Well, Khuul is out the door, I’ll be spending much of my weekends tweaking it I’m sure, and changing any typos, but we’re ready to move on. The next town is Maar Gan, and the list of NPC's follow:
There are 24 NPC’s in Maar Gan.
Daras Aryon – Silt Strider operator. FABLE - done
In Outpost
Alds Baro – Smith, Redoran FABLE - done
Arvso Tharen – Drillmaster - KASHAAZ - done
Sedris Omalen – Priest, Redoran -OLDMANBOB - done
Naleno Tedas – Scout, Redoran - DARK MASTER - done
Saryn Sarothril – Master-at-arms, Redoran. AMAZING AMOEBA3
In Shrine
Tralas Rendes – Seer DARK MASTER - done
Salen Ravel – Priest FABLE - done
Breyns Othravel – Crusader BLAKE - done
Garry – Commoner - BLAKE - done
Sinia – Commoner - BLAKE - done
In Trade House
Bugdurash gra-Gashel – Scout - DARK MASTER- done
Manse Andus – Publican - DARK MASTER
Aerin – Does ‘little of this, little of that’ - ALIENSLOF
Uram gro-Glornif – Warrior. - LORDZOD
Miles Glorius – Warrior - JESTER KING - done
In their houses
Assirari Zama-Rasour – Commoner - BEORNICA
Yeherrad – Commoner - DARK MASTER
Tashipi Ashibael – Healer - DARK MASTER - done
Ulisamse Soddaniuran miner - LORDZOD
Mabrelle Geles- Acrobat -JESTER KING - done
Wandering the streets
Assi Serimilk – miner - BEORNICA
Shilipuranj zama-Rassour – commoner - BEORNICA
Kind Erishara – Egg miner - BEORNICA - done
So far several have been allocated.
@Fable, are you still standing by this:
So really I guess all that’s left is first come first served on the remaining NPCs, if you reply here, I can work out an arrangement for you to get the dialogue to me, and I’ll put it in game via the construction set. An outline of things from the last thread follows:Originally posted by fable
DM, I'm going to shoot for Alds Boro, Salen Ravel, Daras Aryon and Navam Veran. Would add more, but at the moment I'm under severe deadline, so those will have to do--for now. I'll let you know what I can take on in another week or so.
• If your chosen NPC belongs to a faction, such as the Imperial Cult, there may be additional topics to write dialogue for.
• I can put in multiple choice dialogue, so feel free to create branching trees if you want. Just say what the players responses are, and how the NPC reacts to each of them.
• If you want your NPC to end the conversation at any time, I can do that. Just specify.
• You can include multiple responses based on reputation, point in the main quest, clothing, the players level, how skilled they are at any of the skills.
• Specifically for Fable really, not in this town, but in future ones I will be able to have the action of buying from one NPC offend another to the point at which they like you less/and or refuse you services. If you want a specific dialogue topic to trigger this, I can do that this time. Be sure to write a journal entry for this though, as it’s the only way I can do it. Just something like “I spoke to NPC X about Topic Y. NPC Z will not be pleased.”
• Adding new topics is very cool, speaking to some of the NPC’s in Khuul will teach you a little Morrowind history, you can learn about the War on Vvardenfell, and how it differs from the War on Morrowind.
• Little ‘in-jokes’ are cool. Blake and I have one that you can access by speaking to Miron in his shack in Khuul and asking him about ‘Dumner’. Anybody who supported the recent conflict in Iraq would be advised to not read it.
DM