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Armor check penalty

Posted: Tue Jul 02, 2002 10:19 am
by fable
Anyone want to take a shot at explaining this one?

Posted: Tue Jul 02, 2002 10:25 am
by Stilgar
not me!

Posted: Tue Jul 02, 2002 10:33 am
by Sabre
It would really depends on what situation you're talking about, but basically the heavier the armor, the more restricted you are while wearing it - which is a trade for the protection that the armor gives. I still haven't got the game yet, so I'm going by 3rd Ed rules - which might or might not be how it is in the game.

A good example would be trying to walk quitely while wearing plate mail; this is quite a difficult task to do, since almost every step you take results in the armor *clanking* against the ground and so on - almost everyone nearby would easily be able to hear you approaching.

Posted: Tue Jul 02, 2002 11:37 am
by Ned Flanders
I've wondered this also and figure it applies to hide/move silently vs. spot/listen DC checks. I just don't know if the wearer would receive a -2 to their rolls, the stalked a +2 to their rolls, or a combo of both or neither.

I also wonder what other feats and skills the armor check penalty applies to.

Posted: Tue Jul 02, 2002 11:59 am
by Nomer
Originally posted by Sabre
It would really depends on what situation you're talking about, but basically the heavier the armor, the more restricted you are while wearing it - which is a trade for the protection that the armor gives. I still haven't got the game yet, so I'm going by 3rd Ed rules - which might or might not be how it is in the game.

A good example would be trying to walk quitely while wearing plate mail; this is quite a difficult task to do, since almost every step you take results in the armor *clanking* against the ground and so on - almost everyone nearby would easily be able to hear you approaching.


Not to mention sapping your energy quicker. Heavier the armor and weapons, the more rests you have to make.

Posted: Tue Jul 02, 2002 4:54 pm
by pinkypinky
any skills/actions that use DEX to calculate, for example most rogue skills and parry, will suffer a fixed # penalty from your armour.

Let's say you rolled a 16 on your parry and beat the opposed roll by 1 or 2, and if your armour has a -4 armor check penalty, your end roll will be 12 and actually lose that check.

Posted: Wed Jul 03, 2002 2:56 am
by Magus
Yes, I knew the penalty applied to thief skills, but I just found today that it applied to parry as well when I took off my armor and my parry skill jumped from 12 to 20!