Hi Folks,
this is my 1st forum thread ever.
Just starting NWN single player and I was wondering what are some of the more effective character classes to choose?
Prime Classes for NWN?
- Woodly Wormrot
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- Cthulhu's Bride
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Personally I'm most fond of rogue, but it can be a slightly tricky class in the beginning because of low HP. However, it is an enormously useful class, especially if you plan on going solo a lot, which I often do myself.
If you do choose rogue, my tip is to focus skill points on Pick locks, Disarm traps, Use magic device, Search, Lore and (if you have SoU or HotU installed) Tumble, at least to begin with.
Oh, and remember DEX DEX DEX! Weapon finesse feat is nice too, especially combined with Two-Weapon Fighting and Ambidexterity.
Good luck! It's a blast!
If you do choose rogue, my tip is to focus skill points on Pick locks, Disarm traps, Use magic device, Search, Lore and (if you have SoU or HotU installed) Tumble, at least to begin with.
Oh, and remember DEX DEX DEX! Weapon finesse feat is nice too, especially combined with Two-Weapon Fighting and Ambidexterity.
Good luck! It's a blast!
IÄ IÄ CTHULHU FTAGHN
if this is your first ever time playing D&D, ANY edition... then a melee class works fairly well. The problem with any class is that if you haven't ever played the game then you'll simply have to try out all the different feats and such and then the next time you go through the game you'll know what feats and such are the best for you.
Also, the "Recommended" button works pretty well for feat selection. Unless you have a feat tree branch that you really want and have planned for picking "Recommended" for everything works well.
Personally I think sorceror is prolly the most overpowered class in the game. Less spell selection but you can cast any of the spells without having to select which ones to mem. A wizzie can't do that, and your out of luck if you really really need that fireball to kill those pesky Kamikaze Kobalds running @ you and you don't have it cause you replaced it with dispell magic instead... your out of luck
Also, the "Recommended" button works pretty well for feat selection. Unless you have a feat tree branch that you really want and have planned for picking "Recommended" for everything works well.
Personally I think sorceror is prolly the most overpowered class in the game. Less spell selection but you can cast any of the spells without having to select which ones to mem. A wizzie can't do that, and your out of luck if you really really need that fireball to kill those pesky Kamikaze Kobalds running @ you and you don't have it cause you replaced it with dispell magic instead... your out of luck
Tact is for people not witty enough to be sarcastic
Theoretically all the classes are balanced however some classes will be easier to learn then others. I found sorceror to be the easiest to learn (though that is probably because I carefully optimise and plan out all my melee characters)
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
I've found that the easiest class to play is the paladin. Keeping to your alignment isn't difficult, and you get gear thrown at you left and right.
If you start with some good strength/stamina, and then dump into charisma. Paladins fight nearly as good as warriors, but aren't hobbled by bad mind/nuke saves (will/reflex), and those spells are typically the most common and dangerous.
If you have the expansions, feats like divine shield/power will make you nearly invulnerable, and Expertise/Improved expertise will make you untouchable.
If you want better solo capability, the rogue-paladin is an interesting and fun concept (or Dungeoneer, if you will). At level 5, 6, and 7, take Rogue levels and invest entirely into pick lock, search, and disarm traps. This, along with some lock picks, will let you adventure with a lot of freedom, and knockdown + sneak attack works really well.
I have actually made a successful Warrior/Mage that could melee on par with the paladin, but doing so is exceptionally difficult in planning ^_^
If you start with some good strength/stamina, and then dump into charisma. Paladins fight nearly as good as warriors, but aren't hobbled by bad mind/nuke saves (will/reflex), and those spells are typically the most common and dangerous.
If you have the expansions, feats like divine shield/power will make you nearly invulnerable, and Expertise/Improved expertise will make you untouchable.
If you want better solo capability, the rogue-paladin is an interesting and fun concept (or Dungeoneer, if you will). At level 5, 6, and 7, take Rogue levels and invest entirely into pick lock, search, and disarm traps. This, along with some lock picks, will let you adventure with a lot of freedom, and knockdown + sneak attack works really well.
I have actually made a successful Warrior/Mage that could melee on par with the paladin, but doing so is exceptionally difficult in planning ^_^