plot (Major spoilers!!!)
plot (Major spoilers!!!)
I have finally finished PS:T, I must say this game is the pinnacle of CRPG games. I love everything about this game, and I have no idea on earth why BIS didn't make a sequel. Anyways, been playing three days straight and finished the game. However, plot holes is everywhere in my head. I know I can always try going back and re-play it, but three days straight is just too much. I need a break. So please do not spare anything in your replies because I am just dying to know the answers.
1) What is the blind archer's name?
2) At the end of the game, the cinematics show the Nameless One going into battle. Is the battle part of the Blood War? Is the Nameless One in any ways connected to the Blood War?
1) What is the blind archer's name?
2) At the end of the game, the cinematics show the Nameless One going into battle. Is the battle part of the Blood War? Is the Nameless One in any ways connected to the Blood War?
"I find your lack faith of disturbing" -Darth Vader
The Church could use someone like that.
The Church could use someone like that.
The battle in the end is the blood war, and if i remember correctly, the NO has memories of being both a soldier and a comander in the war.
If I asked, would you answer? Its your problem. Its a deep, deep problem. I have no way to ask about that... I have no elegant way of stepping into your heart without tracking in filth. So I will wait. Someday, when you want to tell me, tell me then. -Bleach
major spoilers here so do not read if you want to do this on your own.....
you must be in the ward with fell and you can force dakkon to tell you the name of the archer and learn about the people in the previous party. this is after you have leanred to speak the language of the dabus.
"Now talk to Fell again and ask Dak'kon to translate for you. Dak'kon will lie when you ask him about the tattoos on the Arm. You get 750 exp for challenging him on this. He says he will tell you more about the four on the tattoo later.
Leave the Tattoo Parlor and then ask Dak'kon about your travels and then ask him about the Arm again. Now ask him about everything he's willing to talk about. When you ask him about the archer, you will recall that his name is Xachariah for 3000 exp."---from a planescape walkthrough.
i actually had trouble forcing this line of dialogue and could never get it to work right.
you must be in the ward with fell and you can force dakkon to tell you the name of the archer and learn about the people in the previous party. this is after you have leanred to speak the language of the dabus.
"Now talk to Fell again and ask Dak'kon to translate for you. Dak'kon will lie when you ask him about the tattoos on the Arm. You get 750 exp for challenging him on this. He says he will tell you more about the four on the tattoo later.
Leave the Tattoo Parlor and then ask Dak'kon about your travels and then ask him about the Arm again. Now ask him about everything he's willing to talk about. When you ask him about the archer, you will recall that his name is Xachariah for 3000 exp."---from a planescape walkthrough.
i actually had trouble forcing this line of dialogue and could never get it to work right.
We have a thread here that has some interesting thoughts and opinions. Again there are some major spoilers.
I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.
Well I've just finished this, and I have to say that its the best plot I've seen in an CRPG (despite initial swearing at the user interface, I came to this straight after Dungeon Seige). I seems though (having browsed through this forum) that I missed out a hell of a lot (far too goal oriented thats my trouble), I'll give it another go next year or something with a different set of stats.
All I need now is a game this good with a user interface as good as DS.
All I need now is a game this good with a user interface as good as DS.
We'll do this the old way... Speed of horse
- fable
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Alas, it didn't sell well, at least sufficiently for Interplay to justify a followup. One was in fact planned earlier. The team was shunted over to TORN, but there must have been some residual feeling of illwill, there: one of the PR reps for Interplay told me that many members of that team had simply been fired, and TORN development was closed down. I'm not exactly sure what happened with TORN, but likely there's a good story, there.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Chris Avellone's (Lead Designer) take on a sequel to Torment (his second post in this thread);
"...if we ever did do a sequel, it most likely wouldn't involve the Nameless One. That story's done."
I don't think Torment sold that badly.
From an interview (last question) with Feargus Urquhart (President of Black Isle Studios);
"Feargus: The funny thing is as time goes on I think more and more about us making a Torment 2. I don't know if it will ever actually be in the cards, but the game did better commercially than a lot of people think."
This interview explains a lot of the problems they were having in the development of Torn.
"...if we ever did do a sequel, it most likely wouldn't involve the Nameless One. That story's done."
I don't think Torment sold that badly.
From an interview (last question) with Feargus Urquhart (President of Black Isle Studios);
"Feargus: The funny thing is as time goes on I think more and more about us making a Torment 2. I don't know if it will ever actually be in the cards, but the game did better commercially than a lot of people think."
This interview explains a lot of the problems they were having in the development of Torn.
- Baldursgate Fan
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Damn those corporate executives, I guess in the end money wins over everything. I think that Black Isle and other studios should do what Torment did, push the genre toward a little bit a different direction instead of the same ol' thing. Just that my rant.
"I find your lack faith of disturbing" -Darth Vader
The Church could use someone like that.
The Church could use someone like that.
- fable
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Who said it sold badly? I wrote, "Alas, it didn't sell well, at least sufficiently for Interplay to justify a followup. Them's facts, not opinion, for had it sold well, you can bet Interplay would have jumped on BIS for a sequel.Originally posted by Platter
I don't think Torment sold that badly.
From an interview (last question) with Feargus Urquhart (President of Black Isle Studios);
"Feargus: The funny thing is as time goes on I think more and more about us making a Torment 2. I don't know if it will ever actually be in the cards, but the game did better commercially than a lot of people think."
As for Feargus' comment--he's always said that, and Interplay's accountants always claimed otherwise. Personally, I've been on his side, and I told him so on several occasions. But as he knows, it isn't enough to do well. You have to show a really big profit, especially when your company's bottomline is slowly moving from black to red. I'm pretty convinced that if PS:T had been released by a company in the best of financial condition, it could have sustained a followup. I know he hopes that the new corporate owners can be convinced that invest in a PS:T game. Hell, with the extant 2D engine a lot of time and money would be saved. But will it happen...? Here's hoping, for some day.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
About P:T's plot: There was so much love and toil put into the dialogues, and the amount of depth in the game shows us that. I think we all had trouble trying to get certain portions of the plot to show through (especially my first time through, when I had the minimum intelligence, and wisdom). It would take hours, not of combat, but of talking, to push the plot forward, and when a game does that so that you don't realize you spent more time talking than fighting, you know it did a good job. The game was a lot like a good fantasy book to me, and still has the best plot out of all the CRPG's that I've played.
@Fable
Some stalwart people might attempt a Torment module for NWN, though how that would happen is beyond my scope of thought.
@Fable
Some stalwart people might attempt a Torment module for NWN, though how that would happen is beyond my scope of thought.
"It's not whether you get knocked down, it's if you get back up."
@The Z:
You can have no doubt that someone is definitely going to attempt to create a Torment module with the Aurora editor, but it would probably require extensive knowledge of scripting to achieve the caliber of Torment. It takes tremendous effort to get everything right, like matching stats with dialogue options, create non-linear branches of the plot, and creating or importing graphics and tilesets from the Planescape universe to make an authentic Torment module.
You can have no doubt that someone is definitely going to attempt to create a Torment module with the Aurora editor, but it would probably require extensive knowledge of scripting to achieve the caliber of Torment. It takes tremendous effort to get everything right, like matching stats with dialogue options, create non-linear branches of the plot, and creating or importing graphics and tilesets from the Planescape universe to make an authentic Torment module.
"I find your lack faith of disturbing" -Darth Vader
The Church could use someone like that.
The Church could use someone like that.
- Obike Fixx
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- diablo1221
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You can talk to the Archer
to the original poster of this thread.
If you are interested in the blind-archer Xachariah you can talk to him yourself. get the 'speak to the dead' ability from the dead catacombs then have the conversation mentoined in one of the threads. after this return to the mortuary and talk to one of the zombies there with the designation 331. talk to him and he will tell you about himself and more about you. after you have exhuasted every conversation lead he will ask you to kill him as he leaves.......do this.
to the original poster of this thread.
If you are interested in the blind-archer Xachariah you can talk to him yourself. get the 'speak to the dead' ability from the dead catacombs then have the conversation mentoined in one of the threads. after this return to the mortuary and talk to one of the zombies there with the designation 331. talk to him and he will tell you about himself and more about you. after you have exhuasted every conversation lead he will ask you to kill him as he leaves.......do this.
"Sex is like math - add the bed, subtract the clothes, divide the legs and multiply the sperms"