I the only person who plays BGII using the thief time time trap as the ultimate killer Cheese
I have played for years and after playing various classes have settled on the Fighter/Mage/Thief.
It is the most versatile character and I like my PC do do 90% of the work with a party for backup in the tough battles. I like mods/upgrades/cheats and have wiemers Ascension, ease of use, Item upgrade and tactics installed.
One of the really uber powers of this class (although it also works for the fighter/thief as well) is the ability to combine several special abilities. The use of them all revolves around the use of time traps
For example set a number of time traps close together in a line, then advance on the enemy and retreat.
When the bad guys trip the first trap the fun begins. GWW and you start the slaughter. As the traps are close together the momentum of the lead bad guy triggers the second and so on. Often several will trigger at once and you have an extended time to beat them silly.
If necessary you can get right up next to a protected enemy fire a breach ( or with really protected enemies contingency consisting of Ruby ray/warding whip/breach) retreat let the spell hit them between time stops and then go to town.
True sight continues to run during the time stop and no on can stay invisible for long, a few points in detect illusian is a wonderfull thing as well, hit the detect traps button and you have instant true sight
You can cast seven time stop traps and when they are clumped real close together it seems that you often get a few extra. What I mean is that on numerous occasions I have observed that time stops but the particular trap that is triggered, does not disappear, Then time starts, the trap disappears and time stops again.
Two for the price of one although it seems more like three for the price of two.
Depending on the situation you can also set up you own massive, instantaneously cast time stop. NO CASTING TIME WHAT SO EVER
Well in the rear, or even in another room you set up the following
archer...Time trap... T trap...T trap...T trap ....summons
then when you are ready to go the fighter with the bow fires at the summons (use a summons that goes hostile when attacked). The summons goes hostile and advances on the fighter with the bow. As the summons advances trap after trap fires and the PC gets five or six time stops to wreck havoc.
If you try this make sure that you turn off the AI, otherwise the fighter with the bow or some other NPC may screw things up by killing or advancing on the summons. I usually give the archer
a limited supply of arrows, non magical to boot.The best thing is that you can start the time stop
with in seconds of your decision that you want it. Set up two "three trap strings" (each in a separate room) and you have A very flexible attack.
With ease you can destroy 90% of the big boys before they have a chance to know what hit them
You never need to buff as no one gets a chance to attack, in any event most of the defensive spells
bless chant Pro magic weapons will all expire while the time traps are in effect.
Suspect that the bad guys are hiding behind the door, like in the mind flayers lair in the underdark. Set a couple of traps, pause, GDB, open door take them down while they stand there.
Doing the Thieves strong hold is a breeze even with improved M'var drop a few traps, come back he goes hostile and you clean house.
Improved twisted ruin isn't even a chore.
After a while you can judge the time between the traps going off based on how far apart they are.
Two at the "front" close together gives you time to knock off an unprotected NPC or two, cast breech on a mage and then go back in.
Wearing boots of speed cast haste then Mislead, Now set off the time stop traps, trigger GWW and you can backstab to your hearts content, but at the GWW attack rate.
The backstabGWW combo makes userunfriendlys bunny look like a wimp. It takes a bit to get the positioning down but what the heck. There are some creatures immune to back stab but.........................
So Am I ??????
Cheers
MitchMc