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The big cheese: using a glaive

This forum is to be used for all discussions pertaining to Troika Games' Temple of Elemental Evil.
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cjdevito
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The big cheese: using a glaive

Post by cjdevito »

Since it doesn't look like User Unfriendly has gotten around to playing TOEE yet, I'll supply the cheese this time out.

The best weapon type in TOEE is unquestionably the polearm, and the glaive seems to be the best of those. It has four times the reach of a longsword in combat, and that includes attacks of opportunity. Combine someone using a glaive with greater cleave and combat reflexes (unlimited AoO) and you have a character at least three times more effective then one with the same feats and a longsword or axe.

If you haven't tried equipping at least one member of your party this way yet, you really should give it a try.
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ilmrebel
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Post by ilmrebel »

i agree the claive is nice, However i noticed later in the battle when it gets to close quarters, the weapon yeilder pushes more than pokes.
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Silent
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Post by Silent »

...

Keen Glaive +2 is the cheese.

You have to craft it yourself, but it's not too hard. A level 10 wizard or sorcerer can do it provided they have the keen spell. You do have to do it in the right order though...add the +1, then add keen, then add the +2. Enchantments do not want to stick on items that are already +2. (bug)

You can skip adding the plus one by using the enchant weapon spell and then immediately crafting the item...but that's cheating, lol. I don't think it will let you add more than +2 and one other enchantment anyway.

My fighter with this weapon gets AoOs out the wazoo. He has the most kills and the most crits by far, even though my other two fighters have improved crit. Keen Glaive +2 is better than improved crit, but don't do both...they don't stack.
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The Ranger
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Post by The Ranger »

Hehe. The Radiant Ranseur works rather nicely in the ahnds of one of my tanks.
He cut down 6-7 goblins who had him surounded in one round.
Very sweet.
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UserUnfriendly
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Post by UserUnfriendly »

this game has cheese???

Yay!!!

I'll look at the system specs, see if it runs on my clunker, and if i get into the game, i may someday write a cheeseguide for it...

it looks really really good!!!

is it a hackfest, or npc interaction heavy???
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Ylossakram
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Post by Ylossakram »

Dungeon crawling so more hackfest than npc interactions.
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UserUnfriendly
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Post by UserUnfriendly »

yeah, but everyone is completely raving about the game engine...sounds really really cool...

well worth getting just to see dungeons and dragons rules programmed properly... :p
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Chirmaya
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Post by Chirmaya »

I haven't tried the weapon yet, though wouldn't "four times the reach of a longsword" be 20 feet in-game (5 foot longsword reach * 4)? Do you mean in real life, or did I miss a really neat weapon?
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cjdevito
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Post by cjdevito »

I won't even try to put it to feet, there seems little point. Just try it in game, examine the threat range on a glaive in AoO versus a long sword.
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Chirmaya
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Post by Chirmaya »

Ahh, so you mean more of a 2-dementional approach:

longsword = 1; 1 squared = 1
glaive = 2; 2 squared = 4

So basically, it is like other 10-foot weapons, right? (Just trying to get things straight ^_^)
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cjdevito
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Post by cjdevito »

Essentially. I can't begin to explain -why- the game does it this way, but it does. I recommend the glaive simple because it has the best base damage of the pole arm weapons (and since neither keen nor improved critical actually seem to work, regardless of what else has been posted above, base damage seems the most important).
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