Please note that new user registrations disabled at this time.

Shift-Casting Cure/Cause wounds

This forum is to be used for all discussions pertaining to Black Isle Studios' Icewind Dale II.
Post Reply
User avatar
Kemadrin
Posts: 12
Joined: Wed Jan 29, 2003 3:01 pm
Location: Far Up North
Contact:

Shift-Casting Cure/Cause wounds

Post by Kemadrin »

Hi!

I just read that my Good-Aligned Cleric should be able to use his Cure Light Wounds spell to cause damage to enemies...Something to do with "shift-casting"? Am I right, and if so, how do I go about this?

Thanks in advance,

:confused:
User avatar
lonely wolf
Posts: 270
Joined: Thu Feb 06, 2003 11:09 am
Location: israel
Contact:

Post by lonely wolf »

You can convert a regular spell to a cure spell at the same LVL (if you're a good aligned cleric), but I don't think you can convert a cure spell to a cause wound spell... (well... certainly not with a good-aligned cleric). the single rule that I know that is conected to this is that if you cast healing spells on undead (with positive energy) it will hurt them, and vice versa.
I hope I helped...
;)
ELVES RULE!!!!!
User avatar
Kemadrin
Posts: 12
Joined: Wed Jan 29, 2003 3:01 pm
Location: Far Up North
Contact:

Post by Kemadrin »

Thanks, Wolf!

I tried that and it works, so I've substituted all the "Cure" spells with "Cause" versions, and holding SHIFT down while casting them turns them into Curative versions. Neat trick I must say! ;)

Safe Travels... :)
User avatar
lonely wolf
Posts: 270
Joined: Thu Feb 06, 2003 11:09 am
Location: israel
Contact:

Post by lonely wolf »

no problem ;)
ELVES RULE!!!!!
Post Reply