New Ideas
New Ideas
I've played through BGII:SoA about 4 or 5 times, give or take 1 last chapter, with a Kensai, Berserker, Monk, Assasin, and Inquisitor. I want to play through again, but I'm looking for some variety in a character class. Maybe i should make a ranged paladin or a melee spellcaster? Any suggestions?
try a magic user. you seem to have primarily gone with the fighter classes (with the exception of the assassin).
the ranger cleric is an enjoyable class. any combination of cleric at all (although personally i think a pureclass cleric is unRPlike but thats me)
given that youve mostly had fighters, i would say a mage or a sorceror would provide a completely fresh challenge.
or a blade
possibilities are endless mate
the ranger cleric is an enjoyable class. any combination of cleric at all (although personally i think a pureclass cleric is unRPlike but thats me)
given that youve mostly had fighters, i would say a mage or a sorceror would provide a completely fresh challenge.
or a blade
possibilities are endless mate
Try a swashbuckler for a fun backup fighter. At ToB levels the swashbuckler has good thac0 and AC, and has thief abilities like the traps and UAI. The only problems are low hits per round, which can be offset (to some extent) with Belm / Dual Wield / Gauntlets of ExSpec, and lack of backstab. However I tend not to backstab, so that's not a problem for me.
Well, this is assuming that you have ToB. Anyway, a level 20+ swashie at the end of SoA should have +4 to hit, damage and AC.
Well, this is assuming that you have ToB. Anyway, a level 20+ swashie at the end of SoA should have +4 to hit, damage and AC.
- Kaitsuburi
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I would recommend a "melee spellcaster": either a multi-/dual-class fighter-mage (berserker9->mage; kensai12(13)->mage; swashbuckler10->mage) or something like a ranger-cleric multi-class. The latter can use priest and druid spells and while restricted in weapons can wear armor and be very powerful.
Explore (if you haven't) all those dual-/multi-class oportunities; there is plenty of experience through SoA and ToB to make good use of them.
-kaitsuburi
Explore (if you haven't) all those dual-/multi-class oportunities; there is plenty of experience through SoA and ToB to make good use of them.
-kaitsuburi
~~ aim low, deliver.
If you challenge yourself and place restrictions on the tools that are available to you, then by necessity, you will learn how to use the tools that are available to you very well. You'll learn new skills as a player (like how to get the most out of spells, wands, and potions) and develop new combat strategies that suit your party. That's one of the reasons why I like to try new characters and parties.
I once played a party consisting of a Cleric/Ranger and Imoen all the way through BG1, BG2:SoA, and BG2:ToB. When you have only two characters in your party, you have to get the most out of them. Sometimes, when you have a larger party, one or two of your party members might do most of the work while the rest just stand around or provide back-up. If you have only two characters in your party, you'll keep both of them pretty busy. That's one advantage. Another advantage is that they will advance more rapidly than the characters in a six-member party, so you will have earlier access to a lot of cool spells and stuff. I removed the level cap so that there was no restriction on their advancement. My Cleric/Ranger were very powerful and very fun to play. Between the two of them, they had all of skills I needed to win the game with flying colors...at least, until I got to Throne of Bhaal.
When I played Throne of Bhaal, I installed the Ascension MOD, and I found out that I needed an extra Fighter in my party, so I restarted the game and added one to my party. Everything turned out great.
Here's another bit of advice. Don't be afraid to use some of the NPCs on a temporary basis. For example, if you need extra help on one particular quest, you can recruit one or two extra characters to help you and then dismiss them when you don't need their help anymore. When you think about it, there's nothing unrealistic about that at all. When Imoen dual-classed to a Mage in BG1, I recruited Coran when I needed a Thief's skills, but once the quest was over, I didn't feel compelled to keep him in the party for the rest of the game. In Shadows of Amn, when Imoen was taken away, I soloed most of Chapters Two and Three, but when I needed help, I recruited Keldorn and/or Nalia. My character went to Spellhold by herself and recovered Imoen, and for the rest of Shadows of Amn, it was just the two of them until I got to Throne of Bhaal. Then I pitted my "Three" against "The Five", and it was one of the best roleplaying experiences I've ever had.
No matter which character class you choose, you can't go wrong. So just try to think about what you would enjoy. If you want to get the most out of spellcasting for a change, then play a spell-caster and play the game to where you need to RELY on spellcasting so that you will be forced to improvise and learn how to cast spells very well. There are also a lot of other tools at your disposal besides strong warriors with big swords, so also look at the items (wands, scrolls, potions, etc.) that are available to spellcasters. Chances are, your character will turn out to be more powerful than you could have imagined.
I once played a party consisting of a Cleric/Ranger and Imoen all the way through BG1, BG2:SoA, and BG2:ToB. When you have only two characters in your party, you have to get the most out of them. Sometimes, when you have a larger party, one or two of your party members might do most of the work while the rest just stand around or provide back-up. If you have only two characters in your party, you'll keep both of them pretty busy. That's one advantage. Another advantage is that they will advance more rapidly than the characters in a six-member party, so you will have earlier access to a lot of cool spells and stuff. I removed the level cap so that there was no restriction on their advancement. My Cleric/Ranger were very powerful and very fun to play. Between the two of them, they had all of skills I needed to win the game with flying colors...at least, until I got to Throne of Bhaal.
When I played Throne of Bhaal, I installed the Ascension MOD, and I found out that I needed an extra Fighter in my party, so I restarted the game and added one to my party. Everything turned out great.
Here's another bit of advice. Don't be afraid to use some of the NPCs on a temporary basis. For example, if you need extra help on one particular quest, you can recruit one or two extra characters to help you and then dismiss them when you don't need their help anymore. When you think about it, there's nothing unrealistic about that at all. When Imoen dual-classed to a Mage in BG1, I recruited Coran when I needed a Thief's skills, but once the quest was over, I didn't feel compelled to keep him in the party for the rest of the game. In Shadows of Amn, when Imoen was taken away, I soloed most of Chapters Two and Three, but when I needed help, I recruited Keldorn and/or Nalia. My character went to Spellhold by herself and recovered Imoen, and for the rest of Shadows of Amn, it was just the two of them until I got to Throne of Bhaal. Then I pitted my "Three" against "The Five", and it was one of the best roleplaying experiences I've ever had.
No matter which character class you choose, you can't go wrong. So just try to think about what you would enjoy. If you want to get the most out of spellcasting for a change, then play a spell-caster and play the game to where you need to RELY on spellcasting so that you will be forced to improvise and learn how to cast spells very well. There are also a lot of other tools at your disposal besides strong warriors with big swords, so also look at the items (wands, scrolls, potions, etc.) that are available to spellcasters. Chances are, your character will turn out to be more powerful than you could have imagined.