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Where can you BUY or FIND good armor / weapons ?

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De_Priester
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Where can you BUY or FIND good armor / weapons ?

Post by De_Priester »

So far I am using an enchanted axe and an enchanted longsword and my armor is some nice orcish made I found by killing orcs here and there. Thing is every store I come to sells crappy items so where can you find or buy good things ? Please specify some locations and wether you need to BUY or FIND/STEAL them :P

Thanks up front.
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free_fall
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Post by free_fall »

You can buy glass armor from the armorer in the lower level of one of the Ghostgate towers. It's very expensive. (If you're really good, you can steal most anything, anywhere in the game.) I think there's a locked room there, also, with a guard in it, that you can try stealing some stuff from.

Remember that AR (armor rating) for any particular piece of armor is kind of a base number and goes up as your armor skill (and its governing attribute) increases. IIRC, this is Agility for Light, Strength for Medium and Endurance for Heavy. AR also DEcreases with wear, so buy a hammer and learn to fix it or stop frequently at armorers and have it repaired.

As for weapons, Enchanters at the Mages Guildhalls and Temples usually carry an assortment of enchanted weapons. However, the ones you make (or pay to have made) can be far more powerful than most anything pre-made you'll find in the game. Again, though, this can be very expensive. The problem isn't that in-game items don't do sufficient damage as much as they usually don't hold a big charge, so 4 or 5 whacks and it's out of juice, neccessitating cycling thru your weapons, 1 whack with this one, a couple whacks with that one, etc. Of course, as your skills and attributes go up, the fewer whacks it takes.
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Post by Loredweller »

@UncleScratchy - IMHO there just to be added that one has to be at certain level to get Dremoras, even higher to get Dremora Lords and fairy high to meet Golden Saints or Ascended Sleepers unless there're some planted by purpose in someplace. Scamps and occassinal Clanfear is all you most probably get bellow the level 10. Then again, certain levels are necessary to begin to collect Daedric weapons.
BTW, there are three kinds of tombs - ones inhabited mostly by undead, other prefered by Daedras and the third with Vampires. Just determine the type of nearest (or most easy accessable) tombs and go hunt, you'll get combat praxis, earn some money and most probably ascend in skills and levels.
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De_Priester
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Post by De_Priester »

Well I found some sleeping beauties near ghostgate fence (all around fence) but they are hard to kill when your lvl 10 unless your cheesing it. I enchanted some nice rings, shield and amulet for my fighter and finally I can carry more then 500 :P I was so bored having to make a choice between what to drop on the floor or not. And Azura's star is a real gem :P
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Post by Loredweller »

Just wonder why don't you enjoy the benefits of alchemy :rolleyes: What would you say about Fortify Strength 494 pts for 1473 secs together with Restore Health 102 pts for 298 secs (just one item in my backpack)? Of course, i almost never use it in battle, however it become more than useful when i have to collect the loot ;)
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De_Priester
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Post by De_Priester »

Originally posted by Loredweller
Just wonder why don't you enjoy the benefits of alchemy :rolleyes: What would you say about Fortify Strength 494 pts for 1473 secs together with Restore Health 102 pts for 298 secs (just one item in my backpack)? Of course, i almost never use it in battle, however it become more than useful when i have to collect the loot ;)


Well I know it's easy to create those items but I feel that it would spoil the game, I only use the alchemy skill for normal potions and don't buff myself up with intelligence and then make potions would be really easy killing beasties then but it would also kill the fun.
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Post by Loredweller »

Originally posted by De_Priester
Well I know it's easy to create those items but I feel that it would spoil the game, I only use the alchemy skill for normal potions and don't buff myself up with intelligence and then make potions would be really easy killing beasties then but it would also kill the fun.
Then you can never cast the strongest spells in the game. I've got an impression that the "boosting" is what's supposed to be. Without "stimulators" one could never, for example, summon a Golden Saint and be more or less sure in success (my current char. born in Atronach has 99 INT, 80 WILL, 59 LUCK, Conjuration is 82 - probability is still only 26) . There'd be plenty of spells what would rather fail. That'd left us with "contact" classes as preferable ones, and i really doubt if developers have meant so.
BTW, i've got also a feeling that opponent adjustment isn't only level related, it might take into account also the values of one's current attributes.
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De_Priester
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Post by De_Priester »

Originally posted by UncleScratchy
Seems from the questions you've been asking about various quests and things that you should be much higher than level 10 by now. Are you resting when the game prompts you to so you can take advantage of the level ups. Post a list of your major and minor skills and maybe we can give you some tips on how to increase those skills for more and quicker level ups.


I am currently a lvl 44 warrior mage of my own design I have as major/minors:

Alchemy
block
axe (just for buffing strength mind you might have been best if I took blunt instead but o well)
heavy armor
athletics
long sword (weapon of choice)
alteration
enchant (gonna skip this one next time since it's hard to level this skill and not really worth it but you will understand why when you look at the rest of my skills I think I might replace this with light armor for the extra speed benefits)
mystisicm
medium armor (maybe gonna drop this dunno it's kinda usefull at the start since it is easier getting decent medium armor and being able to hold it at the start then it is with heavy armor)

Currently my strength is at 100 and intelligence at 97 but my magicka skills aren't that high yet so next time I think I will replace enchant with something else dunno what yet. As you can see I do not have much of a problem leveling up I actually leveled nicely when fighting a dremora lord when at some of the earlier shrines by getting beaten into a pulp and excitting before dying (armor skills go trough the roof and so do block and weapon of choice). I actually just wanted to find some good items instead of enchanting them myself, got some nice items now and started to do some quests with nice item rewards. I started out just exploring the country butchering foes left and right only stopping in towns when needed for repairs or to sell items and if I took a quest I'd walk instead of travel methods so let's just say I know what a dead rat/cliff races/beetle looks like :P . I am still a bit a noob to the game when it comes to quests since I am so still thinking baldur's gate where you would mess up so easily that I hessitate doing things here but I am learning now more and more that it doesn't matter that much as long as you think a bit before you kill someone. I ask around a lot indeed but most of the time find out myself before reading it here but mostly I am just interrested in reading how you guys did those things and if I did things "wrong" or how to do it next time.

I'll learn in time and untill then yeah you guys will see me a lot :P
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De_Priester
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Post by De_Priester »

Originally posted by Loredweller
Then you can never cast the strongest spells in the game. I've got an impression that the "boosting" is what's supposed to be. Without "stimulators" one could never, for example, summon a Golden Saint and be more or less sure in success (my current char. born in Atronach has 99 INT, 80 WILL, 59 LUCK, Conjuration is 82 - probability is still only 26) . There'd be plenty of spells what would rather fail. That'd left us with "contact" classes as preferable ones, and i really doubt if developers have meant so.
BTW, i've got also a feeling that opponent adjustment isn't only level related, it might take into account also the values of one's current attributes.


Well if I look at it correctly the golden saint is one of the most powerfull creatures in the game so should be hard to cast, your atronach sign allows for more mana so to speak but doesn't it also lower your % in casting ? so that might be the problem there. Ah well maybe if you took conjuration up a few levels more and yes it's hard I know since conjuring something costs mucho mana and it takes long to level up but I do not think that the uber boosts are the way to play the game, well they are a way to play indeed but well in my opinion it's just not the most fun way to play the game :P

Good luck with your golden saint I'll just stick with my elemental attacks :O
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Post by Loredweller »

Anything costs and anything matters :D Why, how do you think, i do use Fortify Strength for carying and almost never in the fight? It's because i'm going to develop Long Blade skill, and it's better to hit 5 times than 1 in this light. And, all the same, in spite of my Nightblade's 29 level and 90 in Alchemy (100 in Mysticism, BTW) hard fights occur rather ofen. There is some adjustment, IMHO, not completely depending on the level.
Antronach does not have penalties in spellcasting, the only penalty is the lack of Magicka regeneration (cost for Magicka multiplier 2), BTW.

P.S. Enchant skill in fact is easy enough to raise, just keep recharging (instead of enchanting) and use enchanted items a lot.
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De_Priester
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Post by De_Priester »

Originally posted by Loredweller
P.S. Enchant skill in fact is easy enough to raise, just keep recharging (instead of enchanting) and use enchanted items a lot.


True but if my weapon allways had charge it would be easy to kill creatures :P and I like hitting them more often grin I know weird but hey your skill goes up nicely.
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Post by Loredweller »

Originally posted by De_Priester
... I like hitting them more often grin I know weird but hey your skill goes up nicely.
So do i for the same reason, and such kind of using does not raise enchant skill. Casting from enchanted items is what matters. How about levitation, jumping, chameleoning, water breathing, night eye and so on? Trivial but worty :cool: The last two, BTW, are fairy cheap to enchant (as well as cast) and may be put on Expensive belt or on Expensive ring. Or, for example, a ring with some 20-60 Jump on it for 4-5 secs? Cast and jump, cast and jump while running. If you're lucky you'd be harmed a bit when you'll come down so raising your Acrobatic skill a bit more as usually (you do need the strength, don't you?)

Merry Christmas, BTW :)
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Post by De_Priester »

yeah I ment my longsword skill would go up not enchant, I'm fresh but not that fresh. Anyway yeah I still want to have an item able to give me loads of jump :P just for fun :P
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Post by Loredweller »

Well, have an item healing, say, 2pts for some time to negate the effects of hard landing. Then, i have a Common ring restoring Fatique (at once for max. capacity for that ring), very worthy to keep Fatique up while running long distances and collecting points for enchant ability. Put those three on F-keys and enjoy the traveling. As a bonus you'll be always ready for encounter (you have noticed the low Fatique has diasterous impact on fighting abilities, haven't you?)
BTW, such jumping also makes your movement a bit faster, esp. at the beginings when one's speed isn't that high.

P.S. BTW, 2-3 pts of Slowfall is quite a help even at 60 pts of Jump (without excessive Fortify Strength, of course)
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