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Profeciencies

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Zhar
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Profeciencies

Post by Zhar »

Do the profecencies progressions follow ADD2 rules ?
WHo knows the exact progression level1 and so on ?
Are they cumulative while dual or multi classing.

thx
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Yuusuke
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Post by Yuusuke »

I'm not too clear on the ad&d rules but I recall the pencil and paper game giving more bonuses at the High Mastery and Grand Mastery spots than the game does. As for the progression, read your manual or the info during character creation.

The proficiencies are not cumulative in a multi-classing situation. Meaning if you're a multi-class thief/mage you will not be able to have 2 points (one point for each class) in something like dagger. However it is semi-cumulative in a dual-class situation.

For example, if you are a thief with one point in the dagger slot, then, you dual-class into a mage and put another point into the dagger slot, you will have 2 points once you've gained enough levels as a mage to have your thief skills back again. But if you did not put any points into the dagger as a thief, and then you dual-class into a mage, you will be limited to only one point total in dagger skills. One of the newer patches or ToB might have done away with the cumulation, I'm not certain. Back in my pencil and paper days, I distinctly recalling this same question being brought up and our DM did not allow the cumulation during dual-classing.
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Xyx
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Post by Xyx »

If you meant: "Are weapon proficiencies handed out at the same rate as in PnP?", then I believe the answer is "Yes". :)
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leeho730
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Post by leeho730 »

:Zhar

No, they don't stack.
When you dual and your first class becomes activated, the proficiency point will not stack; instead it is overlapped. Thus your thief/mage will have only 1 proficiency point in dagger.
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Zhar
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Post by Zhar »

In fact i've not player manual.
I'am looking for table progression per level.
an url or a quick summary ?

Ok for dual classes, but what about multi.
A thief/fighter for example gain 1 slot every 5 levels and another one as fighter every 3 levels. Is it true ? And he is limited to specialization as a thief but can buy every skill as a warrior.
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Xyx
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Post by Xyx »

Multis only gain proficiency slots for one class, but use the most profitable one. This still sucks, since you have to earn XP for two classes, but only get proficiencies (or Hit Points or saves for that matter) for one.
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Sabre
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Post by Sabre »

Here's the list of when each class gets their proficient points:

MAGE: 1 - 6
FIGHTER: 4 - 3
CLERIC: 2 - 4
THIEF: 2 - 4
BARD: 2 - 4
PALADIN: 4 - 3
DRUID: 2 - 4
RANGER: 4 - 3
FIGHTER_MAGE: 4 - 3
FIGHTER_CLERIC: 4 - 3
FIGHTER_THIEF: 4 - 3
FIGHTER_MAGE_THIEF: 4 - 3
MAGE_THIEF: 2 - 4
CLERIC_MAGE: 2 - 4
CLERIC_THIEF: 2 - 4
FIGHTER_DRUID: 4 - 3
FIGHTER_MAGE_CLERIC: 4 - 3
CLERIC_RANGER: 4 - 3
SORCERER: 1 - 6
MONK: 2 - 4

The first number means the amount of proficient point the character have at level 1, the second one tell you the rate that they will earn points, in term of levels.
So, at level 1, a monk have 2 proficiency points, and he/she gain one additional point for every 4 levels.
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Loredweller
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Post by Loredweller »

There is the other side of question: does game always gives all it proclaims. I.e. if you should have 4 attacks in a round, for example, it is worth to check if you really have them. seems there are technical difficulties developers sometimes haven't been able to handle.
There was at least one nice thread bellow regarding this (shame, i didn't bookmark it).
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Bruce Lee
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Post by Bruce Lee »

Yeah number of attacks doesn't seem to function properly, especially not if you are wearing boot of speed.
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Post by DraySkullan »

It's really hard to check something like that because it's not a truly turnbased system. Everything is kinda happening at once. For example, If one person's movement rate is the same as another, and he runs away, he shouldnt be able to make any ground, and would still be attacked. In a turn based game, one person would run, the other person would then take his turn, running up to that person (same number of moves) and then attack again. In this game I've learned I can pretty much buy time just by clicking my guy around the room. The other person chases, but by the time he catches me, stops, and starts to attack, I'm gone again. There really is no definable "round". Unfortunately this doesnt help you run from spells, lol.
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Musashi Miyamoto
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Post by Musashi Miyamoto »

LOL ive seen spells pass though doors and wall but one time i could OUTRUN SPELLS! lol i had every speed enchanceing item and every speed enchanceing spell and blah blah and i could OUTRACE spells and MISSILE weapons! but the stily thing is every time i dodged to the side or turned to the side the arrow curves around and sticks to my rear, same with spells like chormaic orb etc...
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