**Spoiler** Charwood Castle
Posted: Sat Jul 13, 2002 9:30 pm
*** SPOILER AHEAD !!! ***
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Anyone having "issues" with the results of the Charwood castle Judging? I have the solution for all of you "Good" characters out there, and its more beneficial for you too....
If you've gotten to the end of Ch. 2 (Charwood Castle), you might be bothered by the solutions offered by the spirit in regards to guilt and what happens to the town's people, and what happens to Belial (sp?). Well, fear no more, I have the solution for you!!!
First, clear out Quint's side and get his Oath.
Second, clear out Karlath's (sp?) side and get his Oath. DO NOT summon Belial yet.
Third, we're going to summon Belial, but we're going to "accidentily" forget to cast Protection vs. Evil.
1. You'll (or your henchmen) need a +2 weapon or better to hit him.
2. Tomi works best, since he can fire his bow for Sneak Attacks. Make sure he uses ranged attack.
3. Place Tomi far enough away, that he'll be out of immediate harm's way. You can cast Prot. vs. Evil on him, it won't matter for the summoning.
4. Buff up with every potion, spell, and resistance that you can. Just take one of each potion and the Boots of Speed (auto Haste) would be nice too.
5. Toss the Fire Beetle Belly in the brazier (remember, no Prot. vs. Evil on you), then use the wand to cast Burning Hands on it.
6. As soon as you can start nailing Belial !!!
He'll probably summon a Succubus, but she is practically harmless, and not worth any XP, so just concentrate on Belial. Even with a 13th level Paladin and a +2 Longsword, I still had to roll natural 20s to hit him, but Tomi seemed to have no problem doing massive damage to him.
If you have Tomi, you'll get 339 XP. If you solo it, you'll get 481 XP.
As soon as you kill Belial, run back and judge that Karlath is guilty (he's dealing with a Balor to become a Lich? Casts the spell that kills the kids? He's evil and deserves it 100%). You get 500 XP and the town is freed !!!
Total XP = > 838 XP.
There is no downside to this. The town goes free, Belial is "dead", the spirit is free, you get nearly double the XP for your troubles, you do the "right" thing (judging against Karlath) and you'll get loot from the Mayor once you get outside. The only thing you miss is the opportunity to get the Staff of Power (or whatever it is) and its only worth 3300 gp.....and there are better staves.
I got some excellent screenshots of me fighting the Succubus and the Balor....laff.
4.
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Anyone having "issues" with the results of the Charwood castle Judging? I have the solution for all of you "Good" characters out there, and its more beneficial for you too....
If you've gotten to the end of Ch. 2 (Charwood Castle), you might be bothered by the solutions offered by the spirit in regards to guilt and what happens to the town's people, and what happens to Belial (sp?). Well, fear no more, I have the solution for you!!!
First, clear out Quint's side and get his Oath.
Second, clear out Karlath's (sp?) side and get his Oath. DO NOT summon Belial yet.
Third, we're going to summon Belial, but we're going to "accidentily" forget to cast Protection vs. Evil.
1. You'll (or your henchmen) need a +2 weapon or better to hit him.
2. Tomi works best, since he can fire his bow for Sneak Attacks. Make sure he uses ranged attack.
3. Place Tomi far enough away, that he'll be out of immediate harm's way. You can cast Prot. vs. Evil on him, it won't matter for the summoning.
4. Buff up with every potion, spell, and resistance that you can. Just take one of each potion and the Boots of Speed (auto Haste) would be nice too.
5. Toss the Fire Beetle Belly in the brazier (remember, no Prot. vs. Evil on you), then use the wand to cast Burning Hands on it.
6. As soon as you can start nailing Belial !!!
He'll probably summon a Succubus, but she is practically harmless, and not worth any XP, so just concentrate on Belial. Even with a 13th level Paladin and a +2 Longsword, I still had to roll natural 20s to hit him, but Tomi seemed to have no problem doing massive damage to him.
If you have Tomi, you'll get 339 XP. If you solo it, you'll get 481 XP.
As soon as you kill Belial, run back and judge that Karlath is guilty (he's dealing with a Balor to become a Lich? Casts the spell that kills the kids? He's evil and deserves it 100%). You get 500 XP and the town is freed !!!
Total XP = > 838 XP.
There is no downside to this. The town goes free, Belial is "dead", the spirit is free, you get nearly double the XP for your troubles, you do the "right" thing (judging against Karlath) and you'll get loot from the Mayor once you get outside. The only thing you miss is the opportunity to get the Staff of Power (or whatever it is) and its only worth 3300 gp.....and there are better staves.
I got some excellent screenshots of me fighting the Succubus and the Balor....laff.
4.