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Ranger/Cleric and Kensai/Mage tips?

Posted: Sun May 11, 2003 8:19 pm
by Maleous
Just wondering If I was creating a ranger/cleric or a kensai/mage, what would be the optimal level to dual at and why. I'll probably play through ToB and I'm not sure what the XP cap for that is or how that would affect anything.

Posted: Sun May 11, 2003 8:28 pm
by Nightmare
If you're soloing, dual at level 13 (saving throws, attack bonus per round, and proficiency).

If you're in a party, dual at level 9 (proficiencies, attack bonus per round).

Thats my advice, at least.

Posted: Sun May 11, 2003 9:00 pm
by Maleous
Why lvl 13, I mean what makes lvl 13 more special than lvl 12? Is it lvl 13 for Kensai/mage and Ranger/cleric?

Posted: Sun May 11, 2003 9:12 pm
by Maleous
Ohh, and another thing. If I was to put GM in a weapon while a ranger or kensai would the GM proficiency show up when the ranger or kensai class got reactivated?

Posted: Sun May 11, 2003 10:29 pm
by nephtu
Well...

The argument for 13 is the extra 1/2 an attack. Formula is from proficiency every 3 extra THAC0 every 4 (Kensai). 9 is when the extra HPs really start flattening out.

The optimal answer is subject to debate, but I find it difficult to believe a Dual class could practically solo through the weak phase. The root question for here is the trade off - ease of recovery vs. maxiized old class abilities.

You will recover Grand Mastery once you regain your old abilities.

Personally, I'd multi-class a Ranger/Cleric rather than dual.

Posted: Tue May 20, 2003 9:38 am
by Galuf the Dwarf
I'll never forget dual-classing a Ranger/Cleric about 2 years ago. I wanted him to wield Crom Faeyr and the Runehammer in ToB, and for the time I tried him out, he was a pretty tough nut to crack, if I do say so myself. I think I stopped when I got my own computer and went on to other games for the time being.

Definitely start out w/ a human Ranger to dual class, and give him max proficiency in double-weapon style fighting. Also give him proficiency in cleric-applicable weapons, such as war hammers. When you dual class him, give him proficiency in flail, shield, and slings.