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Discussion about my character: Can it work?

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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Bishop
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Discussion about my character: Can it work?

Post by Bishop »

I created a custom class I called Magi, which is very much like the mage class but I had the chance to pick my own skills (I like this feature of Morrowind VERY much). He is mainly a destruction mage, with alchemy, enchanting, conjuring, ect as all his other major/minor skills. I did pick blunt weapon (for a staff someday) and unarmored as two of my minor skills. You can see I am making this guy the classic magic user as seen in SOOOO many other games. No armor, no weapons (other than staff or dagger). Just lots of a$$ kickin' magic to Bar-B-Q his enemes.

Has anyone else made their character this way? I know the game is designed to allow you to make yourself a fireball blastin', full plate wearin, two handed sword weildin', super god character. But I like the classic mage character (it is role-playin' after all).

I have leveled him to 5 or 6 now, and I am starting to have my first serious problems. As with all magic users (in other games as well) that are made this way, I am SUPER weak. Hardly any armor class, hardly any hit points to speak of. I have tried wearing magic sheilds (all the way up to 5th barier), but they hardly take any of my damage or prevent me from being hit. And considering my mana pool, just to put up spell protections, fight the monster down with my magic, and heal up after, is leaving me sleeping after every one or two fights. I am finding that my magica is only what I would call average or above. I have been selecting Willpower, Intelligence, and Endurance at every level up to get my mana and hit points higher, but I am still weak. And I don't have any really powerfull spells or large mana pool to make up for my weaknesses.

All this to ask: Has anyone else played Morrowind this way? Can it be done? Do you have any suggestions?
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Sirius_Sam
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Post by Sirius_Sam »

I had more luck with my old assassin character, but I did try to play a 'classic' enchanter (light armor, short sword, heavy on the magic skills, etc.). IIRC, the way I dealt with constantly getting my butt kicked was to depend on my summons to take the heat off me. Keep your minion(s) buffed and healed while you attack with ranged spells and you should be good to go :)

S_S
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fable
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Post by fable »

That's not unlike the first character I made in the game, @Bishop. It certainly worked well, and far better in the mid- and late game than in the earlier stages, where brawn was more important than magical pizzazz.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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cjdevito
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Post by cjdevito »

You'll be fine with it. Morrowind is, ultimately, easy for the most part, apart from the very beginning. The most deliberately gimped character I could come up with (a search on 'Kung Fu Lizard Project' will turn up a few hits) became so effective ultimately that I gave him up.
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Quarrel
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Post by Quarrel »

The one non-combative skill that seems to outshine nearly everything else is Alchemy. And the main potion is Restore Health.

If you drink 6/7 of these potions before a fight you become very nearly invincible. As you have chunks gouged out of you in a fight your HPs are replaced almost immediately. Not only that, if you require further sustenance, a mouse click allows you to drink a further 6/7 potions. Ever tried to heal yourself as you get knocked to the ground? And if you do, early days you'll find your spell failing you. Potions never let you down!

Mind you if you can carry all those potions you probably wont be able to move.
Remember ........... better late than premature.
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