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Exact Results in Hell

Posted: Sun Apr 01, 2001 10:00 am
by The_Pope
Does anybody know what happens in Hell depending on the choices you made?

I played good and I remember I got:

10% magic resistance
+1 to CHA & WIS
immunity to +1 weapons and less
+1 to all of my saving throws
something else that I forgot (anybody?)

So what do you get if you play evil?

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The Pope, known in the Realms as Gabriel, is a Proud Member of the Brotherhood of the Woods

Posted: Sun Apr 01, 2001 10:05 am
by sigurd
evil and evil.. i played an evil party, but didnt have anyone that could wield longswords, so i gave up on blackrazor.. But chech the quest section on gamebanshee, and hell

Posted: Sun Apr 01, 2001 10:13 am
by The_Pope
Originally posted by sigurd:
But chech the quest section on gamebanshee, and hell
Already tried that. Doesn't mention anything about what kind of rewards you get.

Posted: Sun Apr 01, 2001 10:15 am
by sigurd
hmm.. but it does.. you must have gone to the wrong page

Posted: Sun Apr 01, 2001 10:22 am
by The_Pope
No, it really doesn't mention which rewards you get for which choices you made.
But it's alright. I already found it somewhere else. (Oh my God! I went somewhere else!! Image )

FEAR TEAR (the Nymph cloak)
Good: Immunity to +1 weapons or less
Evil: +2 CON

SELFISHNESS TEAR (sacrifice for companion)
Good: +10 resistance to magic
Evil: +2 to your AC

GREED TEAR (the Blackrazor sword)
Good: +2 to all saving throws
Evil: +15 to HP

PRIDE TEAR (the dragon)
Good: +20% resistances to fire, cold and electricity
Evil: Gain 200,000 experience

WRATH TEAR (Sarevok)
Good: +1 to WIS and CHA
Evil: +2 to STR

So in general, I think the good ways are better.
+2 CON? Who cares? All it does is give a bit more HP and it makes me regenerate very slowly (Ring of Gaxx does that already).
+2 AC? It's at least -10 now, so it wouldn't matter.
+15 HP? No big deal compared to the improved saving throws.
200,000 XP? Oh puh-lease. What about the XP cap?
+2 STR? I don't give a thing about that, since I use Crom Faeyr.

The good ways are better. Image

[This message has been edited by The_Pope (edited 04-01-2001).]

Posted: Sun Apr 01, 2001 10:35 am
by sigurd
are you sure about selfishness test? i heard it was 10 percent magic protection as evil too..

Posted: Sun Apr 01, 2001 10:51 am
by The_Pope
Originally posted by sigurd:
are you sure about selfishness test? i heard it was 10 percent magic protection as evil too..
That's what I found...
I doubt it would be the same thing though.

Posted: Sun Apr 01, 2001 11:02 am
by sigurd
in the gamebanshee quest for hell it says:


Evil

Kill Gold Dragon (22,000 xp)
Dragon Inventory: Time Stop, Wail of the Banshee, Sphere of Chaos, Ring of Protection +2, Robe of the Evil Archmagi, 20 Arrows of Dispelling, 20 Bolt of Lightning
End Game Reward: 200,000 xp

- Good

Talk to Dragon
End Game Reward: 20% Cold, Fire, Electrical Resistance


Test of Fear

- Evil

Take Cloak of Bravery (made from nymph skins)
End Game Reward: Permanent two points to your constitution

- Good

Reject cloak, will have to fight 3 Elder Orbs, 4? Gaulths (~78,000 exp) or use Prot Magic or anti-fear spell/item to get past
End Game Reward: Immune to +1 weapons and less


Test of Selfishness

- Evil
Character selected is killed. In my game it always selected Minsc. Protection from Magic caused 'spell ineffective' results but he died anyway. I was able to resurrect him and he seemed just fine and his usual happy self as he killed Sarevok in single combat. ("Great Fun!")
End Game Reward: 10% Magic Resistance

- Good
Player character loses 2 of his maximum HP, 1 dex, and exp (but I didn't seem to lose any exp)
End Game Reward: 10% Magic Resistance


Test of Greed

- Evil
Kill Djinni (11,000 exp)
End Game Reward: Gain 15 HP

- Good
Give Blackrazor (20,000 exp)
End Game Reward: Bonus of +2 to Saving Throws


Test of Wrath

- Evil
Attack Sarevok (20,000 exp)
End Game Reward: +2 Strength - this is a special +2 bonus that works on top of items like the Girdle of Frost Giant Strength and during shape changes.

- Good
Sarevok attacks you (20,000 exp)
End Game Reward: +1 Wisdom, +1 Charisma


but hell area is quite buggy, i got 10% magic resistance anyway, even though i chose the evil path

Posted: Sun Apr 01, 2001 11:08 am
by The_Pope
Dang, I looked at GameBanshee's Walkthrough section. Stupid me!

Posted: Sun Apr 01, 2001 11:13 am
by sigurd
This depends a little. extra strength is better for all but the ones who have the crom faeyr.

test of fear is better to be evil always i think, immune to low level weapons wont help much

if you are right about selfishness i must say evil path is better there too, ac is always needed, such low magicresistance isnt good on its own, maybe if you are paladin or wizzardslayer

Posted: Sun Apr 01, 2001 11:14 am
by The_Pope
Isn't that a Green Dragon isntead of a Gold one at the Test of Pride?

By the way, I think you got the magic resistance because you probably raised the killed character, so he was still considered allive when you got your reward.

Posted: Sun Apr 01, 2001 11:16 am
by sigurd
mhm, ok. AC is better i think, gotta remember that then

Posted: Sun Apr 01, 2001 11:18 am
by The_Pope
Originally posted by sigurd:
This depends a little. extra strength is better for all but the ones who have the crom faeyr.

test of fear is better to be evil always i think, immune to low level weapons wont help much

if you are right about selfishness i must say evil path is better there too, ac is always needed, such low magicresistance isnt good on its own, maybe if you are paladin or wizzardslayer
We agree on the Crom Faeyr thing.

I currently have 19 CON. The only thing 21 could do is give me a very low regeneration rate (and a few extra HP). I don't need that since I already have a bunch of regeration items on me.

Why would I want a AC bonus when it already is below -10? From that point, it really doesn't matter anymore, they can only hit you on critical hits.

Posted: Sun Apr 01, 2001 11:22 am
by sigurd
hmm, why would they? lotsa monsters have less than 0 in THACO, balor good example.

More usefull than ever in expansion, better than small resistance. Con isnt the best perhaps, but generation is generation, got a few extra hp too, 10 or so. Cant see any enemies use +1 weapons in expansion anyway

Posted: Sun Apr 01, 2001 11:26 am
by Lucian
it is worthwhile for mages, as +1 imunity doesnt interferes with protection from magical weapons like improved mantle or absolute imunity..meaning you can spare those high level spell slots..and it becomes even better with figther mages..charge into the fray and nothing can hit you

Posted: Sun Apr 01, 2001 11:28 am
by The_Pope
@Sigurd: You don't get my point. If you figure it out, you'll realize that it really makes no difference if you've got AC -10 or AC -15.

[This message has been edited by The_Pope (edited 04-01-2001).]

Posted: Sun Apr 01, 2001 11:58 am
by Robin_Hood
Come on guys, are you all power-players? "must get all the best things!" Personally, I enjoy roleplaying much more than powerplaying. I always make the decisions I would really make, not the ones that give the best bonuses. Perioid.

Robin Hood

Posted: Sun Apr 01, 2001 12:03 pm
by sigurd
no, we are discussing what is best, not what we choose


If a monster has THACO -20 it wuld mae a difference, yes? hits on 10+ instead of 15+

Posted: Sun Apr 01, 2001 12:06 pm
by Lucian
one thing people seem to forget, is that if you choose ANY evil path in hell, your alignment gets shifted to neutral evil, if you arent that already or worser

Posted: Sun Apr 01, 2001 12:55 pm
by rapier
Originally posted by Lucian:
one thing people seem to forget, is that if you choose ANY evil path in hell, your alignment gets shifted to neutral evil, if you arent that already or worser

Hmn, I chose the "evil" path at the test of Selfishness, but was still Chaotic Good...