Please note that new user registrations disabled at this time.

i need help with a greater warewolf

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
arnlof
Posts: 7
Joined: Wed May 26, 2004 7:41 am
Location: Boise, Idaho
Contact:

i need help with a greater warewolf

Post by arnlof »

cant recall what their name is but its the one above regular. i cant kill the darn thing . i have my party and some summoned critters doing it all kinds of damage. it just wont die. it seems to take life from its oponents. i see it hurt. next time i check its not. how do you kill one of those? i had to just distract it finally and run past it. :(

please help....
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

Greater werewoofs have this annoying regenerating ability. They heal real fast. Try to buff your party as much as possible. Caste haste, use strength potions, cast chant, aid, anything to enable you to do as much damage as possible as fast as possible.
Who's in your party? What level are they? If you tell us that we might be able to help you better.
BTW, welcome to Game Banshee :)
She says: Lou, it's the Beginning of a Great Adventure
User avatar
Promil
Posts: 69
Joined: Mon Jul 28, 2003 7:47 am
Location: Poland
Contact:

Post by Promil »

Hmmmm, werewolves or wolfweres heal really fast, they are also immune for magic( not completly, but hardly to hurt them by it). I kill them with sorcerer, u just cast improved invisibility and all forms of poisonus clouds-stinking cloud, death fog and others, then just wait. If u see they are alive cast it again, I was using Archer with imroved haste and improved invisibility cast on him, he must use +2 arrows i think. If u have kensai he would help u much but u must cast some kind of armor on him, because he can't use any type of armor, gauntlets, bracers, helms etc.
MY ANSWER-GOOD MAGE OR GOOD FIGHTER AND THE GREATER WOLFWERE/WEREWOLF DON'T HAVE A CHANCE :P
User avatar
arnlof
Posts: 7
Joined: Wed May 26, 2004 7:41 am
Location: Boise, Idaho
Contact:

Post by arnlof »

well, my party is as follows, my main is a level 12 half elf ranger. the rest of the party is minsc-lvl 10, yoshimo level 14, and the rest are level 9, jaheira, Aerie, and Nalia. i have tried to kill the darn thing a dozen times but get killed every time. the regular werwolves are no trouble. its just that darn greater werewolf i cant beat. is my party too low level to beat it? tried to kill the darn dragon too but got wasted there allso, but i expected that.
everyone in my party has +2 weapons. i gave minsc the +3 mace from the keep . hes my golem killer. minsc has armor of -9 when using a shield and my main is -8 with a shield. really bugs me i cant kill that darn werewolf. :(
User avatar
Promil
Posts: 69
Joined: Mon Jul 28, 2003 7:47 am
Location: Poland
Contact:

Post by Promil »

Just set snares with Yoshimo, then kill normal werewolves, and then run-GREATER ONE WILL FOLLOW U and will be seriouslly wounded by yoshimo's snares, then all work is finishing it out
one question, why u dont use elf-ranger bow with +2 arrows or acid/fire arrows?? u can speed up ranger and receive maybe even 6 attacks( 3 normal bow attacks) but only when u use improved haste( in ur case from scroll only :( ), maybe u should use some weapon that couse daze or something??
I know this werewolf had 3 or 4 attacks per round but u should kill him if u do as I said :D have fun( dragon tactics is the same, just set snares when he NOT attack u-before u tell him "it's ur time!! die beast!!", u can set snares, rest, set snares, rest....then speak with firkrag and it will be destroyed by snares, or at least seriouslly wounded) bye :D
User avatar
arnlof
Posts: 7
Joined: Wed May 26, 2004 7:41 am
Location: Boise, Idaho
Contact:

Post by arnlof »

well, my party is as follows, my main is a level 12 half elf ranger. the rest of the party is minsc-lvl 10, yoshimo level 14, and the rwst are level 9, jaheira, Aerie, and Nalia. i have tried to kill the darn thing a dozen times but get killed every time. the regular werwolves are no trouble. its just that darn greater werewolf i cant beat. is my party too low level to beat it? tried to kill the darn dragon too but got wasted there allso, but i expected that.
everyone in my party has +2 weapons. i gave minsc the +3 mace from the keep . hes my golem killer. minsc has armor of -9 when using a shield and my main is -8 with a shield. really bugs me i cant kill that darn werewolf. :(
User avatar
arnlof
Posts: 7
Joined: Wed May 26, 2004 7:41 am
Location: Boise, Idaho
Contact:

Post by arnlof »

no idea how that last post got repeated . thanks for the tips. will try again using snares.
User avatar
nephtu
Posts: 989
Joined: Wed Mar 06, 2002 10:38 am
Location: Bellevue, WA
Contact:

Post by nephtu »

To summarize:

The real trick with (Greater) werewolves is: Kill it FAST
The regeneration + Magic resistance is what makes them hard, so that's what you want to negate. A melee-heavy party with haste can slice and dice them fairly easily, but regular parties may have a tough time, at least at lower levels.

Good gaming!
I have given up all lesser evils as inadequate to my purpose.
User avatar
Promil
Posts: 69
Joined: Mon Jul 28, 2003 7:47 am
Location: Poland
Contact:

Post by Promil »

nephtu, u dont read his question or other posts?? he have low lvl party and cant kill werewolf in melee nor magic/ranged fighting-he MUST use yoshimo snares to kill it, nothing else could help him better. Now u see this post should be closed. :) no offense
User avatar
nephtu
Posts: 989
Joined: Wed Mar 06, 2002 10:38 am
Location: Bellevue, WA
Contact:

Post by nephtu »

Well.

Actually, I did read that.

He has just about enough melee strength to have at least a decent shot at killing a Greater Werwolf, even without snares, it'll just be a lot easier with them - the party will need to be thoroughly buffed and the best possible debuffs on the werewolf (Malison/doom/slow till it sticks at minimum). I've done the greater werewolf early on, and it's a very tough fight, but not impossible.

What I really wanted to express is relevant in other fights, however - some fights you can use slow "wear-them-out" type tactics to great effect. Monsters with high regeneration must be killed quickly or not at all. Greater Werewolves and a certain Troll spring to mind. Oh, and I've included a nifty traps cheese below that may help - highlight to read ;)

Yoshimo, being human has the option to dual-class. You can select dual-class, then back out before you complete it to refresh his set traps ability. You can then have an unlimited supplym of traps, though only seven at once.

Good gaming to all!
I have given up all lesser evils as inadequate to my purpose.
User avatar
Mister Popo
Posts: 326
Joined: Wed Jan 23, 2002 9:07 am
Location: Waiting on the six paths for someone with a soul t
Contact:

Post by Mister Popo »

Nephtu, that thing in the Burial tomb of king Strohm, isn't it terribly magic resistant?

IIRC I had some difficulty with him, but buffing your own fighters, maybe summoning some critters will help better then trying to debuf him, use those spellslots for buf spells.

I was pretty pissed when Firkraag bought it with just one Finger of Death and he just didn't go down. :rolleyes:
"We fight dogs and we chase cats..."
Chorus: "...ain't no trap can stop the rats!"
"Got no plague and got no fleas..."
Chorus: "...we drink poison, we steal cheese!"
"Mess with us and you will see..."
Chorus: "...we'll put poison in your tea"
"Here we fight and here we'll stay..."
Chorus: "...WE WILL NEVER GO AWAY!"

From: "the Amazing Maurice and his educated rodents" :D :D :D
User avatar
nephtu
Posts: 989
Joined: Wed Mar 06, 2002 10:38 am
Location: Bellevue, WA
Contact:

Post by nephtu »

Yes...

The Greater Werewolf is, IIRC, 50% Magic Resistant.

Many lower level parties will not have lower resist avaible, but even without that it is possible to at least slow the sucker, with a bit of luck - IIRC, slow also slows regen down, which is really nice, as well as cutting down the pretty wicked melee damage output.

Finally, it's something for the spellcasters to do, since they're not likely to be able to be doing a whole lot of damage with spells.

The greater werewolf is just a cool, and surprisingly difficult fight - I know he kicked MY party's butts the first time :eek: (though the vampires were rather worse)
I have given up all lesser evils as inadequate to my purpose.
User avatar
Promil
Posts: 69
Joined: Mon Jul 28, 2003 7:47 am
Location: Poland
Contact:

Post by Promil »

hMMM, I think I found somewhere a Blade that couse serious damage to regenerating creatures, maybe he could use it???
A propos: druid or cleric have a regeneration spell I think( or in some mod it was) so u can buy scroll, buff ur all party with it and then just kill that beast-however excelent choice to fight it is dual class-kensai/mage because he do lots of dmg, and can cast protective and usefull spells on himself-u dont have such character, but u can kill werewolf without him. Just little of patience and good tactics. Experiance with this monster gives u advantage on the next dificult fight-adventurers in Tomb of STROHM or something :) and then-furious dragon-Firkraag, have fun...
User avatar
arnlof
Posts: 7
Joined: Wed May 26, 2004 7:41 am
Location: Boise, Idaho
Contact:

Post by arnlof »

thanks for all the help all, i managed it finally by using snares and finishing it off with my guys hasted. had a few summoned critters adding damage too. thanks again. got a lot of good tips. oh, am going after the dragon with snares. hadnt used em up to this problem. sure glad you guys filled me in. :)
User avatar
Mr.Waesel
Posts: 944
Joined: Tue Feb 26, 2002 4:38 am
Contact:

Post by Mr.Waesel »

By the way: It seems the greater ww has a higher AC than the normal ww (4, while the normal one has 1) what's up with that? :confused:
Beauty is only skin deep, but ugly goes right down to the bone
User avatar
VonDondu
Posts: 3185
Joined: Wed Mar 21, 2001 11:00 pm
Location: USA
Contact:

Post by VonDondu »

One of the NPCs is a Shapeshifter (Druid), and at high level, he can transform into a Greater Werewolf. As I understand it, you have to use a fix pack to make sure that he has all of the abilities of a true Greater Werewolf. My question is, if he fought a Greater Werewolf one-on-one, would he have a 50-50 chance to win?

By the way, I'm aware that the NPC in question can buff himself up with spells such as Ironskins, but what I'm really talking about are his native Greater Werewolf abilities.
User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Post by Coot »

I guess so. It doesn't depend on the druids normal stats. When a druid changes into a greater werewolf his strength, for example, is always 21 in that form, no matter what his human strength is. So I suppose a (greater) werewolfs abilities are the same.
She says: Lou, it's the Beginning of a Great Adventure
User avatar
Booted One
Posts: 17
Joined: Tue Jun 22, 2004 6:38 pm
Contact:

Post by Booted One »

you'd win

von it would be more level dependent your HP would (pobebly be higher so you win.)
Post Reply