
How do armors work?
You can choose unarmored, light, medium, and heavy.
What are the advantages/disadvantages of all these armorclasses.
And why do some pre-made classes have more then one armor class type?
Originally posted by Stilgar
Like I posted before, I've lost the manual (stupid stupid)
How do armors work?
You can choose unarmored, light, medium, and heavy.
What are the advantages/disadvantages of all these armorclasses.
And why do some pre-made classes have more then one armor class type?
I always custome class my characters and one thing they all have in common is a 3 way mix of fighter, thief, magic user class. For myself, I find light armor th be the best choice. You can carry more, you can sneek better, and move faster. One thing I do is mix in some heavy and medium so I can also be upping those stats too while I play. I also leave my forearms unarmored, so I cna build my unarmored stats. My typical thing is to wear glass armor and switch out with one of the artifact cuirasses or Orc, and to use ebony pauldrons. No gauntlets. You build up all three armor classes that way, with out being weighed down too heavily early on in the game.Originally posted by Stilgar
Thanks for the info.
What would you suggest to choose?
It's my first run in the game,
and I want to create a character with
- markmanship
- conjuration
- security
- alchemy
- spear (or sword)
- acrobatics
- atletics
and maybe sneak.
What would be a good armor for him? (i have no idea how usefull the sneak ability is, so some advice on that point, and maybe on some of the skills i've chosen (or haven't chosen) is also more then welcome)