Nalia's Castle vs. Mae'var's Guild
- Vicsun
- Posts: 4547
- Joined: Mon Dec 25, 2000 12:00 pm
- Location: liberally sprinkled in the film's opening scene
- Contact:
Nalia's Castle vs. Mae'var's Guild
Just wondering what to choose... (i'm an evil bountyhunter\fighter). Nalia's castle generates gold, and you are able two raise/lower taxes (Sim City!), but I don't really need that gold (250GP a week?!). Does mea'var's guild generate anything (the sphere generates potions i think, so every stronghold should genarate smth, right?)?
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak

De'Arnise hold (that nalia's castle) "gives" you minimum of 500gp/week + you can rise taxes (not sure how much it "gives" then).
If I remember correctly, the thief guild can give about 1000gp if you're a) lucky b) set the thieves to do a little riskier job
With the sphere your trainees can manufacture powerful magical items for you and after that make potions
If I remember correctly, the thief guild can give about 1000gp if you're a) lucky b) set the thieves to do a little riskier job
With the sphere your trainees can manufacture powerful magical items for you and after that make potions
- Rodion Raskolnikov
- Posts: 134
- Joined: Sat Nov 18, 2000 11:00 pm
- Location: Denmark
- Contact:
On this site someone has taken the time and imagination to figure out how you optimize the outcome of the thieves stronghold (it's listed in the stronghold section and even more detailed in the appendix). Might be interesting for all you thieves out there.
[url="http://www.gamefaqs.com/computer/doswin/file/baldurs_gate_ii.txt"]http://www.gamefaqs.com/computer/doswin/file/baldurs_gate_ii.txt[/url]
[url="http://www.gamefaqs.com/computer/doswin/file/baldurs_gate_ii.txt"]http://www.gamefaqs.com/computer/doswin/file/baldurs_gate_ii.txt[/url]
I had no problem earning enough money by doing 90% of the quests. Therefore I beat the game without the need to control a stronghold and use tax income.
You might have to carry a lot of loot between trips to vendors, but I found some magical items and extra platemail was well worth carrying around. For carrying tons of platemail, make sure you have Cernd in your party. In Werewolf form he has a 500 weight limit! Also characters with Str+ betls can do the same.
You might have to carry a lot of loot between trips to vendors, but I found some magical items and extra platemail was well worth carrying around. For carrying tons of platemail, make sure you have Cernd in your party. In Werewolf form he has a 500 weight limit! Also characters with Str+ betls can do the same.
Do you get something to do when running the thiefs guild? Like the tasks you get when you have the keep or are a paladin.
My guild lieutenant told me once that one of the thiefs was stealing money from me, I told him to cut their pay and they killed the guilty one.
Now each time I ask him if there is something new to report, he says "no there isn't".
So, was that all?
My guild lieutenant told me once that one of the thiefs was stealing money from me, I told him to cut their pay and they killed the guilty one.
Now each time I ask him if there is something new to report, he says "no there isn't".
So, was that all?
"Everybody wants to see justice done, to somebody else."
- Robin_Hood
- Posts: 235
- Joined: Sun Feb 04, 2001 11:00 pm
- Location: Espoo, Finland
- Contact:
umm...I didn't even know that strongholds generate stuff. So do the other strongholds generate something too, if they do, what?
Centuries ago in England........It was an era of chivalry and magic. The evil Prince John unleashed an iron fist of tyranny upon the people. They called out for a champion.........one man answered that call. His name, was Robin Hood. Fearless in his quest for justice Robin Hood challenged the power of the high warlords. While protecting the helpless and the poor. Willing to face death for what he believed, along with the beautiful, lady warrior, Jaheira, the mighty Minsc, and the wise Keldorn. Robin Hood forged a legend that lives on today in............
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
The Planar Sphere (mage stronghold) can generate up to 3 magical artifacts, thanks to your gaining 3 apprentices. Later on, you have a good chance of one apprentice returning to produce some magical potions each week.
Clerics, paladins and rangers gain experience.
Clerics, paladins and rangers gain experience.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Rapier,
You consider full plate armor with -1 AC to be crap?
[ 04-15-2001: Message edited by: Sojourner ]
You consider full plate armor with -1 AC to be crap?
[ 04-15-2001: Message edited by: Sojourner ]
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.