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3e Baldurs Gate

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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insanity5000
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3e Baldurs Gate

Post by insanity5000 »

i heard some where that a 3rd edition rules version of BGII is coming out some time is this true if so when
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Leonardo
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Post by Leonardo »

If you are refering to Icewind Gate II, it's still in beta. You have to periodicaly check http://www.weidu.org for updates.
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insanity5000
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Post by insanity5000 »

you mean icewind dale II i alredy have it
i mean BG II 3e
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Post by jcompton »

Leonardo misspoke, the project is called "Icewind Gate 2."
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Post by Leonardo »

What did I wrote?
Did the roman number usage made it wrong? :)
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insanity5000
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Post by insanity5000 »

is it the same as BG II 2e

and when does it come out
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Post by spoogemonkey »

from memory

I have read that it comes out next Feb 04
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Post by jcompton »

Originally posted by Leonardo
What did I wrote?
Did the roman number usage made it wrong? :)


Oh, sorry, I believed him rather than you when he said he already had it. A smack to me.
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The Z
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Post by The Z »

Originally posted by insanity5000
is it the same as BG II 2e

and when does it come out


It's an Icewind Dale 2 mod that changes the game so that it's Baldur's Gate 2 with Icewind Dale 2 rules.
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Post by fable »

Originally posted by The Z
It's an Icewind Dale 2 mod that changes the game so that it's Baldur's Gate 2 with Icewind Dale 2 rules.


I wonder how the modders will that. Unless, of course, they're not going to balance it, and simply provide the rules change...anybody know?
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Post by smass »

Check the website Fable - its actually quite an interesting idea that may be able to be applied to other Infinity engine games. And they are playbalancing it right now - apparently the conversion takes just a few minutes - its the balancing and bug fixes that they are working on now.

Essentially it involves importing all the scripts from BGII into the Icewind Dale 2 engine - and taking advantage of the 3e rules and stat system.

Here is a clip from the site:

Key conversion points:

- Uses IWD2's spell system (no more Time Stop, Chain Contingency, etc.). Don't worry, mages will remain difficult foes.
- All converted items are automatically given descriptions based on their actual abilities, so no matter what the BG2 designers or my converter were smoking you'll know what is going on.
- Item damage and feat requirements are taken from 3E (so warhammers do 1d8 base damage, katanas use the bastard sword feat, etc.).
- All monsters are converted to 76 + (level/3) stat-point characters. Feats are chosen (using the same rules you would use, etc.) based on classes, spell memorization tables are filled out.
- IWD2's "scaled experience" thingy is employed, so if you're 20th level you don't get XP for killing kobolds. (If you're one of the few people who prefer it the old way, it's easy enough to mod MONCRATE.2DA so that you get the same reward for killing a CR X for regardless of your level.)
- IWD2 skills like Hide, Spellcraft, Arcane Lore and Concentration work correctly. Both your characters and enemy creatures have them.
- Trap, lock, hide and lore (etc.) difficulties are converted from BG2's 1-100 scale to IWD2's 1-40(ish) scale.
- Still leaves IWD2 completely playable, if for some reason you want to :-) . New strings are appended to dialog.tlk, converted resources are put in their own namespace.


Cool stuff - I love BGII - but I like the 3e rules of IWD II better than the 2e rules.
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insanity5000
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Post by insanity5000 »

so its BG II with 3e rules thats all i want to know
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