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Complet Guide to Monster/Animal Summoning Spells

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Mulligan
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Complet Guide to Monster/Animal Summoning Spells

Post by Mulligan »

Here are the statistics for the creatures that'll aid you via the Summon Monster/Summon Natures Ally spells.

Theese stats vary somewhat from the PnP D&D Monster Manual entries.

SA are Special Attacks
SQ are Special Qualities
SR are Spell Resistance

For feats, please refer to the TOEE Manual

All Spider Poison: DC 14, 1d4 Str dmg initially & secondary
All Viper Poison: DC 12, 1d6 Con dmg initially & secondary

Rat Disease: Filth Fever DC 12, 1d3 Dex & 1d3 Con Dmg init/sec

Vermin: Immune to mind-influencing effects. (charm, etc..)
Elemental: Immune to poison, sleep, paralysis, stun & critical hit

All summoned creatures are treated as Outsiders

I didn't include stats, but Attack bnous, AC and Saves have stat scores calculated in.


Summon Monster I

Celestial Dog

Hit Dice: 2d8+4
AC: 16
Attacks: 1 Bite +2
Damage: 1d4+1
SQ: Acid,Cold,Elec resist. 5, SR:4
Saves: Fort +7 Ref +7 Will +2

Fiendish Dire Rat

Hit Dice: 1d8+1
AC: 15
Attacks: 1 Bite +4
Damage: 1d4
SA: Disease
SQ: Cold,Fire resist. 5, SR:2
Saves: Fort +4 Ref +8 Will +4
Feats: Weapon Finesse

Fiendish Small Monstrous Spider

Hit Dice: 1d8
AC: 14
Attacks: 1 Bite +4
Damage: 1d4-2
SA: Poison,Web
SQ: Vermin, Cold,Fire resist. 5 SR:2
Saves: Fort +2 Ref +6 Will 0
Feats: Weapon Finesse

Fiendish Small Viper

Hit Dice: 1d8
AC: 17
Attacks: 1 Bite +4
Damage: 1d2
SA: Poison
SQ: Cold,Fire resist 5 SR:2
Saves: Fort +2 Ref +8 Will +2
Feats: Weapon Finesse

Summon Monster II

Celestial War Dog

Hit Dice: 2d8+4
AC: 16
Attacks: 1 Bite +3
Damage: 1d6+3
SQ: Acid,Cold,Fire resist. 5 SR:4
Saves: Fort +7 Ref +7 Will +2

Fiendish Medium Monstrous Spider

Hit Dice: 2d8+2
AC: 14
Attacks: 1 Bite +4
Damage: 1d6
SA: Poison,Web
SQ: Cold,Fire resist. 5 SR:4
Saves: Fort +5 Ref +6 Will 0
Feats: Weapon Finesse

Fiendish Medium Viper

Hit Dice: 2d8
AC: 16
Attacks: 1 Bite+4
Damage: 1d4-1
SA: Poison
SQ: Cold,Fire resist. 5 SR:4
Saves: Fort +3 Ref +9 Will +2
Feats: Weapon Finesse

Fiendish Wolf

Hit Dice: 2d8+4
AC: 14
Attacks: 1 Bite+3
Damage: 1d6+1
SA: Trip
SQ: Cold,Fire resist. 5 SR:4
Saves: Fort +7 Ref +7 Will +2
Feats: Weapon Finesse

Summon Monster III

Celestial Black Bear

Hit Dice: 3d8+6
AC: 13
Attacks: 2 Claw+6, 1 Bite+1
Damage: 2 Claw 1d4+4, 1 Bite 1d6+2
SQ: Acid,Cold,Elec. resist. 5 SR:6
Saves: Fort +7 Ref +5 Will +2

Fiendish Constrictor Snake

Hit Dice: 3d8+3
AC: 15
Attacks: 1 Bite+5
Damage: 1d3+4
SQ: Cold,Fire resist. 5 SR:4
Saves: Fort +5 Ref +9 Will +3

Fiendish Dire Bat

Hit Dice: 4d8+12
AC: 20
Attacks: 1 Bite+5
Damage: 1d8+4
SQ: Cold,Fire resist. 5,SR:8,Blindsight,Dmg.reduction 5/+1
Saves: Fort +10 Ref +16 Will +8

Fiendish Large Viper

Hit Dice: 3d8
AC: 15
Attacks: 1 Bite+4
Damage: 1d4
SA: Poison
SQ: Cold,Fire resist. 5,SR:6
Saves: Fort +3 Ref +9 Will +3
Feats: Weapon Finesse

Small Air Elemental

Hit Dice: 2d8
AC: 18
Attacks: 1 Slam+5
Damage: 1d4
SQ: Elemental, Immunity:Nonlethal
Saves: Fort 0 Ref +9 Will 0
Feats: Dodge,Impr.Init.Wpn Finesse

Small Earth Elemental

Hit Dice: 2d8+2
AC: 17
Attacks: 1 Slam+5
Damage: 1d6+4
SQ: Elemental, Immunity:Nonlethal
Saves: Fort +5 Ref -2 Will 0
Feats: Power Attack

Small Fire Elemental

Hit Dice: 2d8
AC: 16
Attacks: 1 Slam+3 +Fire
Damage: 1d4 +1d4 fire
SA: Burn
SQ: Elemental, Dbl.Dmg:Cold, Immunity:Nonlethal,Fire
Saves: Fort 0 Ref +5 Will 0
Feats: Impr.Init.,Weapon Finesse, Dodge

Small Water Elemental

Hit Dice: 2d8+2
AC: 17
Attacks: 1 Slam+4
Damage: 1d6+3
SQ: Elemental, Immunity:Nonlethal
Saves: Fort +5 Ref 0 Will 0
Feats: Power Attack

Summon Monster IV

Fiendish Dire Wolf

Hit Dice: 6d8+18
AC: 14
Attacks: 1 Bite+10
Damage: 1d8+10
SA: Trip
SQ: Cold,Fire resist. 10, SR:12, Dmg reduction 5/+1
Saves: Fort +11 Ref +9 Will +7

Fiendish Huge Viper

Hit Dice: 4d8+4
AC: 15
Attacks: 1 Bite+5
Damage: 1d4
SA: Poison
SQ: Cold,Fire resist. 10, SR:8
Saves: Fort +6 Ref +12 Will +3
Feats: Weapon Finesse

Fiendish Large Monstrous Spider

Hit Dice: 3d8+3
AC: 14
Attacks: 1 Bite+4
Damage: 1d8+3
SA: Poison, Web
SQ: Vermin, Cold,Fire resist. 5
Saves: Fort +6 Ref +7 Will +1

Lantern Archon

Hit Dice: 1d8
AC: 10
Attacks: 2 Slam +2
Damage: 1d6/1d6
SQ: Immunity:Nonlethal
Saves: Fort +2 Ref -3 Will +2
Feats: Improved Initiative

Summon Monster V

Celestial Brown Bear

Hit Dice: 6d8+24
AC: 15
Attacks: 2 Claws+11, 1 Bite+6
Damage: Claw 1d8+8, Bite 2d8+4
SQ: Acid,Cold,Elec. resist. 10, SR:12
Saves: Fort +13 Ref +7 Will +4

Medium Air Elemental

Hit Dice: 4d8+8
AC: 19
Attacks: 1 Slam+8
Damage: 1d6+1
SQ: Elemental, Immunity:Nonlethal
Saves: Fort +5 Ref +14 Will +1
Feats: Dodge, Improved Initiative, Weapon Finesse

Medium Earth Elemental

Hit Dice: 4d8+12 (Large)
AC: 17
Attacks: 1 Slam+8
Damage: 1d8+7
SQ: Elemental, Immunity:Nonlethal, Dmg. reduction 5/--
Saves: Fort +10 Ref -1 Will +1
Feats: Power Attack

Medium Fire Elemental

Hit Dice: 4d8+8
AC: 17
Attacks: 1 Slam+6
Damage: 1d6+1 +1d6 fire
SA: Burn
SQ: Elemental, Immunity:Nonlethal, Dbl. Dmg:Cold
Saves: Fort +5 Ref +10 Will +1
Feats: Dodge, Improved Initiative, Weapon Finesse

Medium Water Elemental

Hit Dice: 4d8+12
AC: 19
Attacks: 1 Slam+6
Damage: 1d8+4
SQ: Elemental, Immunity:Nonlethal
Saves: Fort +10 Ref +3 Will +1
Feats: Power Attack


Summon Nature's Ally I

This info will be added soon, + Giant Vermin & Spiritual Weapon.

Hope this is useful :) :) :)
:mad: Oh, When all else fail, put the Dwarf up front!
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