Please note that new user registrations disabled at this time.

Two questions: Racial attitudes and weapon restrictions

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale II.
Post Reply
User avatar
baileyatbrats
Posts: 147
Joined: Mon May 20, 2002 5:37 pm
Location: California
Contact:

Two questions: Racial attitudes and weapon restrictions

Post by baileyatbrats »

Hi.
My party is doing swimmingly. (Just got to chapter one)
Has anyone noticed if race plays a part in how people react to charaters? My teifling bard has diplomacy and a high charisma. She seems to get the same coold shoulder that my halfling barbarian with a low charaisma gets. My mage (only human in the bunch has alower charisma than the teifling, but seems to get a warmer reception.)
Am I imagining things, or has anyone else experienced this? The down side is that leading with one's mage is generally a bad idea when the conversation turns ugly. That makes the low hit point character the first in line when the foe attacks.

Also: I thought I knew the answer form 3rd E rules but are the no weapon restictions now? Just feeble weilding? It seem sthe I've been allowed to equip all of my characters with any weapon I find. (mage with short sword, for example. That was a no no in 1st and 2nd E.)

Anyone? Bueller? Anyone?
Get up off of your apathetic a** and vote!
User avatar
EQdax
Posts: 17
Joined: Fri Sep 06, 2002 9:34 pm
Location: Seattle
Contact:

Post by EQdax »

The only thing ive noticed off hand...

When first starting the game.. My main is a Dark elf and the 2 people at entrance freaked cause I was a dark elf.. I imagine there's lots of things I could have missed w/low (speaking skills) or race though.
User avatar
Ned Flanders
Posts: 4867
Joined: Mon May 28, 2001 10:00 pm
Location: Springfield
Contact:

Post by Ned Flanders »

the weapon proficiencies thing is a sigh of relief. I've always thought it odd, restrictions by class for weapons. Pick it up swing, if you know how to use it, good; if not, penalties for your character.

I haven't noticed too many incongruencies with race/charisma for reaction. It has all been pretty much the same I think, although intimidate definitely will change what you can say to some.
Crush enemies, see them driven before you, and hear the lamentations of the women.
User avatar
cjdevito
Posts: 716
Joined: Mon May 06, 2002 9:26 pm
Contact:

Post by cjdevito »

There are *many* dialogues keyed to specific races or classes, but they never take anything away from what you can do. They either allow you to accomplish the same thing as normal (but with slightly different dialogue), or to do something extra that someone not of that race/class could not accomplish.

Some of the race/class specific dialogue is actually very in depth. My monk delivered a soliliquoy when confronting the head Yaun-ti in Dragon's Eye, for example. Other bits are simply throwaway lines ("I don't know much about magic, but it seems to me...." can become "My ranger/bard/paladin/cleric/sorceror/wizard training makes it seem to me...."). Still other bits are quests (mostly small) relating to specific classes.
User avatar
baileyatbrats
Posts: 147
Joined: Mon May 20, 2002 5:37 pm
Location: California
Contact:

Post by baileyatbrats »

As Ned's neighbor's boss would say, "Ehhhhhxcellent."

Or: Hens love chickens. Geese love ganders.

Thank you.


I will now be less concerned that I'm missing role play opportunities.
Get up off of your apathetic a** and vote!
User avatar
Mathurin
Posts: 283
Joined: Tue Jun 25, 2002 12:21 pm
Location: Stillwater, OK
Contact:

Post by Mathurin »

Regardless of CHA people are always going to act strangely around a teifling, its a factor of the characters demonic heritage. And 3rd edition has virtually no restrictions, any race can be any class and use any weapon, now class start with a set of proficiencies, which is those weapons they start knowing how to use. Your mage may be able to use that cool battle axe but unless you have take weapon proficiency for the axe you take an automatic -4 nonproficiency penalty to your already lax attack bonus. And yes mages start proficient in short swords because of the rather retarded way IWD does some of the proficiencies, because mages get daggers as a proficient weapon to begin with and IWD2 lumps daggers and short swords in the same group wizards get them as a beginning weapon choice. I much prefer the profciency system in NWN because its much closer to that of the actual 3rd Edition rules.
It is best to be thought a fool and stay silent, than to open your mouth and remove all doubt.
Post Reply