Help! Steam room in Clockwork City
Help! Steam room in Clockwork City
OK I am in the steam or mist filled room in CW City going after Sotha Sil. I found the rusted lever and can kill the CW monsters but I can not get to the other opening. Can some one tell me what I am doing wrong? Thanks
Hm, I think I'm in the wrong room ... Could you describe it a bit more? How's that area called anyway?
I think I'm a bit lost, been a while since I played.
What's up with mist anyway? Can't you see anything or what? (I think I'm definitely lost until I get the name of that area.)
btw: welcome to the boards
I think I'm a bit lost, been a while since I played.
What's up with mist anyway? Can't you see anything or what? (I think I'm definitely lost until I get the name of that area.)
btw: welcome to the boards
"All the world's a stage, and all the men and women merely players."
Thanks for the BTW Mysteria. OK, the room is the Dome of Serlyn in the Clockwork city. It is a round room with 2 exits. 1 you come in and 1 across from you. Across one must be up, can't find it. Room is filled with With fog, mist, steam. If you get close to a wall you can see it but you have to be up against it. there are 2 bright spots in the white mist and if you go to there then you find a rusted lever. It does work but nothing seems to happen. While doing this you are attached by CW monsters. Plus there is some kind of wall, pillar in the middle of the room. Anybopdy have any ideas? Thanks for the help.
First your fog problem ...
From Gamebanshee:
Hope that helps. Have fun.
From Gamebanshee:
Spoiler for the solution, highlight to read:We've been getting email from people with a problem in the "Dome of Serlyn". The problem is, as far as I've narrowed it down, with an ATI Radeon card, from the 7k series up through the 8500 series. If you have one of these cards, don't be surprised upon entering that the room is "greyed out" or "blank". This is probably do to the fog setting of the room causing a problem with the card (that's as detailed as I can get). Here are some viable solutions from members of the official board. Try the first two before resorting to the last. As far as I know, the problem only happens in this room, if it happens at all. Read on:
[all slightly edited] "The problem is caused by the fog setting for the interior cell. I have heard that it only happens on some graphics cards. I have a Radion 8500 and it definitely happens on my card. A non-cheating fix is to go into the editor, and set the "fog depth" (or is it called "fog density"?) for that interior cell to something other than 0.0. Near as I can tell, "normal" (low) fog is 1.0 and lower numbers get foggier. For example, some of the sewers in vivic have their fog depth (density?) set to 0.8. I guess 0.0 is supposed to be very foggy, not completely blinding."
Another very similar solution:
"To fix the fog issue in the Dome of Serlyn:
load Tribunal.esm in to the editor
in the Cell View window, double click on Sotha Sil, Dome of Serlyn
on the World menu, select Interior Cell
this will pull up the cell's properties dialog. Down towards the bottom you'll see a box that says "Density". The default setting is 0.00, which is the problem. Change that to 1.00, and hit the OK button.
save your new plugin. I'd suggest something easy to remember like nofog.esp
close the editor, load up Morrowind, and enable the new plugin in Data Files
back to the room, and things should look a little better. In theory
Finally, try this only if the other two don't work for you as you'll miss part of game:
"I don't know if anyone has posted this method to fix the problem before but I haven't seen it. The easiest way I could find through the Serlyn "greyout" room was to go into the editor and edit the door that leads from the room with the giant rotating blade (I forget the name) and relink it from "Dome of Serlyn" to "Hall of Sallaemu" which is where you go when you leave Serlyn. I just tried it and it worked great. Hope this helps everyone who had the problem."
You'll find a small dome building inside with a door in the middle, with two levers on the right side of the dome. The levers control the front door and an inner door. Tubes stem from the top of the dome into the ceiling of the major room. Listen for a sound and watch the tubes. When the sound appears, hit the right lever that controls the inner door and immediately run toward the front door of the small dome. It will open. Run inside, pass the monster there, and run through the open inner door toward the far wall. Now you can turn around and deal with the monster if you wish. If you miss the first time, make sure both levers are red, and wait for the sound to appear again, and try again. There is no penalty for bad timing, except to fight a fabricant creature each time.
Hope that helps. Have fun.
"All the world's a stage, and all the men and women merely players."
- Obadiahelias
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