Wich D&D character are you?
- IHateUsernames
- Posts: 261
- Joined: Tue Apr 01, 2003 1:00 pm
- Location: My computer, Denmark
- Contact:
Wich D&D character are you?
Here
i got this from one of Users post at Gamejag. (aparantly he has some resemblance to gnomes)
Chaotic Good Elf Ranger Bard
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
i got this from one of Users post at Gamejag. (aparantly he has some resemblance to gnomes)
Chaotic Good Elf Ranger Bard
Follower Of Solonor Thelandria
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.
Est Sularus Oth Mithas
Yu ckoup Uryuomoco
The first 100 digits of PI: 3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679
Death is life's way of telling you, you're fired.
Just how much can i get away with, and still go to heaven?
Common sense is the collection of prejudices acquired by age eighteen.
- Albert Einstein
If I had only known, I would have become a locksmith.
- Albert Einstein
Yu ckoup Uryuomoco
The first 100 digits of PI: 3.1415926535 8979323846 2643383279 5028841971 6939937510 5820974944 5923078164 0628620899 8628034825 3421170679
Death is life's way of telling you, you're fired.
Just how much can i get away with, and still go to heaven?
Common sense is the collection of prejudices acquired by age eighteen.
- Albert Einstein
If I had only known, I would have become a locksmith.
- Albert Einstein
Long!
Done this before
I have the results already.
Str: 9
Con: 14
Dex: 14
Int: 15
Wis: 13
Chr: 8
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Finder Wyvernspur is the Chaotic Neutral god of the cycle of life and the transformation of art, although he leans heavily towards Good. He is also known as the Nameless Bard. Followers of Finder believe that everything must change in order to grow and thrive. Their preferred weapon is the bastard sword.
Detailed Results:
Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXXXXXXX (9)
Lawful Neutral -- (-1)
True Neutral ---- XX (2)
Chaotic Neutral - (0)
Lawful Evil ----- (-3)
Neutral Evil ---- (-5)
Chaotic Evil ---- (-1)
Race:
Human ---- XXXXXX (6)
Half-Elf - XXX (3)
Elf ------ XXX (3)
Halfling - (-1)
Dwarf ---- XXX (3)
Half-Orc - (-1)
Gnome ---- XXXXXXX (7)
Class:
Fighter - XX (2)
Ranger -- XXXXX (5)
Paladin - (-1)
Cleric -- (0)
Mage ---- (0)
Druid --- X (1)
Thief --- XX (2)
Bard ---- XXXXXX (6)
Monk ---- (-2)
Done this before
I have the results already.
Str: 9
Con: 14
Dex: 14
Int: 15
Wis: 13
Chr: 8
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Finder Wyvernspur is the Chaotic Neutral god of the cycle of life and the transformation of art, although he leans heavily towards Good. He is also known as the Nameless Bard. Followers of Finder believe that everything must change in order to grow and thrive. Their preferred weapon is the bastard sword.
Detailed Results:
Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXXXXXXX (9)
Lawful Neutral -- (-1)
True Neutral ---- XX (2)
Chaotic Neutral - (0)
Lawful Evil ----- (-3)
Neutral Evil ---- (-5)
Chaotic Evil ---- (-1)
Race:
Human ---- XXXXXX (6)
Half-Elf - XXX (3)
Elf ------ XXX (3)
Halfling - (-1)
Dwarf ---- XXX (3)
Half-Orc - (-1)
Gnome ---- XXXXXXX (7)
Class:
Fighter - XX (2)
Ranger -- XXXXX (5)
Paladin - (-1)
Cleric -- (0)
Mage ---- (0)
Druid --- X (1)
Thief --- XX (2)
Bard ---- XXXXXX (6)
Monk ---- (-2)
- Vicsun
- Posts: 4547
- Joined: Mon Dec 25, 2000 12:00 pm
- Location: liberally sprinkled in the film's opening scene
- Contact:
Law & Chaos:
Law ----- (-5)
Neutral - XX (2)
Chaos --- XXXX (4)
Good & Evil:
Good ---- (-2)
Neutral - XXXX (4)
Evil ---- (-5)
Race:
Human ---- XXX (3)
Half-Elf - XX (2)
Elf ------ XXX (3)
Halfling - (0)
Dwarf ---- (-1)
Half-Orc - (-7)
Gnome ---- XXXXXXX (7)
Class:
Fighter - (-3)
Ranger -- XXXXXXX (7)
Paladin - (-4)
Cleric -- (-1)
Mage ---- (-1)
Druid --- XXXXXXX (7)
Thief --- XXXXXXXX (8)
Bard ---- XXX (3)
Monk ---- XXXX (4)
I guess that makes me a chatoic-natrual gnomish thief?
Law ----- (-5)
Neutral - XX (2)
Chaos --- XXXX (4)
Good & Evil:
Good ---- (-2)
Neutral - XXXX (4)
Evil ---- (-5)
Race:
Human ---- XXX (3)
Half-Elf - XX (2)
Elf ------ XXX (3)
Halfling - (0)
Dwarf ---- (-1)
Half-Orc - (-7)
Gnome ---- XXXXXXX (7)
Class:
Fighter - (-3)
Ranger -- XXXXXXX (7)
Paladin - (-4)
Cleric -- (-1)
Mage ---- (-1)
Druid --- XXXXXXX (7)
Thief --- XXXXXXXX (8)
Bard ---- XXX (3)
Monk ---- XXXX (4)
I guess that makes me a chatoic-natrual gnomish thief?
Vicsun, I certainly agree with your assertion that you are an unpleasant person. ~Chanak
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
Well, get this. I turned out being a Lawful Good Half-Orc Fighter/Ranger and follower of Tyr. *sigh* However, I did show some moderate traits of Human and Dwarf influence as well in my personality. I like to be nice to people, to improve myself, and I like to loot magical equipment (a.k.a.: that strangely glowing sword on the wall).
I ended up doing a bit of playing around with it for various results. One of my lesser tendencies made me end up as a LG Dwarf Paladin/Bard and follower of Moradin, if I remember right.
I ended up doing a bit of playing around with it for various results. One of my lesser tendencies made me end up as a LG Dwarf Paladin/Bard and follower of Moradin, if I remember right.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Chaotic Evil Dwarf Thief Mage
Follower Of Mask
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
Detailed Results:
Alignment:
Lawful Good ----- (-2)
Neutral Good ---- (-6)
Chaotic Good ---- (-1)
Lawful Neutral -- (-3)
True Neutral ---- (-2)
Chaotic Neutral - XXXXX (5)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXX (5)
Chaotic Evil ---- XXXXXXXXXXX (11)
Race:
Human ---- XXX (3)
Half-Elf - (-8)
Elf ------ XXX (3)
Halfling - (-5)
Dwarf ---- XXXXX (5)
Half-Orc - XXX (3)
Gnome ---- (-2)
Class:
Fighter - XXX (3)
Ranger -- (-5)
Paladin - (-2)
Cleric -- (-1)
Mage ---- XXXX (4)
Druid --- (-4)
Thief --- XXXXXXX (7)
Follower Of Mask
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
Detailed Results:
Alignment:
Lawful Good ----- (-2)
Neutral Good ---- (-6)
Chaotic Good ---- (-1)
Lawful Neutral -- (-3)
True Neutral ---- (-2)
Chaotic Neutral - XXXXX (5)
Lawful Evil ----- XXXXXX (6)
Neutral Evil ---- XXXXX (5)
Chaotic Evil ---- XXXXXXXXXXX (11)
Race:
Human ---- XXX (3)
Half-Elf - (-8)
Elf ------ XXX (3)
Halfling - (-5)
Dwarf ---- XXXXX (5)
Half-Orc - XXX (3)
Gnome ---- (-2)
Class:
Fighter - XXX (3)
Ranger -- (-5)
Paladin - (-2)
Cleric -- (-1)
Mage ---- XXXX (4)
Druid --- (-4)
Thief --- XXXXXXX (7)
Lawful Good Human Ranger Fighter
Follower Of Mielikki
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Follower Of Mielikki
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Neutral Good Half-Orc Ranger Fighter
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Neutral Good Human Ranger Druid
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXXXX (7)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- (-3)
True Neutral ---- (-2)
Chaotic Neutral - (-2)
Lawful Evil ----- (-1)
Neutral Evil ---- (0)
Chaotic Evil ---- XX (2)
Race:
Human ---- XXXXXXX (7)
Half-Elf - XX (2)
Elf ------ X (1)
Halfling - XXXX (4)
Dwarf ---- XX (2)
Half-Orc - X (1)
Gnome ---- X (1)
Class:
Fighter - XXX (3)
Ranger -- XXXXXXX (7)
Paladin - (-2)
Cleric -- XXX (3)
Mage ---- XX (2)
Druid --- XXXXX (5)
Thief --- (-3)
Bard ---- (-3)
Monk ---- X (1)
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XXXXXXX (7)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- (-3)
True Neutral ---- (-2)
Chaotic Neutral - (-2)
Lawful Evil ----- (-1)
Neutral Evil ---- (0)
Chaotic Evil ---- XX (2)
Race:
Human ---- XXXXXXX (7)
Half-Elf - XX (2)
Elf ------ X (1)
Halfling - XXXX (4)
Dwarf ---- XX (2)
Half-Orc - X (1)
Gnome ---- X (1)
Class:
Fighter - XXX (3)
Ranger -- XXXXXXX (7)
Paladin - (-2)
Cleric -- XXX (3)
Mage ---- XX (2)
Druid --- XXXXX (5)
Thief --- (-3)
Bard ---- (-3)
Monk ---- X (1)
"Against stupidity, the Gods themselves contend in vain." -Friedrich Schiller
Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone.
Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone.
Think the test is broken or something ... yeah - has to be.
Lawful Good Human Mage Thief
Follower Of Mystra
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - X (1)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXX (6)
Neutral - (0)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXX (5)
Half-Elf - (-2)
Elf ------ XX (2)
Halfling - XX (2)
Dwarf ---- (-4)
Half-Orc - XX (2)
Gnome ---- XXX (3)
Class:
Fighter - XXX (3)
Ranger -- (-1)
Paladin - (-2)
Cleric -- (-2)
Mage ---- XXXXXXXX (8)
Druid --- (-3)
Thief --- XXXX (4)
Bard ---- XX (2)
Monk ---- (-1)
Hmm - deciphering these answers leads to interesting notions:
Good & Evil:
Good ---- XXXXXX (6)
Neutral - (0)
Evil ---- XXXXX (5)
hehe -talk about hitting the extreems
Lawful Good Human Mage Thief
Follower Of Mystra
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - X (1)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXX (6)
Neutral - (0)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXX (5)
Half-Elf - (-2)
Elf ------ XX (2)
Halfling - XX (2)
Dwarf ---- (-4)
Half-Orc - XX (2)
Gnome ---- XXX (3)
Class:
Fighter - XXX (3)
Ranger -- (-1)
Paladin - (-2)
Cleric -- (-2)
Mage ---- XXXXXXXX (8)
Druid --- (-3)
Thief --- XXXX (4)
Bard ---- XX (2)
Monk ---- (-1)
Hmm - deciphering these answers leads to interesting notions:
Good & Evil:
Good ---- XXXXXX (6)
Neutral - (0)
Evil ---- XXXXX (5)
hehe -talk about hitting the extreems
Insert signature here.
I'm a gnome...
Lawful Evil Gnome Ranger Bard
Follower Of Urdlen
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Urdlen is the Chaotic Evil gnomish god of greed, bloodlust, and hatred. It is also known as the Crawler Below. Urdlen is generally represented as a huge, furless mole with sharp claws. His followers have changed their love of pranks and jokes to a love of malicious schemes and general evildoing. Their favored weapon is the claw bracer.
Lawful Evil Gnome Ranger Bard
Follower Of Urdlen
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Urdlen is the Chaotic Evil gnomish god of greed, bloodlust, and hatred. It is also known as the Crawler Below. Urdlen is generally represented as a huge, furless mole with sharp claws. His followers have changed their love of pranks and jokes to a love of malicious schemes and general evildoing. Their favored weapon is the claw bracer.
!
Neutral Good Elf Mage Bard
Follower Of Mystra
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXXXX (8)
Chaotic Good ---- XXX (3)
Lawful Neutral -- XX (2)
True Neutral ---- (0)
Chaotic Neutral - (-3)
Lawful Evil ----- (-1)
Neutral Evil ---- (-1)
Chaotic Evil ---- (0)
Race:
Human ---- X (1)
Half-Elf - XXXXX (5)
Elf ------ XXXXXXXXX (9)
Halfling - XXX (3)
Dwarf ---- (-5)
Half-Orc - (-2)
Gnome ---- XXXXX (5)
Class:
Fighter - X (1)
Ranger -- XXX (3)
Paladin - (-2)
Cleric -- (-2)
Mage ---- XXXXXXX (7)
Druid --- XX (2)
Thief --- (0)
Bard ---- XXXXXX (6)
Monk ---- (0)
Follower Of Mystra
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXXXX (8)
Chaotic Good ---- XXX (3)
Lawful Neutral -- XX (2)
True Neutral ---- (0)
Chaotic Neutral - (-3)
Lawful Evil ----- (-1)
Neutral Evil ---- (-1)
Chaotic Evil ---- (0)
Race:
Human ---- X (1)
Half-Elf - XXXXX (5)
Elf ------ XXXXXXXXX (9)
Halfling - XXX (3)
Dwarf ---- (-5)
Half-Orc - (-2)
Gnome ---- XXXXX (5)
Class:
Fighter - X (1)
Ranger -- XXX (3)
Paladin - (-2)
Cleric -- (-2)
Mage ---- XXXXXXX (7)
Druid --- XX (2)
Thief --- (0)
Bard ---- XXXXXX (6)
Monk ---- (0)
"Strength without wisdom falls by its own weight."
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
A word to the wise is sufficient
Minerva (Semi-retired SYMer)
Re: I'm a gnome...
My double?! We are odds Evil sir!
Originally posted by Tamerlane
Lawful Evil Gnome Ranger Bard
Follower Of Urdlen
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Deity:
Urdlen is the Chaotic Evil gnomish god of greed, bloodlust, and hatred. It is also known as the Crawler Below. Urdlen is generally represented as a huge, furless mole with sharp claws. His followers have changed their love of pranks and jokes to a love of malicious schemes and general evildoing. Their favored weapon is the claw bracer.
My double?! We are odds Evil sir!
- RandomThug
- Posts: 2795
- Joined: Thu Jun 20, 2002 11:00 am
- Location: Nowheresville
- Contact:
- Rob-hin
- Posts: 4832
- Joined: Tue Aug 21, 2001 11:00 am
- Location: In the Batcave with catwoman. *prrrr*
- Contact:
I have always known RT, you may be hard on the outside but you're soft on the inside.
Now go and smite some evil!
Test results:
Lawful Good Human Thief Bard
Follower Of Tyr
Detailed Results:
Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- (-3)
True Neutral ---- (-2)
Chaotic Neutral - X (1)
Lawful Evil ----- XX (2)
Neutral Evil ---- (-1)
Chaotic Evil ---- XX (2)
Race:
Human ---- XXXXXXX (7)
Half-Elf - (-1)
Elf ------ XXXXXXX (7)
Halfling - (-4)
Dwarf ---- XXX (3)
Half-Orc - (-1)
Gnome ---- XX (2)
Class:
Fighter - (0)
Ranger -- (-4)
Paladin - (-6)
Cleric -- (-4)
Mage ---- XXX (3)
Druid --- (-7)
Thief --- XXXXXX (6)
Bard ---- XXXXXX (6)
Monk ---- (-6)
Now go and smite some evil!
Test results:
Lawful Good Human Thief Bard
Follower Of Tyr
Detailed Results:
Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- (-3)
True Neutral ---- (-2)
Chaotic Neutral - X (1)
Lawful Evil ----- XX (2)
Neutral Evil ---- (-1)
Chaotic Evil ---- XX (2)
Race:
Human ---- XXXXXXX (7)
Half-Elf - (-1)
Elf ------ XXXXXXX (7)
Halfling - (-4)
Dwarf ---- XXX (3)
Half-Orc - (-1)
Gnome ---- XX (2)
Class:
Fighter - (0)
Ranger -- (-4)
Paladin - (-6)
Cleric -- (-4)
Mage ---- XXX (3)
Druid --- (-7)
Thief --- XXXXXX (6)
Bard ---- XXXXXX (6)
Monk ---- (-6)
Guinness is good for you.
Gives you strength.
Gives you strength.
- RandomThug
- Posts: 2795
- Joined: Thu Jun 20, 2002 11:00 am
- Location: Nowheresville
- Contact:
- Etherial
- Posts: 130
- Joined: Wed Aug 20, 2003 3:40 pm
- Location: Ye Olde Foothills of Yon California
- Contact:
Chaotic Evil Gnome Fighter Mage
Follower Of Urdlen
(Was there ever any doubt? )
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Urdlen is the Chaotic Evil gnomish god of greed, bloodlust, and hatred. It is also known as the Crawler Below. Urdlen is generally represented as a huge, furless mole with sharp claws. His followers have changed their love of pranks and jokes to a love of malicious schemes and general evildoing. Their favored weapon is the claw bracer.
Follower Of Urdlen
(Was there ever any doubt? )
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Urdlen is the Chaotic Evil gnomish god of greed, bloodlust, and hatred. It is also known as the Crawler Below. Urdlen is generally represented as a huge, furless mole with sharp claws. His followers have changed their love of pranks and jokes to a love of malicious schemes and general evildoing. Their favored weapon is the claw bracer.
Itch. It itches to feel you cleave to the song of my mettle,
to yield and surrender in nearly every way;
if not in all the important ways.
~No One Important
to yield and surrender in nearly every way;
if not in all the important ways.
~No One Important
- Etherial
- Posts: 130
- Joined: Wed Aug 20, 2003 3:40 pm
- Location: Ye Olde Foothills of Yon California
- Contact:
Detailed Results:
Alignment:
Lawful Good ----- (-4)
Neutral Good ---- (-3)
Chaotic Good ---- XX (2)
Lawful Neutral -- (-1)
True Neutral ---- XXXX (4)
Chaotic Neutral - XXXXX (5)
Lawful Evil ----- X (1)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XXXXXX (6)
Race:
Human ---- XXXXX (5)
Half-Elf - (-1)
Elf ------ XX (2)
Halfling - (-1)
Dwarf ---- XXXX (4)
Half-Orc - XXX (3)
Gnome ---- XXXXXXX (7)
Class:
Fighter - XXXX (4)
Ranger -- (0)
Paladin - (-5)
Cleric -- (0)
Mage ---- XXXX (4)
Druid --- (-3)
Thief --- XXXX (4)
Bard ---- XXX (3)
Monk ---- (-4)
Ooh! I'm all over the place! Neutral and every shade of evil in the rainbow, along with a tinge of random goodness. Interesting though is that according to this, I should be a tri-classed gnome; as much Theif as Fighter and Mage. Ah well can only pick two and they picked the top most two. Bah! Hand me my long sword! I have people whose spine needs 'adjusting'...
Alignment:
Lawful Good ----- (-4)
Neutral Good ---- (-3)
Chaotic Good ---- XX (2)
Lawful Neutral -- (-1)
True Neutral ---- XXXX (4)
Chaotic Neutral - XXXXX (5)
Lawful Evil ----- X (1)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XXXXXX (6)
Race:
Human ---- XXXXX (5)
Half-Elf - (-1)
Elf ------ XX (2)
Halfling - (-1)
Dwarf ---- XXXX (4)
Half-Orc - XXX (3)
Gnome ---- XXXXXXX (7)
Class:
Fighter - XXXX (4)
Ranger -- (0)
Paladin - (-5)
Cleric -- (0)
Mage ---- XXXX (4)
Druid --- (-3)
Thief --- XXXX (4)
Bard ---- XXX (3)
Monk ---- (-4)
Ooh! I'm all over the place! Neutral and every shade of evil in the rainbow, along with a tinge of random goodness. Interesting though is that according to this, I should be a tri-classed gnome; as much Theif as Fighter and Mage. Ah well can only pick two and they picked the top most two. Bah! Hand me my long sword! I have people whose spine needs 'adjusting'...
Itch. It itches to feel you cleave to the song of my mettle,
to yield and surrender in nearly every way;
if not in all the important ways.
~No One Important
to yield and surrender in nearly every way;
if not in all the important ways.
~No One Important