post by Alson »

i've been thinking about some cool classes combinations, and i've encountered in the very bizar cleric/thief multi. i've thought, this must be the least played char ( excluding swash/cleric ), so maybe i'll find something in it that will attract people.
(this is probably a ToB post, but the forum there is much slower and ToB is disscused here all the time!)

and then it came to me . the multi has two pools of picks - the cleric's and the thief's. and in one of the lies great power - the power of.....
drum rolls....
USE ANY ITEM :D :D :D

and besides the known fact that the cleric will be able to use bladed weapon - something that should be fixed IMHO, the cleric will be able to use the almighty ROBE OF VECNA, once a monopoly of the Cleric/Mage.
can someone check this out?
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Post by frogus »

I'm skeptical...I think the only really big advantage that a cleric can bring to a theif is Sanctuary, which isn't that great, but where is the real big damage gonna come from? And what's gonna get around his high AC and low HP?
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Sojourner
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Post by Sojourner »

Interesting idea. There are only two races that can play that multi-class though - gnome and half-orc. UAI overrides all class-restrictions, so yes, a cleric-thief would be able to use swords and the robe of Vecna but that doesn't mean he can become proficient in swords or any other non-clerical weapons. With Righteous Magic & all the other spells a cleric can cast, I see this as being a potentially powerful multi-class. I might have a go at it myself, after I've finished my BG1 solo game.
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Post by Littiz »

I also thought about that... :rolleyes:
So I started with a priest of Lathander some time ago, low stats,
only good wisdom and dexterity to be able to dual.... :)

About the weapon I have to decide yet. I don't want to use bladed weapons 'cause that would go against my ethos....
But maybe I could use them against monsters...
(something similar to a goody thief of mine who backstabs only
monsters, not people)
Dunno.... also I don't like the idea of a backstab with crushing weapons, maybe a club would fit though.

About the proficiencies: I don't know for sure, but I think once dualled I'll be able to pick even proficiencies in bladed weapons!
For now I'm only at 11th level as a cleric, so it'll take some time to know it.

The robe of Vecna... hmmm, I think Immie will wear it in the end!
She'll have more use of it after all!
BUT, surely it's a good idea for the cleric/thief!!
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Post by UserUnfriendly »

even cheesier is any cleric fighter. the cleric is perfect class for buffing up a fighter, armor of faith and righteous magic and draw on holy might, the best cleric spells are self cast and they turn clerics into pure killers. think kensai with no disadvantages, plate armor and killer spells...

also grin at globe of blades and aura of flaming death to go after really bad guys...

cleric spells are designed to buff up fighters, this is why anoweenie is so appreciated, but better is cleric fighter with tob....greater whirlwind is evil with righteous magic and draw on holy might, you are a kensai with kai on, (long duration) and you have crom feyr level str.

a properly buffed cleric fighter beats ALL other fighter kits and even can wipe a kensai mage dual, though maybe not a fighter mage multi.
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Post by Bruce Lee »

I have played this class alot. I like it because it creates a utility character. It is not a bad solo character since you can use scrolls aswell. A cleric has decent thaco so that is no problem either and with the gauntlets of extraordinary spec. and boots of speed you get two attacks per round with staff of the ram.
Vecna is good for this character as you say, and so is staff of the magi.
It is a good challenge to solo with this guy. I believe gnome is better than half-orc because of the better saves. Minus one to wisdom isn't all that bad.
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Post by Phantom Lord »

I've played a C/T (half orc) through BG2 recently. It's a real good class to play, full of possibilities.It's not the ultimate powerful class, but certainly quite powerful. The real nice thing is that you don't need NPCs to cover the thief and cleric jobs and a 3 member party is no problem if you play C/T. At higher levels you get spells that enable you to fight almost as efficient as a fighter of appropriate level, but I think it's the summoning abilities that are very useful in combination with thieving skills.
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Post by Littiz »

a properly buffed cleric fighter beats ALL other fighter kits and even can wipe a kensai mage dual, though maybe not a fighter mage multi.


Oh man, you are provoking me User, aren't you??!?! :mad:
How is that fighter/cleric guy supposed to deal with my contingencies and triggers?? :cool:
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Post by UserUnfriendly »

sanctuary and potion swapping spell immunites scroll. your triggers and contingencies dont activate if you cant see the invisible, and mean while i sneak in, whack with staff of ram with righteous magic and whirlwind. forget about true sight, spell immunity div, a fav tech of the cheese meisters, will always work. thoug I suspect if you tried a malison area cast and glitterdust, (abjuration) you at least have a chance at making the enemy visible...



also, if you have a cleric, any cleric, try potion swapping a chain contingency scroll. a triple eathquake at high levels will kill ANYTHING due to the wonderful ability to bypass magic resist. only chance a poot dragon has is to make all three saves. this is why aerie iws suck a pure killer once she has 1 slot in chain contingecny, mage 9th level, and 3 7th level cleric spells.

the only way to fight a duel with a cleric fighter is to use anti lich techs....amazingly good and cheesy scripts for spell protections make them impossible to toast with save or else spells, so cast area effect and watch them fry.

but remember, most area effect spells are fire based, and clerics have lots of spell slots for elemental protection. using contingency for heal spell, 6th level cleric, does not work well, if you set yourslef to heal at 50% hit points, like i usually have aerie do, it does not make you unkillable, you can be hit with enough damage to kill you before the contingency triggers, but ressurection might work...I have tried it, and it seems to work, aerie sprang back to life after being dead 4 seconds, but its chancy. :rolleyes: :rolleyes:
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Post by UserUnfriendly »

giggle, got you didnt i??

dont forget, I underdtand spells, both divine and arcane, pretty well....
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Post by lompo »

Originally posted by UserUnfriendly
even cheesier is any cleric fighter.
a properly buffed cleric fighter beats ALL other fighter kits and even can wipe a kensai mage dual, though maybe not a fighter mage multi.
More than a F/C I would choose a C/Ranger, you have the same pro's and con's but plus you have access to druid spells and you start with ** in two weapon style (means you get two prof. pts free).
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Post by UserUnfriendly »

lompo, good point if and only if the cleric ranger can get the single spell that turns a cleric fighter into a pure chopping machine....

righteous magic!!!at high levels, combination of draw on holy might and kai, long duration. you can do around 40 damage per hit while whirlwinded.
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Post by lompo »

Originally posted by UserUnfriendly
lompo, good point if and only if the cleric ranger can get the single spell that turns a cleric fighter into a pure chopping machine....

righteous magic!!!at high levels, combination of draw on holy might and kai, long duration. you can do around 40 damage per hit while whirlwinded.
Is there any reason why a cleric/ranger should gets different "cleric" spells from a cleric/fighter?
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Post by UserUnfriendly »

never played one... :D :D

i know youre suppose to get both druid and cleric spells, but I have never seen it happen...hmmm...might mutate minsc for fun...
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Post by lompo »

A cleric/ranger gets the same clerics spells of a cleric/fighter plus the druids spells; can achieve the same proficiency (max two for any multiclass fighter) but starts with two * extra in duel wielding; has the same weapon restrictions; and, last, has the special ranger abilities (not a great deal but are a plus) move silently, charm animal and, later, tracking.
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Post by Littiz »

sanctuary and potion swapping spell immunites scroll. your triggers and contingencies dont activate if you cant see the invisible, and mean while i sneak in, whack with staff of ram with righteous magic and whirlwind

Indeed they work, I have DEFENSIVE triggers and contingencies, I don't need
to see an enemy, nor as target, nor as a condition.
As for the potion swap trick, that is cheating, not even worth a discussion
with Littiz.... :cool:
(Anyway, if magic fails against YOU, I can always pump my char, become invulnerable
and do some melee... AND remember that I can cast spells really fast with Vecna
while a fighter/cleric can't!!!)
Come on User, try coming out with a LEGAL way to beat the kensai/mage! :)

The ranger/cleric, for how is implemented, is a cheesy class..
In PnP you would get major access to the normal clerical spheres,
and minor access to the druidic spheres (that is, until 3th level).
Still, I think a fighter(kensai)/mage is FAR superior!
Time Stop, Improved Alacrity, Planetar, Chain Cont., Triggers, Black
Blade of Disaster (too much an underrated spell!!! I drained 20 levels from
Demogorgon!!!! :eek: ).........
And doesn't need potion swap tricks, may use Vecna etc etc.
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Post by lompo »

Originally posted by Littiz


Black
Blade of Disaster (too much an underrated spell!!! I drained 20 levels from
Demogorgon!!!! :eek: ).........
.
Are you sure you can drai level with that weapon, the spell description doesn't say so!
Another poor description of the abilities of a item/spell???
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Post by Alson »

Originally posted by lompo

Are you sure you can drai level with that weapon, the spell description doesn't say so!
Another poor description of the abilities of a item/spell???
Actually, it does say so...
check it again...
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Post by lompo »

Originally posted by Alson

Actually, it does say so...
check it again...
I just checked the spell description in GB and it says that the blade acts as a +5 sword and has vorpal abilities (with a save of +4) not level drain.
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Alson
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Post by Alson »

the save is for the level drain AFAIK, not for a vorpal effect.
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