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Prime Classes for NWN?

Posted: Tue Apr 13, 2004 7:46 pm
by Anvilhead
Hi Folks,
this is my 1st forum thread ever.
Just starting NWN single player and I was wondering what are some of the more effective character classes to choose?

Posted: Tue Apr 13, 2004 8:22 pm
by Aegis
Fighter is probably your best bet to start off with. Not much guess work, and it's mostly just a beat fest. Once you become more in tune with the game and rules, wizards and casters are a fun lot to play as.

BTW, Burlington eh. I'm in St. Kits ;)

Posted: Wed Apr 14, 2004 6:07 pm
by Woodly Wormrot
I would recommend a cleric. In my opinion, one of the most powerful classes in the game. It's the class I took my first run through and I had absolutely no trouble. In fact, by the end of Chapter 2, I was going solo!

Posted: Thu Apr 15, 2004 7:16 am
by Cthulhu's Bride
Personally I'm most fond of rogue, but it can be a slightly tricky class in the beginning because of low HP. However, it is an enormously useful class, especially if you plan on going solo a lot, which I often do myself.

If you do choose rogue, my tip is to focus skill points on Pick locks, Disarm traps, Use magic device, Search, Lore and (if you have SoU or HotU installed) Tumble, at least to begin with.

Oh, and remember DEX DEX DEX! Weapon finesse feat is nice too, especially combined with Two-Weapon Fighting and Ambidexterity.

Good luck! It's a blast!

Posted: Sun Apr 18, 2004 3:29 pm
by Ekental
if this is your first ever time playing D&D, ANY edition... then a melee class works fairly well. The problem with any class is that if you haven't ever played the game then you'll simply have to try out all the different feats and such and then the next time you go through the game you'll know what feats and such are the best for you.
Also, the "Recommended" button works pretty well for feat selection. Unless you have a feat tree branch that you really want and have planned for picking "Recommended" for everything works well.

Personally I think sorceror is prolly the most overpowered class in the game. Less spell selection but you can cast any of the spells without having to select which ones to mem. A wizzie can't do that, and your out of luck if you really really need that fireball to kill those pesky Kamikaze Kobalds running @ you and you don't have it cause you replaced it with dispell magic instead... your out of luck

Posted: Sun Apr 18, 2004 6:18 pm
by Noober
Theoretically all the classes are balanced however some classes will be easier to learn then others. I found sorceror to be the easiest to learn (though that is probably because I carefully optimise and plan out all my melee characters)

Posted: Sun Apr 18, 2004 10:10 pm
by D.Windsor
I've found that the easiest class to play is the paladin. Keeping to your alignment isn't difficult, and you get gear thrown at you left and right.

If you start with some good strength/stamina, and then dump into charisma. Paladins fight nearly as good as warriors, but aren't hobbled by bad mind/nuke saves (will/reflex), and those spells are typically the most common and dangerous.

If you have the expansions, feats like divine shield/power will make you nearly invulnerable, and Expertise/Improved expertise will make you untouchable.

If you want better solo capability, the rogue-paladin is an interesting and fun concept (or Dungeoneer, if you will). At level 5, 6, and 7, take Rogue levels and invest entirely into pick lock, search, and disarm traps. This, along with some lock picks, will let you adventure with a lot of freedom, and knockdown + sneak attack works really well.

I have actually made a successful Warrior/Mage that could melee on par with the paladin, but doing so is exceptionally difficult in planning ^_^