Please note that new user registrations disabled at this time.

Ranger/Cleric and Kensai/Mage tips?

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Maleous
Posts: 26
Joined: Tue Jun 04, 2002 2:24 am
Contact:

Ranger/Cleric and Kensai/Mage tips?

Post by Maleous »

Just wondering If I was creating a ranger/cleric or a kensai/mage, what would be the optimal level to dual at and why. I'll probably play through ToB and I'm not sure what the XP cap for that is or how that would affect anything.
Life is not a right. It is a privilege granted to those who survive.
User avatar
Nightmare
Posts: 3141
Joined: Fri Mar 30, 2001 11:00 pm
Location: Canada
Contact:

Post by Nightmare »

If you're soloing, dual at level 13 (saving throws, attack bonus per round, and proficiency).

If you're in a party, dual at level 9 (proficiencies, attack bonus per round).

Thats my advice, at least.
If nothing we do matters, then all that matters is what we do.
User avatar
Maleous
Posts: 26
Joined: Tue Jun 04, 2002 2:24 am
Contact:

Post by Maleous »

Why lvl 13, I mean what makes lvl 13 more special than lvl 12? Is it lvl 13 for Kensai/mage and Ranger/cleric?
Life is not a right. It is a privilege granted to those who survive.
User avatar
Maleous
Posts: 26
Joined: Tue Jun 04, 2002 2:24 am
Contact:

Post by Maleous »

Ohh, and another thing. If I was to put GM in a weapon while a ranger or kensai would the GM proficiency show up when the ranger or kensai class got reactivated?
Life is not a right. It is a privilege granted to those who survive.
User avatar
nephtu
Posts: 989
Joined: Wed Mar 06, 2002 10:38 am
Location: Bellevue, WA
Contact:

Post by nephtu »

Well...

The argument for 13 is the extra 1/2 an attack. Formula is from proficiency every 3 extra THAC0 every 4 (Kensai). 9 is when the extra HPs really start flattening out.

The optimal answer is subject to debate, but I find it difficult to believe a Dual class could practically solo through the weak phase. The root question for here is the trade off - ease of recovery vs. maxiized old class abilities.

You will recover Grand Mastery once you regain your old abilities.

Personally, I'd multi-class a Ranger/Cleric rather than dual.
I have given up all lesser evils as inadequate to my purpose.
User avatar
Galuf the Dwarf
Posts: 3160
Joined: Wed May 07, 2003 11:00 am
Location: Connecticut, a place of open land, hills, forests,
Contact:

Post by Galuf the Dwarf »

I'll never forget dual-classing a Ranger/Cleric about 2 years ago. I wanted him to wield Crom Faeyr and the Runehammer in ToB, and for the time I tried him out, he was a pretty tough nut to crack, if I do say so myself. I think I stopped when I got my own computer and went on to other games for the time being.

Definitely start out w/ a human Ranger to dual class, and give him max proficiency in double-weapon style fighting. Also give him proficiency in cleric-applicable weapons, such as war hammers. When you dual class him, give him proficiency in flail, shield, and slings.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Post Reply