Most useful skill?
- Dark Master
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Most useful skill?
Is there a particular skill you can't start a character without? Or several for that matter. I used to always end up with alteration and mysticsm even with fighter characters for unlocking doors, and levitating and telekiness to open trapped doors. I'm OK with that now, and just carry around potions of dispell for trapped doors and scrolls for locked ones.... But this has been replaced by alchemy.
I find every character I start has to be good at alchemy, then I decide they have to be intelligent, which starts me leaning towards being a mage. Then I want a bonus in alchemy (High elf, wood elf)... then I want to specialise in Magic, just for alchemy... Any you find indispensible?
I find every character I start has to be good at alchemy, then I decide they have to be intelligent, which starts me leaning towards being a mage. Then I want a bonus in alchemy (High elf, wood elf)... then I want to specialise in Magic, just for alchemy... Any you find indispensible?
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- fable
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Alchemy and enchanting come to mind. Oh, I could do without 'em, and in fact as soon as I get a game working, I plan to start a second character who can't do one or the other. But I enjoy alchemy too much, and enchanting is fun.
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- Anonononomous
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I always like to have either athletics or acrobatics. That way, as I hop along to wherever I'm going, I'm gaining levels a lot faster.
Also, I'm a big fan of mysticism. Just love telekinesis and absorb health. ("Who took that!?!?! I just have no idea! It just... disappeared!" How cool would it be to actually be telekinetic in real life?)
Also, I quite enjoy the blunt weapon skill, and use it on most of my characters. I do realize that there are usually way better long swords than almost any blunt weapon you can find, but I just really enjoy my extremely sweet ice mace. And even my staffs. I just like 'em.
Also, I'm a big fan of mysticism. Just love telekinesis and absorb health. ("Who took that!?!?! I just have no idea! It just... disappeared!" How cool would it be to actually be telekinetic in real life?)
Also, I quite enjoy the blunt weapon skill, and use it on most of my characters. I do realize that there are usually way better long swords than almost any blunt weapon you can find, but I just really enjoy my extremely sweet ice mace. And even my staffs. I just like 'em.
you know what they say about all work and no play...
It's totally not worth the monetary rewards!!!
It's totally not worth the monetary rewards!!!
I have to agree with beornica; athletics & acrobatics are essential for every one of my characters. Not only because you level up so much faster (you get nice multipliers too), but the extra speed athletics provides is very nice. That goes for the extra jump height acrobatics provides as well...
In my opinion the only truly useful magic classes are mysticism (absorb attributes, interventions, soul trap, mark/recall) and alteration (levitate, jump, open, waterwalk, telekinesis)...
I never conjure things because a) I am stronger and faster than anything i can summon, and b) I don't gain experience by watching my minions do my battles for me. That goes for weapons too; i want an actual weapon that can be enchanted rather than something conjured.
My next character will be an alchemist, because I've never really bothered with it. In fact, I made my first potion ever yesterday, and after experimenting with some ingredients i ended up with a potion that heals both my fatigue & health. Handy. I'll have to do that more often...
Also, I end up taking speechcraft a lot, usually because it's one of the skills I use the most!!!
In my opinion the only truly useful magic classes are mysticism (absorb attributes, interventions, soul trap, mark/recall) and alteration (levitate, jump, open, waterwalk, telekinesis)...
I never conjure things because a) I am stronger and faster than anything i can summon, and b) I don't gain experience by watching my minions do my battles for me. That goes for weapons too; i want an actual weapon that can be enchanted rather than something conjured.
My next character will be an alchemist, because I've never really bothered with it. In fact, I made my first potion ever yesterday, and after experimenting with some ingredients i ended up with a potion that heals both my fatigue & health. Handy. I'll have to do that more often...
Also, I end up taking speechcraft a lot, usually because it's one of the skills I use the most!!!
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- Anonononomous
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Long blade and acrobatics. I hate it when you can't use a sword and if you are walking it's so irritating to find out that you can't even jump over the smallest rock because you acrobatics skill is too low.
Speechcraft is also very usefull, I only started to recognise its vallue when the skill was about 25.
Speechcraft is also very usefull, I only started to recognise its vallue when the skill was about 25.
Originally posted by beornica
Ooooo, yes. speechcraft, I forgot about that one. You can't go without it. If ya do, you'll be wasting an aweful lot of time when you try to taunt someone...
Ever heard of Frenzy Humanoid?
Anyways, I think Alchemy is really useful skill, I just can't resist taking it. Illusion is pretty cool as well.
Ever heard of Frenzy Humanoid?
I've heard of it!
No seriously, I'm not a big fan of the frenzy spells. First of all, you have to make a customized version, because the 'frenzy humanoid' spell rarely if ever gets the npc's mad... (Do they get a willpower-roll or something? It seems telvanni wizards and other upper-level npc's are less susceptible to frenzy than your average commoner)
Second of all, taunting is fun! With quotes like "But I thought we were friends?!?!", "I believe that was your mother..." and "Shut up and draw!", it makes for a lot more fun than simply casting a spell. Besides, you'll gain speechcraft-points a lot faster than you would get illusion-points (that's what frenzy is, right?)
"Yes. Later on, I'd love to."
I like Restoration, simply because I end up getting into a lot of hot spots in those Daedric shrines. I hate heavy healing potions when my stealth-focused character can't carry that much weight.
Besides Alchemy and Acrobatics, I'd say Mysticism and Security. I'm always a thief of some sort (AC has problems understanding "personal property") so lock picking is important to me, and telekinesis gets those traps I can't disarm alone.
Abjuration is occasionally helpful, too.
Besides Alchemy and Acrobatics, I'd say Mysticism and Security. I'm always a thief of some sort (AC has problems understanding "personal property") so lock picking is important to me, and telekinesis gets those traps I can't disarm alone.
Abjuration is occasionally helpful, too.
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- werebeargoddess
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I always have to go with alchemy. I never bother buying healing potions; I always make 'em. If I didn't have alchemy, and had to buy potions, I'd probably be dead a hundred times over. Conjuration is always fun, and I don't know what I'd do without acrobatics or athletics, either.
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Thanks, HiRo11er! Jeez, everybody's always pickin' on me, juuuust because I'm not quite exalted yet......No seriously, I'm not a big fan of the frenzy spells. First of all, you have to make a customized version, because the 'frenzy humanoid' spell rarely if ever gets the npc's mad... (Do they get a willpower-roll or something? It seems telvanni wizards and other upper-level npc's are less susceptible to frenzy than your average commoner)
Second of all, taunting is fun! With quotes like "But I thought we were friends?!?!", "I believe that was your mother..." and "Shut up and draw!", it makes for a lot more fun than simply casting a spell. Besides, you'll gain speechcraft-points a lot faster than you would get illusion-points (that's what frenzy is, right?)
I just thought of another one I can never do without: security. Sure, there's open scroll and spells and whatnot... but how much easier is it to just be good at opening things from the start, and not have to always be like "oh nooo, this lock is above 60, what am I gonna do??" I mean, why play Morrowind if you're not going to steal things?
you know what they say about all work and no play...
It's totally not worth the monetary rewards!!!
It's totally not worth the monetary rewards!!!
- baileyatbrats
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As far as my character goes, hand-to-hand is indispensible. I've used it to defeat characters/monsters who are much stronger than my character.
Acrobatics are good too.
Basically, It's the things that one can't easily replace with a spell, or enchantment. I chose the Ritual as my birth sign for the Extra healing each day. Since I got the hang of enchanting, it's become useless.
Acrobatics are good too.
Basically, It's the things that one can't easily replace with a spell, or enchantment. I chose the Ritual as my birth sign for the Extra healing each day. Since I got the hang of enchanting, it's become useless.
Get up off of your apathetic a** and vote!
- fable
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I've been thinking a great deal about this, and Alchemy is probably the #1 skill I could not live without. I'd definitely want some kind of weapons skill, too, and armor. Magic? Well, I enjoy playing magical types, mainly straight mages and battlemages. My current character is a battlemage, and will probably acquire the "Laura Croft"
companion who can offer ranged, melee, and spell support as needed. But I think I'm going to start an alternate character who's more of a thief, with a few magical enhancements, and get the Witchgirl companion, instead. At the very least, I'll be in the right religious family. 
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