Okay, I'm new to RPG's and new to these forums but here goes.
Playing KOTR and loving it. Come up against some difficult bits but got through them. Now I'm at the bridge of the leviathon and I seem to be completely stuck.
The battle seems impossible. I've had a quick look at the walkthrough and the guides for battle in general but they don't seem to offer much help. I don't want to cheat or anything but Darth Bandon seemed easy compared to this and I'm worried that I won't get past this, stop playing the game and end up hating it when I've loved it so much this far.
Let me be more specific. I figured that concentrating on the two dark jedi first would be best, simply because they kick my ass immediately. In fact, my main char seems to die in seconds! I've tried grenades but it hardly touches them. Everything just goes down hill from there, Bastila then dies next and Carth hangs on if I do nothing but give him health, but not for long.
Stuck on Bridge, Please help (Spoiler)
- fable
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Who are your team members? They should have force powers, or high melee abilities. Set them to work on the pair of dark Jedi. Be sure that all jedi on your side have Force immunity, first. Keep pumping your team members with healing agents through the inventory interface, which means they won't be taking combat rounds to inject the stuff. Use your best melee attack with a lightsaber against Bandon.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I'm with Bastila (main Jedi companion) and Carth (because of the Saul connection). I'm pretty sure that "me" and Bastila have Force Immunity. What did you mean by giving them health using the inventory so that it doesn't use an attack round.
Also, I've noticed that when I select (for example) Bastila's target choice aas one of the dark jedi, if I pause the game and rotate thru the chars a couple of rounds later, she sometimes seems to have switched back to the sith soldier behind us. This also happens with Carth??? That may be just an odd glitch.
PS - playing xbox version (just so you know)
thanks
Also, I've noticed that when I select (for example) Bastila's target choice aas one of the dark jedi, if I pause the game and rotate thru the chars a couple of rounds later, she sometimes seems to have switched back to the sith soldier behind us. This also happens with Carth??? That may be just an odd glitch.
PS - playing xbox version (just so you know)
thanks
- maverick8088
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Ok this is how I do it and it goes real easy. As the battle begins access your inventory and switch to the useable items(X button). Inject stims into all your party(A button). Strength for the Melee, Alacrity for Carth and Stamina all around. You can also turn on your sheilds from here. Hit your force speed. If you or Bastila have a Valor Power do that, too. Preferably Bastila so you only use one round. Carth throws a grenade at Saul, strong as youve got(I like the poison here). Then set him to taking out the far soldiers. If your Character is a Jedi Guardian, Force Jump to a Dark Jedi and take him out. Then move to the other one, and finally Saul. With Bastila, first Target the two soldiers behind you, then get her help where necessary. Force Wave is great in this battle and BTW is my favorite offensive force power.
I don't know how your character is set up but here is a few things to bear in mind, at least I've found them useful. Other members, please correct me if you see some where I could improve.
1. Its all about the damage done: In other words, multiple sabers hurt more than single. Same with pistols. Carth is at his best with twin Mandalorian Heavy Pistols which you can get from Calo Nord, among other places. IMHO, the best Saber combo is one reg. one short, reg: opila solari (could sub a sigil for solari) Short sigil and Krayt pearl or Upari.
2. A Jedi warrrior is as one with his saber(s): Know the crystals you have installed and use them accordingly. e.g. It won't do a lot of good to have an Opila and never use Critical Strike.
3. Find a way around Sheilds: Don't target Saul with a regular Blaster, the shots just bounce off (possibly hitting you!). If you want to hammer him first, use an Ion grenade or Ion blasters to take the sheilds down. O you can use a Disrupter weapon or Mandalorian Ripper pistol to punch through. With Carth's pistol abilities, these still hit for a decent amount and aren't stopped by sheilds.
Hope this helps. Have fun!
I don't know how your character is set up but here is a few things to bear in mind, at least I've found them useful. Other members, please correct me if you see some where I could improve.
1. Its all about the damage done: In other words, multiple sabers hurt more than single. Same with pistols. Carth is at his best with twin Mandalorian Heavy Pistols which you can get from Calo Nord, among other places. IMHO, the best Saber combo is one reg. one short, reg: opila solari (could sub a sigil for solari) Short sigil and Krayt pearl or Upari.
2. A Jedi warrrior is as one with his saber(s): Know the crystals you have installed and use them accordingly. e.g. It won't do a lot of good to have an Opila and never use Critical Strike.
3. Find a way around Sheilds: Don't target Saul with a regular Blaster, the shots just bounce off (possibly hitting you!). If you want to hammer him first, use an Ion grenade or Ion blasters to take the sheilds down. O you can use a Disrupter weapon or Mandalorian Ripper pistol to punch through. With Carth's pistol abilities, these still hit for a decent amount and aren't stopped by sheilds.
Hope this helps. Have fun!
They are, in fact, expressions inspired by demons and they go forth to the kings of the entire inhabited earth to gather them together to the war of the great day of God the Almighty. And they gathered them together to the place that is called in Hebrew Har-Maged'on - Revelations 16:14,16
The Wheel Of Time turns and Ages come and go. What was, what will be, and what is, may yet fall under Shadow. Let the Dragon ride again on the winds of time.
The Wheel Of Time turns and Ages come and go. What was, what will be, and what is, may yet fall under Shadow. Let the Dragon ride again on the winds of time.
- fable
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Originally posted by pablobish
I'm with Bastila (main Jedi companion) and Carth (because of the Saul connection). I'm pretty sure that "me" and Bastila have Force Immunity. What did you mean by giving them health using the inventory so that it doesn't use an attack round.
If you select a health stim from the actions box on the main screen, you use up a character's action for that round. However, if you go to the inventory screen and inject a character with a stim, it doesn't count against your round. You are limited, however, to one inventory action per character, per round. Does that help? Given the sheer number of health stims you must have acquired by now, it should be easy to keep everybody alive this way, bar anything save sudden, unsuited introduction to outer space.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
u need some powers of mass destruction...the Force Wave mentioned is very good. Keep using it and all the sith will die within 2-3 turns.
Next is Stasis. Freeze everyone and kill the ones that are able to resist first.
Insanity has the same effect as Stasis
(i hope at least one of your force welding characters have one of this powers....)
Other than tat, u might want to target any grenediers who can be extremely damaging...
lastly, u might want to forego the blasters. No matter how accurate Carth is, i find vibroblades to be more damaging. I had trained him to be a melee character from the start though...but now i equip him with Bacca's Blade and my prototype vibroblade, fully upgraded..lol
Next is Stasis. Freeze everyone and kill the ones that are able to resist first.
Insanity has the same effect as Stasis
(i hope at least one of your force welding characters have one of this powers....)
Other than tat, u might want to target any grenediers who can be extremely damaging...
lastly, u might want to forego the blasters. No matter how accurate Carth is, i find vibroblades to be more damaging. I had trained him to be a melee character from the start though...but now i equip him with Bacca's Blade and my prototype vibroblade, fully upgraded..lol
I don't know what difficulty your game is set on, (If that's even possible to change?) but for me it was very easy.
All I did was to Stasis Field one of them, (which will hit them all, and those who makes a save, gets slowed.) and then kill the 2 soldiers at the door, then kill the 2 dark jedi's in like 1-2 hits, (dunno why they were so easy
) clear out the rest, and then kill Saul. Well, it worked for me, but I don't know if you got Stasis Field though.
All I did was to Stasis Field one of them, (which will hit them all, and those who makes a save, gets slowed.) and then kill the 2 soldiers at the door, then kill the 2 dark jedi's in like 1-2 hits, (dunno why they were so easy
Fuwex
Ok what I usually do is I get the stun tree and so by that battle I have stasis field so when I go in I shoot out stasis field to stun the jedi and saul karath then I tak care of the dark jedi and the rest of the guards and then I use stasis field again on saul karath and hack him to pieces. I fyou don't have stasis field use really destructive force powers if you have them like force wave and force storm. Because force wave will stun them and no matter what class of jedi you are you can probably kill just about everyone with force wave besides saul karath because if your a guardian you usually run out of force points by then.
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