Best spells for Wizards and Sorcerers?
Best spells for Wizards and Sorcerers?
Hi Everyone,
I just got the game a week ago and have been playing it a bit with different configurations of characters and am somewhat stumped on the spells. I currently have an Evoker and Conjurer but I am going to start with a Sorcerer.
I look at the spell lists and get somewhat muddled.
What do you think the "must have" spells are for Wizards and Sorcerers?
What do you keep memorized?
Thanks a lot for any help.
I just got the game a week ago and have been playing it a bit with different configurations of characters and am somewhat stumped on the spells. I currently have an Evoker and Conjurer but I am going to start with a Sorcerer.
I look at the spell lists and get somewhat muddled.
What do you think the "must have" spells are for Wizards and Sorcerers?
What do you keep memorized?
Thanks a lot for any help.
I must admit I'm a bit of a boring and uninspired gamer when it comes to using a magic but these spells are always memorized:
magic arrow, grease, fireball, acid cloud (or something like that) and cloudkill. That and of course: summon monster I, summon monster II, summon monster III, etc. But that may be old habits dying hard after playing BG I and II.
I like the offensive and summoning spells best.
magic arrow, grease, fireball, acid cloud (or something like that) and cloudkill. That and of course: summon monster I, summon monster II, summon monster III, etc. But that may be old habits dying hard after playing BG I and II.
I like the offensive and summoning spells best.
Chassez le naturel et il revient au galop.
- aberrant80
- Posts: 145
- Joined: Sat Oct 27, 2001 10:00 pm
- Location: Malaysia
- Contact:
yep, if u have both a wizard and a sorcerer, cast summons with the wizard and save the sorcerer's spell slots for bombard spells. i don't think conjurer's a good idea, cos they can't use evocation spells (of which spells like fireball belong to). u wouldn't want your wizard to just cast summons and buffs rite? or mebe u do... i know i don't.
"Listen to your heart, but be wary of that dark corner." - Galen Blackwood
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Originally posted by Aranan
Try not to take summon monster (<5) with your sorcerer. You'll just be wasting a spell slot that you could use for something useful.
That strategy obviously works for you; well and good. But during my run-through, my sorc learned one of the better summons spells, and it came in very handy durnig those times when I wanted to repeatedly distract a large, powerful enemy. As my other spellcasters worked frantically away and my fighters used the best ranged weapons they had, my sorc kept shoving one summoned sacrifice after another ahead of us. It worked very well, indeed.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Originally posted by fable
That strategy obviously works for you; well and good. But during my run-through, my sorc learned one of the better summons spells, *snip*
fable, you did note that I included the <5 comment, right?
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
@Aranan, my sorc had a lower level summons spell than you would have liked, but as my strategy above shows, I really considered it to be Summon Cannon Fodder. 
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
The Cleric has summon spells too. I'd go light on the summons spells for a sorceror. Buffs are useful (some of the armor spells, cats grace, haste, improved invisibility, spell protections) - leave the rest to the clerics too. Also some spells to remove such protections from the opposition. But major in evocation spells, use feats to boost this and become a death-dealer.
- Jaesha
- Posts: 1530
- Joined: Wed Jun 26, 2002 12:58 pm
- Location: On the back of a rodeo squirrel
- Contact:
Take magic missiles no matter what. EOS.
And with a druid/cleric, don´t take any healing spells, as they can shift-click...
And with a druid/cleric, don´t take any healing spells, as they can shift-click...
Icewind Gate II Improved engine, third edition rules and the full BG2 storyline.
If you ever fall off the Sears Tower, just go real limp, because maybe you'll look like a dummy and people will try to catch you because, hey, free dummy.
Love is a perky elf dancing a merry little jig and then suddenly he turns on you with a miniature machine gun.
--Matt Groening
If you ever fall off the Sears Tower, just go real limp, because maybe you'll look like a dummy and people will try to catch you because, hey, free dummy.
Love is a perky elf dancing a merry little jig and then suddenly he turns on you with a miniature machine gun.
--Matt Groening
Sleep is insanely good early on. Cast it on a group of goblins or orcs and suddenly the fight becomes very easy.
The higher summoning spells (Animal and Monster) are good as well as Animate Dead--although it is nerfed in the patch it is still quite good.
Mordenkainen's Sword ROCKS for a fighter/sorcerer or fighter/wizard. It gives massive bonuses to BAB and a long rang attack.
Don't forget about the high level spells, Horrid Wilting, Mass Dominate, Executioner's Eyes....they all rule
The higher summoning spells (Animal and Monster) are good as well as Animate Dead--although it is nerfed in the patch it is still quite good.
Mordenkainen's Sword ROCKS for a fighter/sorcerer or fighter/wizard. It gives massive bonuses to BAB and a long rang attack.
Don't forget about the high level spells, Horrid Wilting, Mass Dominate, Executioner's Eyes....they all rule
Half of the world's misery comes from ignorance. The other half comes from intelligence.