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Bhaalspawn powers: need help!

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Throne of Bhaal expansion pack.
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Minsc_0
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Bhaalspawn powers: need help!

Post by Minsc_0 »

Help!

I downloaded:


(Improved Bhaalspawn powers (5 kB): These are some extra Bhaalspawn abilities that the player was originally going to develop as he played out the challenges in the pocket plane, but they were cut in favor of the high-level abilities for all classes. There is a different set for good and evil, although many players are going to find that they get a mix of them. Perhaps the only negative is that it may be difficult to figure out what a couple of the powers do, as there is no way to get descriptions for special abilities (These can be found in the readme). For installation and uninstallation instructions view the readme.)

http://www.planetbaldursgate.com/bg2/me ... html#patch


!and some of them are not working any suggestions?!
Dont teach my hamster to suck eggs!
-Minsc
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fable
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Post by fable »

@Minsc0, could you be a bit more, well, explanatory in your thread titles in the future? Imagine what it would be like if everybody needing assistance simply put up threads with the title of "Help!" :D Thanks. :)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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Minsc_0
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Post by Minsc_0 »

Erm sorry I wasent really sure what to put down in the Title that would grab peeps attention not many people seem to have an answer for this ques anyways *sigh*
Dont teach my hamster to suck eggs!
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VonDondu
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Post by VonDondu »

Have you asked Boo for help? :)
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fable
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Post by fable »

Oh, come on. Give the guy a break. He's just new, here. :D

@Minsc, I'll retitle your thread Bhaalspawn Powers: need help! That might bring some people in. And welcome to the forum! :)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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Arkios
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Post by Arkios »

Which ones are causing problems, and what are the problems?
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Minsc_0
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Post by Minsc_0 »

The ones that dont work are:
(Evil Ability for Challenge #2)
Dark Taint (Necromancy)
Range: 20 feet
Duration: 1 turn
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: Negates

Through this spell, the Bhaalspawn can expel the taint of their evil sire onto a victim, poisoning those who fail their save vs. death. The effects depend upon the caster's level and are detailed below:
7-9th level: 2d8 + 2/round, slow for 12 seconds, save at -2
10-12th level: 3d8 + 3/round, slow for 12 seconds, save at -2
13-14th level: 4d8 + 4/round, slow for 12 seconds, save at -2
15-16th level: 6d8 + 5/round, slow for 24 seconds, save at -2
17-21st level: 8d8 + 6/round, slow for 24 seconds, save at -4
25th level: 8d8 + 6/round, slow for 36 seconds, save at -4, affects group of targets

And,-------------------------
(Evil Ability for Challenge #3)
Hand of Murder (Necromancy)
Range: Caster
Duration: 1 rounds/5 levels
Casting Time: 1
Saving Throw: none

When this power is called upon by the Bhaalspawn, they immediately do extra damage with each hit to their target with any melee weapon they wish (whether it be fist or sword), their dark energies travelling through their weapon and assaulting their victim...and absorb that damage as healing to themselves.
The effects vary by level as follows:
10th: 2 rounds, 4 hp extra damage, 4 hp healed
15th: 3 rounds, 6 hp extra damage, 6 hp healed
20th: 4 rounds, 8 hp extra damage, 8 hp healed
25th: 5 rounds, 10 hp extra damage, 10 hp healed
30th: 6 rounds, 12 hp extra damage, 12 hp healed


It will say I have cast the spells such as <CHARNAME> cast Dark Taint/Hand of murder
BUT thats all it does! just says I cast it and shows spell affects it doesent really have any effect on whatever I cast it on! :(

(Hand of Murder)
10th: 2 rounds, 4 hp extra damage, 4 hp healed
15th: 3 rounds, 6 hp extra damage, 6 hp healed
20th: 4 rounds, 8 hp extra damage, 8 hp healed
25th: 5 rounds, 10 hp extra damage, 10 hp healed
30th: 6 rounds, 12 hp extra damage, 12 hp healed

OR

(Dark Taint)
7-9th level: 2d8 + 2/round, slow for 12 seconds, save at -2
10-12th level: 3d8 + 3/round, slow for 12 seconds, save at -2
13-14th level: 4d8 + 4/round, slow for 12 seconds, save at -2
15-16th level: 6d8 + 5/round, slow for 24 seconds, save at -2
17-21st level: 8d8 + 6/round, slow for 24 seconds, save at -4
25th level: 8d8 + 6/round, slow for 36 seconds, save at -4, affects group of targets.


(All the other powers work fine)
Dont teach my hamster to suck eggs!
-Minsc
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Minsc_0
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Post by Minsc_0 »

Has my post become moot?
Dont teach my hamster to suck eggs!
-Minsc
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