I've some question regarding how the new rules work:
1) In multiclassed carachters how does it work the attack bonus progression: a 6/5 barbarian/fighter has 11/6/1 (as a 11th level fighter) or 6/1 as a 6th level fighter? And how it works if the two class are not similar like a 6/5 Barb/rogue?
2) Same situation as above, what appen with the bonus saving throws?
3) If you have a negative bonus for int. what happen to your skill points (in a formula like "4+4*int. bonus", if int. bonus is -1 you get 0 skill points, and if is -2 you get negative skill points)?
Thanks for your answers
Some questions
- HighLordDave
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I am not that familiar with the D&D3 rules, so wait for fable or someone else to stop by and answer your first two questions, but I can answer your last one.Originally posted by lompo
3) If you have a negative bonus for int. what happen to your skill points (in a formula like "4+4*int. bonus", if int. bonus is -1 you get 0 skill points, and if is -2 you get negative skill points)?
The minimum number of skill points you can get per level is 1, regardless of a character's INT. I've drained out the INT of two of my characters (one's a fighter and one's a barbarian; neither needs a high INT) and they each get 1 skill point when they level up.
Jesus saves! And takes half damage!
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- fable
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A 6/1 barb/fighter counts as a 1st level fighter, and a 6th level barb. Skills and features accumulate for all classes of a character--so if your barb had the Lightning Reflexes feat, if you took a level of fighter next you'd still have LR.
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All base attack bonuses and save bonuses for both classes stack. Thus if your character was a 4th/4 rogue your saves would be 5/5/2 and your BAB would be +7. You would recieve +4 BAB and +4/1/1 to saves from the fighter and +3 BAB and +1/4/1 to saves from the rogue.
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