Here's my vision of Rincewind
Str 8
Con 9
Dex 20
Int 12
Wis 10
Cha 7
Race: Human
Base speed: 50 ft
Ac: 20 (5 dex, 1 dodge, 4 luck)
Hp: 8
Initiative: 9
lvl 1 wizard (cannot prepare or cast spells from his mind)
Weapon: Whatever comes within an arm's reach
Melee: +3 (0 bsb, -1 Str, +4 crazed whirlwind (use once a battle and only if taken damage, lasts 1 turn)
Familiar: Luggage
Speaks all humanoid languages
Lucky: Reroll failed saving trow once, reroll any one dice once a day, +4 AC
Feats: Improved Initiative, Dodge, Mobility
Your thoughts? Feel free to critisize (I'm totally forgetfull and I'm a bit fuzzy from sleep deprivation