Yeah. Mazzy apparently challenged some ogre to a duel in the Copper Coronet duel pit.
Thing is, the ogre's sorta... gone. I searched through the entire inn including the slave/combat pits in the back.
I think it was a bug. Hell, the ogre initiated the dialogue four times (resulting in spawning four bystanders) as well. Anybody know where the ogre's suppose to be in the copper coronet?
BTW, if you're going to tell me to set the variable thingy what ever. Could me you tell me out to enable the debugging mode in the game as well?
Thanks.
-Caster
Gorf... The Squisher?
Did his girlfriend, Bunkin appear in the Copper Coronet at all? What mods or patches do you have installed?
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
Go into the Copper Coronet, walk near the dueling pit. Mazzy should say something on her own to Surly. Surly will tell you to talk to Gorf's main squeeze, Bunkin. Bunkin can be found near the south/east end of the big central barbeque pit. Just follow the dialogue from there. (If you want, talk to a gnome named Festule near the stairs near the bar, before talkig to Bunkin.)
If you have a save, just before entering the Slums, reload that and try again. If not, try this (back up first):
Go back outside of the Copper Coronet (or reload the Autosave). See if Gorf is still around? If not, save the game.
Load the saved game with shadow keeper. Go to the Global Variable tab (I think it's the very last tab) and scroll down until you see the variables starting with "Gorf". Set all of those to zero (or delete them). Save.
Now go back into the game and Gorf should appear (between 300 and 1500 hours -- he won't show up before or after this time).
If he doesn't show up at all, double check that all of the Gorfxxx variables are gone from the saved game, and if so, then bring up the CLUA console (see game's readme or power users.txt for instructions) and type (case sensitive):
CLUAConsole:SetGlobal("GorfHere","GLOBAL",0)
...and then...
CLUAConsole:CreateCreature("Gorf")
And take it from there.
Go back outside of the Copper Coronet (or reload the Autosave). See if Gorf is still around? If not, save the game.
Load the saved game with shadow keeper. Go to the Global Variable tab (I think it's the very last tab) and scroll down until you see the variables starting with "Gorf". Set all of those to zero (or delete them). Save.
Now go back into the game and Gorf should appear (between 300 and 1500 hours -- he won't show up before or after this time).
If he doesn't show up at all, double check that all of the Gorfxxx variables are gone from the saved game, and if so, then bring up the CLUA console (see game's readme or power users.txt for instructions) and type (case sensitive):
CLUAConsole:SetGlobal("GorfHere","GLOBAL",0)
...and then...
CLUAConsole:CreateCreature("Gorf")
And take it from there.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.