for what is "craft rod" good ?
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what useful items could be created with this feat ?
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for what is create rod good ?
- silverdragon72
- Posts: 850
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These first two are in the 3.5E DMG, but I'm not sure how equivalent they are to the in-game versions:
Rod of the Python - +1 quarterstaff, can become a giant constrictor 1/d
Rod of the Viper - +2 heavy mace, the tip can become a venomous serpent 1/d (constitution damage)
The following I checked in-game a while back:
Staff of Defense
Adds +1 to attack, +2 to armor class, and the following spells may be cast: fog cloud, mage armor, mirror image, protection from arrows, shield
Staff of the Transmuter
The following spells may be cast: bear's endurance, cat's grace, eagle's splendor, fox's cunning, owl's wisdom, bull's strength
The following descriptions are courtesy of Chris Woods:
White Rod, Minor
+1 Light Mace, 25 charges Cure Light, Remove Fear, Prot Evil
White Rod
+2 Light Mace, 25 Charges Cure Moderate, Searing Light, Magic Circ Evil
Black Rod, Minor
+1 Light Mace, 25 charges Inflct Light, Cause Fear, Prot Good
Black Rod
+2 Light Mace, 25 Charges Inflick Moderate, Magic Circle Good, Animate Dead
Gray Rod, Minor
+1 Club, 25 Charges Natures Ally I, Goodberry, Obscuring Mist
Gray Rod
+2 Club, 25 charges Natures Ally III, Sleet Storm, Dominate Animal
And lastly, there is the Rod of Smiting, which I didn't see in the DMG, and I've never checked in-game - it probably functions as some sort of weapon, plus some attack or damage bonus using charges - I'm not sure what the exact properties are.
...and there you have it.

Rod of the Python - +1 quarterstaff, can become a giant constrictor 1/d
Rod of the Viper - +2 heavy mace, the tip can become a venomous serpent 1/d (constitution damage)
The following I checked in-game a while back:
Staff of Defense
Adds +1 to attack, +2 to armor class, and the following spells may be cast: fog cloud, mage armor, mirror image, protection from arrows, shield
Staff of the Transmuter
The following spells may be cast: bear's endurance, cat's grace, eagle's splendor, fox's cunning, owl's wisdom, bull's strength
The following descriptions are courtesy of Chris Woods:
White Rod, Minor
+1 Light Mace, 25 charges Cure Light, Remove Fear, Prot Evil
White Rod
+2 Light Mace, 25 Charges Cure Moderate, Searing Light, Magic Circ Evil
Black Rod, Minor
+1 Light Mace, 25 charges Inflct Light, Cause Fear, Prot Good
Black Rod
+2 Light Mace, 25 Charges Inflick Moderate, Magic Circle Good, Animate Dead
Gray Rod, Minor
+1 Club, 25 Charges Natures Ally I, Goodberry, Obscuring Mist
Gray Rod
+2 Club, 25 charges Natures Ally III, Sleet Storm, Dominate Animal
And lastly, there is the Rod of Smiting, which I didn't see in the DMG, and I've never checked in-game - it probably functions as some sort of weapon, plus some attack or damage bonus using charges - I'm not sure what the exact properties are.
...and there you have it.
- Galuf the Dwarf
- Posts: 3160
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About the Rod of Smiting (Minor spoilers)
Since I have found the Rod of Smiting, I suppose I might as well describe it.
The Rod of Smiting (can be abbreviate to RoS from here on?) functions as a +3 light mace with a limited number of additional damage charges that are used upon a critical hit. And now for the spoiler
Minor
S
P
O
I
L
E
R
You actually can get one after a certain battle late in the game, and I might suggest it for the likes of a Cleric that doesn't have proficiency and weapon focus in a different weapon (particularly if said Cleric gained such by having the War domain).
Since I have found the Rod of Smiting, I suppose I might as well describe it.
The Rod of Smiting (can be abbreviate to RoS from here on?) functions as a +3 light mace with a limited number of additional damage charges that are used upon a critical hit. And now for the spoiler
Minor
S
P
O
I
L
E
R
You actually can get one after a certain battle late in the game, and I might suggest it for the likes of a Cleric that doesn't have proficiency and weapon focus in a different weapon (particularly if said Cleric gained such by having the War domain).
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