All of my characters, regardless of class, race or speed altering effects, ALWAYS perform more attack animations than real attacks. When I hasted my warrior he had 2 attacks every 6 seconds, but the attack animation was shown at least once per second. 4 out of 6 attack animations did not come with an attack roll. This has always just been a minor problem, nothing more than annoying. But now I believe it's caused some serious problems for my Assassin since he got the Boots of speed. Unlike the haste spell, which doubled my number of attacks while doubling my animation speed, the boots just made my animations faster, but didn't add any attacks. So now he's performing even MORE ghost attacks, certainly at least 5-6 each round.
What really bothers me is that this seems to be the reason why my Assassin constantly leaves the shadows before he's able to make a backstab attempt. As soon as I equipped the boots of speed, he would usually perform one ghost attack and then leave the shadows without even having tried to backstab! De-equipping the boots prevents this, but I do not want to remove my boots before every single backstab I make, and I certainly don't want to play this solo assassin without the boots at all!
Has anyone else experienced this problem with boots of speed + backstab or knows of a way to stop this "bug"?
Why does my character always make ghost attacks?
It's not a bug.
Characters will always display 5 attacks per round, 6 if hasted and 10 if improved hasted/whirlwinding regardless of how may attacks they realy get to roll for. In the manual it says they get "cosmetic swings", you may think them role-playing wise as feints or jabs, warming up for the real blow.
The boots don't add 1 attack like the Haste spell, they only improve movement speed. But you can haste a character wearing the boots for 1 extra attack and a greatly enhaced move speed!
Never had problems back-stabbing with the boots on.
Characters will always display 5 attacks per round, 6 if hasted and 10 if improved hasted/whirlwinding regardless of how may attacks they realy get to roll for. In the manual it says they get "cosmetic swings", you may think them role-playing wise as feints or jabs, warming up for the real blow.
The boots don't add 1 attack like the Haste spell, they only improve movement speed. But you can haste a character wearing the boots for 1 extra attack and a greatly enhaced move speed!
Never had problems back-stabbing with the boots on.
"No one expects the Brazilian Inquisitor!"
Abazigal: "Oh my god! They killed Yaga-Shura!"
Sendai: "You bastards!"
Abazigal: "Oh my god! They killed Yaga-Shura!"
Sendai: "You bastards!"
It is actually a bug and it is especially annoying if are an assassin. I just soloed an assassin aswell and I got fed up with it so I actually changed the boots of speed to what they originally were...boots of haste. The other way around it is to just make them boots of speed and just add to the movement rate. WIth permanent haste you get two attacks per round but since I get that when using the gauntlets of extraordinary specialization and the regular boots of speed anyway it doesn't really boost my character. It just makes the game playable if you are an assassin.
The are many problems with boots of speed actually. And there are also problems with offensive spin for the blade which are related to this problem imo.
If you want to I can post the boots of haste here. Downloading to your override directory will eliminate the problem.
The are many problems with boots of speed actually. And there are also problems with offensive spin for the blade which are related to this problem imo.
If you want to I can post the boots of haste here. Downloading to your override directory will eliminate the problem.
You can't handle the truth!
Thanks for your effort, though through sheer luck I managed to find a thread that dealt exactly with my problem. The name Balderush popped up and I just made a search in google, minutes later I had something called "improved boots of speed" fix installed. Don't know if it's the same thing you recommended, but changes the effect of the boots to just increase walking speed. Like in BG1. I can't explain it, but somehow, not only did the improved boots fix the backstab bug, but it also actually feels a lot better to just have the increased movement rather than the impression of a constant haste spell.