Ok, this is a poll, what do people think of holy avenger?
- UserUnfriendly
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Ok, this is a poll, what do people think of holy avenger?
Allrighty, is holy avenger worth it? If you go to tob is a lot of great weapons, some of which is better in many respects than holy avenger, but the nice thing about it is it always works! It always does major damage against just about every monster in the game, and in many ways is like a hammer....not the best way to drive nails, nail gun is better, not the best way to open paint can, screw driver is better, not the best way to break concrete, sledge is better, but will do just about everything. I like the idea of korgy with a bunch of weps like ravager, soul reaver and wave, but frankly the utility of holy avenger is really appealing. not sure what wepon to use? use holy avenger!
I don't consider the dispell magic per hit to be a real boon, becasue so many wepons can punch thru stoneskin with elemental damage, and frankly, foa is better over all for plain combat utility. but my sole tank, either korgy or keldy is meant to wield edged weps only, since thier purpose in my party is to be able to use all the really cool edged weps in the game.
but really, is holy avenger worth it? what do people think?
I don't consider the dispell magic per hit to be a real boon, becasue so many wepons can punch thru stoneskin with elemental damage, and frankly, foa is better over all for plain combat utility. but my sole tank, either korgy or keldy is meant to wield edged weps only, since thier purpose in my party is to be able to use all the really cool edged weps in the game.
but really, is holy avenger worth it? what do people think?
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It's good in SOA, it doesn't just dispel stoneskins, but also protection from weapons spells and mirror image.
It's not that you can't take down enemy mages without it, but it is pretty funny to see a mage raise a whole bunch of protections and then -poof- they're gone.
I had a group with Keldorn and some other fighters, I would sic Keldy on the mage, let the other fighters go for other enemies, keldorn would always put away the mage, no problem. Then I noticed in Tob that the dispel wasn't really cutting it anymore, enemy mages were standing there with protections up for round after round and Keldorn wasn't taking them down, so i ended up switching his weapons (to foebane, angurvadal and the answerer) and putting away the holy avenger...
One effect that I cant really quantify is the 50% magic resistance. I didn't always notice it doing much, but it actually is a pretty great bonus. As far as just straight damage, i say dual wield. One thing was I was using Keldorn as second fighter/mage killer, and him using a two handed sword allowed him to also equip a crossbow for efficient versatility. Greater whirlwind with a heavy crossbow is really something.
It's not that you can't take down enemy mages without it, but it is pretty funny to see a mage raise a whole bunch of protections and then -poof- they're gone.
I had a group with Keldorn and some other fighters, I would sic Keldy on the mage, let the other fighters go for other enemies, keldorn would always put away the mage, no problem. Then I noticed in Tob that the dispel wasn't really cutting it anymore, enemy mages were standing there with protections up for round after round and Keldorn wasn't taking them down, so i ended up switching his weapons (to foebane, angurvadal and the answerer) and putting away the holy avenger...
One effect that I cant really quantify is the 50% magic resistance. I didn't always notice it doing much, but it actually is a pretty great bonus. As far as just straight damage, i say dual wield. One thing was I was using Keldorn as second fighter/mage killer, and him using a two handed sword allowed him to also equip a crossbow for efficient versatility. Greater whirlwind with a heavy crossbow is really something.
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- fable
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Even in the context of all the super-weapons that entered in ToB, the HA is a fantastic weapon. Spellcasters, after all, are the thing you should fear most, and HA effectively negates the protective spells that prevent killing a spellcaster. Fun for the entire family. 
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Originally posted by UserUnfriendly:
<STRONG>Allrighty, is holy avenger worth it? If you go to tob is a lot of great weapons, some of which is better in many respects than holy avenger, but the nice thing about it is it always works! It always does major damage against just about every monster in the game, and in many ways is like a hammer....not the best way to drive nails, nail gun is better, not the best way to open paint can, screw driver is better, not the best way to break concrete, sledge is better, but will do just about everything. I like the idea of korgy with a bunch of weps like ravager, soul reaver and wave, but frankly the utility of holy avenger is really appealing. not sure what wepon to use? use holy avenger!
I don't consider the dispell magic per hit to be a real boon, becasue so many wepons can punch thru stoneskin with elemental damage, and frankly, foa is better over all for plain combat utility. but my sole tank, either korgy or keldy is meant to wield edged weps only, since thier purpose in my party is to be able to use all the really cool edged weps in the game.
but really, is holy avenger worth it? what do people think?</STRONG>
Blah blaj blah!!!
- UserUnfriendly
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well, I've decided.
holy avenger will stay in cest in planer spherre and keldy will go home to family after I finish jan sick child quest. keldy is not worth it, the inquisitor kit is just not that good in tob, and korgy with helm of charm protection and ring of free action is immune to charm, dominate, hold person and stun. with aegirs hide armor, borrowed from jaheira, he is immune to just about every stinking enchantment in the whole game!!!! (immune to chaos and confusion!)
his berserk is a bonuss and with grand mastery in axes and hammers, he will rock!
holy avenger will stay in cest in planer spherre and keldy will go home to family after I finish jan sick child quest. keldy is not worth it, the inquisitor kit is just not that good in tob, and korgy with helm of charm protection and ring of free action is immune to charm, dominate, hold person and stun. with aegirs hide armor, borrowed from jaheira, he is immune to just about every stinking enchantment in the whole game!!!! (immune to chaos and confusion!)
his berserk is a bonuss and with grand mastery in axes and hammers, he will rock!
They call me Darth...
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- Masteraleph
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- THE JAKER
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User doesn't like "Dispel Magic" because it takes away all his party's carefully crafted protections.
I personally have always found Keldorns dispel, and dispel in general to be very useful in emergencies, when my tanks are stunned or confused and they will be taken out it they don't get help immediately. Also (keldorn's) dispel is great when you're fighting some lich and you've just about got it, the lich (or high level mage) is on Near Death and then they raise a bunch of protections and skins and everything, just hit dispel and finish it.
The free true sights are handy. i didn't find that many places where they were CRUCIAL, but they're handy.
the one big problem with Keldorn - if you want him to be any good he HAS to has the bracers of dexterity, meaning you HAVE to do the Unseeing Eye pronto, and he can't really ever wear any other bracers because he needs the dex ones or else he stinks.
I personally have always found Keldorns dispel, and dispel in general to be very useful in emergencies, when my tanks are stunned or confused and they will be taken out it they don't get help immediately. Also (keldorn's) dispel is great when you're fighting some lich and you've just about got it, the lich (or high level mage) is on Near Death and then they raise a bunch of protections and skins and everything, just hit dispel and finish it.
The free true sights are handy. i didn't find that many places where they were CRUCIAL, but they're handy.
the one big problem with Keldorn - if you want him to be any good he HAS to has the bracers of dexterity, meaning you HAVE to do the Unseeing Eye pronto, and he can't really ever wear any other bracers because he needs the dex ones or else he stinks.
May you walk on warrrrm sannd....
- UserUnfriendly
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jaker knows my preferences...thanks! its true, dispell is just too damned dangerous, after seeing it dispell chaotic commands and mass invisibility, both really important spells, I bit the dust and got remove magic for my sorc...usually tho, I much prefer breach...does more and is party friendly, but is not mass effect and cannot be cast in an area, so will hit invisible creatures without true sight.
I mean, aside from fireshild and stone skin, what will dispell and remove magic do? Will it remove protection from magic weps? or protection from energy or elements...hmmm, must try on myself. if it can remove protections I like, it should work on protections on enemies....
but breach and inc cloud is how I win most arguments...
like I said, I can give korgy most of keldys immunites, and korgy is a better killer, and jakes point is very good...keldy needs a high dex and korgy can thus get gauntlets of extraordinary specialization and become a chop shop. in an ideal world you would get both, but frankly, I don't have the room.
besides, most of my chars are mages or clerics, so everyone has dispell magic for domination and hold emergencies, and I have yet to hear of a hold or dominate that gets the entire party at once. I cheated and got my sorc to lv 31, so her dispell is immensely powerful and can over match any cast dominate by any enemy spell caster.
besides, she runs around with mislead and spell immunity, thus is immune to just about everything except area effect spells anyway.
I really do think that the inquisitor kit has a lot of potential, but not acceptable for a partys only tank.
I mean, aside from fireshild and stone skin, what will dispell and remove magic do? Will it remove protection from magic weps? or protection from energy or elements...hmmm, must try on myself. if it can remove protections I like, it should work on protections on enemies....
but breach and inc cloud is how I win most arguments...
like I said, I can give korgy most of keldys immunites, and korgy is a better killer, and jakes point is very good...keldy needs a high dex and korgy can thus get gauntlets of extraordinary specialization and become a chop shop. in an ideal world you would get both, but frankly, I don't have the room.
besides, most of my chars are mages or clerics, so everyone has dispell magic for domination and hold emergencies, and I have yet to hear of a hold or dominate that gets the entire party at once. I cheated and got my sorc to lv 31, so her dispell is immensely powerful and can over match any cast dominate by any enemy spell caster.
besides, she runs around with mislead and spell immunity, thus is immune to just about everything except area effect spells anyway.
I really do think that the inquisitor kit has a lot of potential, but not acceptable for a partys only tank.
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besides, not having a tank and half way thru chap 2 has given my 4 person paty lots of xp and lots of chances to figure out if a tank is even really needed in my sorc led party.
sorc
jan
aerie
jaheira
I use lots of magic and lots of summons and lots of dirty tricks....but just got my butt kicked in kangaxx lair, not due to anything he did, but I set up around 12 delay blast fireablls where he appears and when I triggered his dialog I was too close to the blast radius...oops!!!
forgot elemental protection and energy protection....silly wabbit...
sorc
jan
aerie
jaheira
I use lots of magic and lots of summons and lots of dirty tricks....but just got my butt kicked in kangaxx lair, not due to anything he did, but I set up around 12 delay blast fireablls where he appears and when I triggered his dialog I was too close to the blast radius...oops!!!
forgot elemental protection and energy protection....silly wabbit...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
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- THE JAKER
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Due to my game ending problem detailed in the "Trouble in Paradise" thread I have been forced to occupy myself elsewhere than in Amn. I started a new game of Baldur's Gate pt. 1 with a new Brie Cheesewell, an elf fighter/thief for eventual import into SOA - she should have stats 19,20,18,13,12,16 when she gets there! (You'd like her, User)Originally posted by UserUnfriendly:
<STRONG>I have yet to hear of a hold or dominate that gets the entire party at once</STRONG>
Anyway my little fledgling level two party was fighting a cleric, the cleric cast "hold person", and my ENTIRE four member party got held!!!! DOH!!! Children, can you say....reload? I knew you could.
One point I want to add to the whole "Holy Avenger" discussion is that a fighter thief can use it once they hit 3 million experience points, and they can have specialized proficieny in two handed swords, too. Is it worth it for a fighter/thief with "use any item" to use Carsomyr???
May you walk on warrrrm sannd....
- DraySkullan
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I love the holy avenger, not just because of it's game advantages, but i like roleplaying. what sword would a paladin even think about weilding other than a holy avenger? only a better holy avenger, i guess. I dont really like keldorn either though, i play my own paladin. my part is weird. i play with two PC's. my swashbuckler is the main PC, but I also use my paladin. stilll leaves plenty of npc space so you dont lose any story aspects. those are my two favorite characters, i can never pick between them so i use both.
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- concluder1
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In role playing terms, can a cavalier use the holy avenger? I know that he can in BG because of being a kit from a paladin, But in some of the old books it says that they usually use one handed weapons due to riding a horse.
You know, my last owner always said I was sharp and edgy. Heheh. He was such an ass.
@concluder1: That's true, but do you see your Cavalier riding a horse? 
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- DraySkullan
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The only weapon restrictions a cavalier has, even the original cavalier when it was it's own class, was against missle weapons. They were considered cowardly. They also disliked polearms for the same reason. Horsemounted combat was big, but they always were prof. w/ mulitple weapons so they could just switch to flail or mace or something.
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*** Slightly Off Topic Alert ***
In BG1, the radius for Hold Person seemed HUGE! In BG2, it only affects adjacent people.Originally posted by THE JAKER:
<STRONG>my ENTIRE four member party got held!!!!</STRONG>
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- UserUnfriendly
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I know this gets knight errant ticked off, but jan jansen, the wittle gnome and all around family embaressment will get human flesh armor, amulet of 10% magic resist, a good str belt, possibly cheated in second ring of gaxx and holy avenger!
The only thing I really like about it is teh 50% magic resist.
This whole idea gets knight riled up a bit, that this nose picking, turnip sucking weenie will wield the holiest of holys, the most powerful weapon for good in faerun.
but no stinking backstab!!! oh well, he only does 5x backstab anyway. mostly used to support korgan in meelee when things get nasty and really bad, I also love the sight of the wittle men in my group holding weps bigger than they are and whacking away with it...
yes, jake, I only have dimunitive men in my party, whereas my main char is regular elf size, cause all the girls are mine, mine, mine!!!
hmmm... I was planning anyway to give korgan granmastery in
long swords,
bastard swords,
halberd
and cross bow via sk, cause he will use evrey sword in the game, essentially, and as only tank he will have a large blade selection, so I could sk jan one slot of proficiency in two handed so he can backstab with holy avenger!!!
with mislead and spell immunity, take this, you lich!
h man, what a funny thought!!!
The only thing funnier, tho not to knight errant is, to use universal holy avenger itm file and give the sword to that foul mouthed, rancid smelling ale swilling (and those are his good points!!!) KORGAN!!!!
Haaa...hhaa...
al you paladins must hate me now...
The only thing I really like about it is teh 50% magic resist.
This whole idea gets knight riled up a bit, that this nose picking, turnip sucking weenie will wield the holiest of holys, the most powerful weapon for good in faerun.
but no stinking backstab!!! oh well, he only does 5x backstab anyway. mostly used to support korgan in meelee when things get nasty and really bad, I also love the sight of the wittle men in my group holding weps bigger than they are and whacking away with it...
yes, jake, I only have dimunitive men in my party, whereas my main char is regular elf size, cause all the girls are mine, mine, mine!!!
hmmm... I was planning anyway to give korgan granmastery in
long swords,
bastard swords,
halberd
and cross bow via sk, cause he will use evrey sword in the game, essentially, and as only tank he will have a large blade selection, so I could sk jan one slot of proficiency in two handed so he can backstab with holy avenger!!!
with mislead and spell immunity, take this, you lich!
h man, what a funny thought!!!
The only thing funnier, tho not to knight errant is, to use universal holy avenger itm file and give the sword to that foul mouthed, rancid smelling ale swilling (and those are his good points!!!) KORGAN!!!!
Haaa...hhaa...
al you paladins must hate me now...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!