Quite a range of opinion! Thus far, it's been suggested that I add Conjuration, drop Restoration, drop Long Blade, adds Blunt Trauma, drop Heavy Armor and add Unarmored.

I appreciate the advice from all.
I'll probably stick with heavy armor, though, and get my strength up--turning him into a sort of battlemage, I suppose--and I'll keep the advice about blunts instead of long blades in mind. From my previous experience with Morrowind, though, long blades which much easier to come by, and much more varied in their effects. Not to say you couldn't enchant one, but I plan to do that much later. I'm not a powerplayer--so I'll grab that alchemy set from the tower in Caldera when I finally get there for a good reason, and not on a sudden run.

That's what I liked from the start about Morrowind: the way it let you rise naturally, without doing quests, just by utilizing the skills system as a character in the environment. And it was a beautiful, deadly place to wander around in.
But I'll give strong consideration to the advice on blunts, and I think Conjuration sounds good. Maybe I'll drop Restoration and add Block--what do you think?
