Hi,
I've played through SoA a couple of times and have decided to buy ToB and start a completely new game. Can anyone enlighten me on significant changes during the normal SoA campaign that might affect my spell picks, proficiencies etc.? Also, do I need the old patches - to get the bonus merchanct for instance - or are this included in ToB?
Any advice is greatly appreciated.
Tue
SoA to ToB changes?
- serjeLeBlade
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Someone says that ToB holds (only) one of the bonus merchants.
But if you have the patch which holds both of them, installing it can do no harm.
You will obviously need the latest ToB patch, you should not need the SoA patch anymore.
Can you be more specific?
Are you planning to start a new *SoA* game or a new *ToB* game?
These are two very different things...
But if you have the patch which holds both of them, installing it can do no harm.
You will obviously need the latest ToB patch, you should not need the SoA patch anymore.
Originally posted by Tue
Hi,
I've played through SoA a couple of times and have decided to buy ToB and start a completely new game. Can anyone enlighten me on significant changes during the normal SoA campaign that might affect my spell picks, proficiencies etc
Can you be more specific?
Are you planning to start a new *SoA* game or a new *ToB* game?
These are two very different things...
Where we came from, we don't know
Where we're going.... (even worse)
And about who we could be, we actually have trouble in clearly defining the term "to be" in the first place...
Where we're going.... (even worse)
And about who we could be, we actually have trouble in clearly defining the term "to be" in the first place...
- Bloodstalker
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For one thing, if you start from SoA with ToB added, the xp cap is history, or at least, effectivley so. You Won't stop gaining levels the way you did without ToB unless you had the Cap Remover patch
I also adds Watcher's Keep, which you can access in either SoA or ToB segment
I also adds Watcher's Keep, which you can access in either SoA or ToB segment
Lord of Lurkers
Guess what? I got a fever, and the only prescription is more cowbell!
Guess what? I got a fever, and the only prescription is more cowbell!
Also, several items are different, such as the Red Dragon Scale armour is now magical, so you can't wear that Ring of Protection +2 anymore with it...
Also, the Cloak of Reflection was changed to the Cloak of Deflection (the cloak you get in Saughin City, used to be one of the most powerful items in the game).
Also, the Cloak of Reflection was changed to the Cloak of Deflection (the cloak you get in Saughin City, used to be one of the most powerful items in the game).
If nothing we do matters, then all that matters is what we do.
- UserUnfriendly
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- Joined: Mon Aug 06, 2001 10:00 pm
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Originally posted by UserUnfriendly
weimer ease of use mod, component allows you to wear red dragon and rings of protection....
move, (save it, just in case) clck26.itm file from the ovverride directory, and reload...
hehhehehehhehehehhehh![]()
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Well, I *did* know about removing clck26.itm from the override folder...but then again, I tend to get bored with uber-munchkin characters.
If nothing we do matters, then all that matters is what we do.
- serjeLeBlade
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Many people find it better to try the unmodded version of a game at least once before installing any mods, and that's my opinion as well.
If you're bored with SoA itself, you may want to install, say, the Tactics mod from Wes Weimer, but this is another matter entirely.
So I would say, try at least one unmodded ToB game to start with.
(Maybe creating a new character directly in ToB, why not: is one of the options available, and a very useful one if you're curious about high level spells and abilities).
If you're bored with SoA itself, you may want to install, say, the Tactics mod from Wes Weimer, but this is another matter entirely.
So I would say, try at least one unmodded ToB game to start with.
(Maybe creating a new character directly in ToB, why not: is one of the options available, and a very useful one if you're curious about high level spells and abilities).
Where we came from, we don't know
Where we're going.... (even worse)
And about who we could be, we actually have trouble in clearly defining the term "to be" in the first place...
Where we're going.... (even worse)
And about who we could be, we actually have trouble in clearly defining the term "to be" in the first place...