Lawful Evil...
Lawful Evil...
Has anyone managed to pull off playing as a lawful evil character?
I've been trying to do this and i just can't do it. I don't know if it hurts or helps but I'm also playing as a solo fighter as well. I've been getting experience okay, but I find I often find that if i try to be evil, i inevitably end up being chaotic as well, or else I miss out on a lot of quests because appeasing my alignment often means killing off everybody involved outright.
I've tried to not lie or cheat anyone as much as possible without being "nice" but I ultimately end up being chaotic. I'm also avoiding conversation with any chaotic characters like chaosmen and the tanarii in the bar. I'm not sure if this is the problem, but I've been killing a lot of black abishais for experience. Also, does killing 'innocent' civilians who provoke me get me chaotic? Anyone know of a way I can get lawful fast without being good as well?
Other than that though, this game has been great. I just love how can slaughter anyone who so much as looks at me the wrong way with total abandon, unlike other games where the whole town cries for blood if i step on a cat. And it's so much fun to play solo and just pop up from the ground every time you die and fight over and over again without having to raise and heal companions or reload.
I've been trying to do this and i just can't do it. I don't know if it hurts or helps but I'm also playing as a solo fighter as well. I've been getting experience okay, but I find I often find that if i try to be evil, i inevitably end up being chaotic as well, or else I miss out on a lot of quests because appeasing my alignment often means killing off everybody involved outright.
I've tried to not lie or cheat anyone as much as possible without being "nice" but I ultimately end up being chaotic. I'm also avoiding conversation with any chaotic characters like chaosmen and the tanarii in the bar. I'm not sure if this is the problem, but I've been killing a lot of black abishais for experience. Also, does killing 'innocent' civilians who provoke me get me chaotic? Anyone know of a way I can get lawful fast without being good as well?
Other than that though, this game has been great. I just love how can slaughter anyone who so much as looks at me the wrong way with total abandon, unlike other games where the whole town cries for blood if i step on a cat. And it's so much fun to play solo and just pop up from the ground every time you die and fight over and over again without having to raise and heal companions or reload.
- Obike Fixx
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- Joined: Mon Aug 05, 2002 1:58 pm
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I've never played a Lawful Evil character before, and I don't think I could. For that matter, I've rarely ever played Lawful Good characters before, either, just because I don't think the way a Lawful character does. But when I played Torment, my character turned out to be Lawful Good. I suspect that this is because the Good choices and the Lawful choices go hand-in-hand, which means that if you try to be Lawful, there's a good chance you'll end up being Good as well. By the same token, if you choose a lot of the Evil options, they will probably make you Chaotic as well. But there do seem to be a lot of conversation options that will make you more Evil without making you more Chaotic. But I don't know how hard or how easy it is to become Lawful Evil.
As far as I can tell, alignment is mainly determined by conversation choices rather than actions. I've looked at some of the dialogue using Infinity Explorer, and I recommend that you do that yourself if you're curious about which conversation choices you need to select in order to become a specific alignment. Personally, I'd rather just play the game without using spoilers, walk-throughs, or knowledge obtained by using tools such as Infinity Explorer; it feels more realistic that way. But on the other hand, once you have finished the game, or a substantial part of it, it's only natural to have the desire to understand the hidden rules that are at work in the game. I mean, if it's a game, you want to know the rules, right?
For what it's worth, I once talked to a black abishai and had to kill it when it became hostile. A nearby onlooker also became hostile (afraid for her life, that is). I don't know if that made my character more Evil. I doubt that killing the various thugs would make you more Evil, but I don't know about the demons.
On a side note, when I wanted to get lots of experience, I went to UnderSigil in the Clerk's Ward and killed the monsters that spawned down there. I definitely tried to avoid killing people I didn't have to.
As far as I can tell, alignment is mainly determined by conversation choices rather than actions. I've looked at some of the dialogue using Infinity Explorer, and I recommend that you do that yourself if you're curious about which conversation choices you need to select in order to become a specific alignment. Personally, I'd rather just play the game without using spoilers, walk-throughs, or knowledge obtained by using tools such as Infinity Explorer; it feels more realistic that way. But on the other hand, once you have finished the game, or a substantial part of it, it's only natural to have the desire to understand the hidden rules that are at work in the game. I mean, if it's a game, you want to know the rules, right?
For what it's worth, I once talked to a black abishai and had to kill it when it became hostile. A nearby onlooker also became hostile (afraid for her life, that is). I don't know if that made my character more Evil. I doubt that killing the various thugs would make you more Evil, but I don't know about the demons.
On a side note, when I wanted to get lots of experience, I went to UnderSigil in the Clerk's Ward and killed the monsters that spawned down there. I definitely tried to avoid killing people I didn't have to.
I kinda figured it wouldn't be much fun if I knew ahead of time which conversational choices gave me what alignment. But judging from what I see in the walkthroughs, it seems to be far easier to be chaotic then lawful, especially if you're evil. It seems you have to miss out on a lot of dialogue options if you're determined to be lawful, especially if you have high charisma (so you can lie and taunt, etc.). If I -really- wanted to be lawful evil, I would probably stick with lawful choices and do the few threats and blackmails whenever I can to lean toward evil, but that wouldn't be much fun.
Undersigil is nice, but I can't get there until I finish a lot of the main quests first. Plus, a low level solo fighter don't last too long against those big swarms that the monsters down there tend to gather in. If I was a mage with death cloud, that would be a different matter.
Edit: Not that anyone cares, but I finally beefed up my character enough to take on Undersigil. With -5 AC, 25 str and wis, and full weapon proficiency, my solo fighter is getting level every 5 minutes.
Undersigil is nice, but I can't get there until I finish a lot of the main quests first. Plus, a low level solo fighter don't last too long against those big swarms that the monsters down there tend to gather in. If I was a mage with death cloud, that would be a different matter.
Edit: Not that anyone cares, but I finally beefed up my character enough to take on Undersigil. With -5 AC, 25 str and wis, and full weapon proficiency, my solo fighter is getting level every 5 minutes.
you're correct. each of those larva worms from undersigil gives a whopping 8000 xp! (at least if you have 25 wisdom)Ares2382 wrote:Last time I checked the monsters in Undersigil respawned, so you can pretty much milk that area to make up whatever XP you lose from quests.
also afaik, the more you level up the tougher those bastards get.
- Zoro the Gallade
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- Joined: Fri Sep 28, 2012 4:21 am
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It is the most difficult alignment to get, but still far from impossible.
Make vows, keep your promises, be respectful. I suggest going the Lawful Good way (that is, by completing most of the quests) since Law "points" are harder to get. But at the same time, ask for a reward whenever you can, be mean (but don't lie), be cruel (but stay cold-blooded), and the most important thing: consider your companions as goats, ready to be sacrificed whenever you can make profit out of them.
IIRC, you get a huge Evil boost when you tell Ravel you don't mind if she kills them.
Make vows, keep your promises, be respectful. I suggest going the Lawful Good way (that is, by completing most of the quests) since Law "points" are harder to get. But at the same time, ask for a reward whenever you can, be mean (but don't lie), be cruel (but stay cold-blooded), and the most important thing: consider your companions as goats, ready to be sacrificed whenever you can make profit out of them.
IIRC, you get a huge Evil boost when you tell Ravel you don't mind if she kills them.
We live only to discover beauty. All else is a form of waiting. -- Khalil Gibran