Kensai/Mage vs Berzerker/Mage vs multi Fighter/Mage
Posted: Wed Oct 03, 2001 3:57 am
Which would serve best as a protagonist in a 6-member self-created party already containing a Sorceror?
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Can't use Bracers of AC 3. Kensai's AC bonus makes them obsolete. My sorc gets Vecna, so he has to settle for Robe of (Evil) Archmagi (AC 5, +1 saves) or the often overlooked Robe of the Apprenti (AC 3). Can't use Vhailor's Helm.Originally posted by Prime Dweller:
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Kensai/Mage (level 13/28)
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Pros: +4 to hit/+4 damage Kensai bonus, better speed factor, Kai, -2AC.
Cons: can't use bracers of extraordinary specialization (+1 to hit/+2 damage/ 1/2 attack), shield of balduran, helm of balduran and missile weapons. Can't use armor.
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This is what I've been always saying... On the gauntlets: There are other people in my party always willing to use themOriginally posted by Prime Dweller:
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To maximize potential, it is best to dual at level 13 to get more bonuses and the last extra 1/2 attack, making up for the lack of the Gauntlets.
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No Crom for protagonist. Why? Waste of Str points. There are 3 great strength enhancing items in the game: Crom (Str25), improved Angurduval and Fire Giant Belt (both Str22). Protagonist gets the +2 Str from Wrath tear to get his Str to 24 with Angurduval. With crom, the tear reward would be made obsolete. Let someone else use the Crom, I'll say.Originally posted by Prime Dweller:
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This class is one of the best of the game, because THAC0 is low enough that he doesn't need to cast Tenser's Transformation most of the time, especially if you dual wield Crom Frayer (25 STR) and (insert favorite 1-Handed Weapon here).
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This is the most powerful solo class IMHO, but I'm dropping this out of this contest as I'm looking for a tank who has some staying power and can fight without Tensor's.Originally posted by Prime Dweller:
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Berserker/Mage (level 9/30)
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If I understand correctly, gets high-level ability each time when levels up after obtaining 3M exp. Could level 18 times before hitting the cap. That's loads of abilities, but cannot cast those 9th level spells until hits 6 million exp (Compared to Kensai/Mage's 4.25 million). That's more like never with a full party.Originally posted by Prime Dweller:
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Multi Fighter/Mage (level 24/20)
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Pros: No starvation period, lots of high-level fighter abilities.
Cons: Slow advancement, lower hit points than dual-class, low mage level and few mage high-level abilities.
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The elf has -1 con to further lower this character's already low hit points. The +1 dex if useful only with missiles but I'm not planning to use missiles with this character.Originally posted by Prime Dweller:
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Can't be human. Consider an elf fighter/mage for the +1 DEX/ infravision / sleep and charm immunity, or a gnome fighter/illusionist (-1 WIS, so what?).
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To me, the question is about who's the better fighter. Kensai/Mage re-activates Kensai at 2.75 million exp. Fighter/Illusionist reaches 17th level (to rival Kensai's THAC0) Fighter at 4.25 million, but starts getting GWWs at 3 million. Kensai/Mage can use tensor's to get a godlike THAC0 the gnome can't touch. GWWs make maybe 3 more attacks than a imp hasted guy but the Kensai gets more hits through againist -15 like ACs. I cannot decide still. Anyone out there with insights on the matter?Originally posted by Prime Dweller:
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Overall
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Personally, since I always play a Lawful Evil human, I choose Kensai/Mage 13/28.
For you, since you have a sorcerer in the party, you can afford to neglect the mage part a bit in favor of a better fighter and still get all the mage protection and buffing spells, so maybe try a multi Fighter/Mage.</STRONG>