The Underdark or Elven City?
The Underdark or Elven City?
Any thoughts on which path to take following the Asylum? It looks like the Underdark has more treasure, but the Elven City looks cool as well.
- werebeargoddess
- Posts: 1096
- Joined: Sat May 01, 2004 9:05 am
- Location: Stargazing in a field
- Contact:
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
Definitely go to the Sahaguin City. From there you will eventually reach all the other places anyway. Consider it as a profitable detour....
Spoiler
testingtest12
Spoiler
testingtest12
- werebeargoddess
- Posts: 1096
- Joined: Sat May 01, 2004 9:05 am
- Location: Stargazing in a field
- Contact:
[QUOTE=Luther]You know, this question is posed so much, why the hell did the designers even make this an option? Why would they give the players the option to skip an entire painstakingly made level plus the cool ship battle? Just don't get it.[/QUOTE]
I dunno why they didn't make it necessary to go there. I somehow skipped the whole Sahaguin part when I played through Baldur's Gate 2, but from the sounds of it you can get a fair bit of experience and stuff from it. I can't understand it either.
I dunno why they didn't make it necessary to go there. I somehow skipped the whole Sahaguin part when I played through Baldur's Gate 2, but from the sounds of it you can get a fair bit of experience and stuff from it. I can't understand it either.
I wanted to change my sig, but I can't think of anything to change it to
[QUOTE=Luther]You know, this question is posed so much, why the hell did the designers even make this an option? Why would they give the players the option to skip an entire painstakingly made level plus the cool ship battle? Just don't get it.[/QUOTE]
The entire point of the series is to allow the player to have some sort of control over the game. You had the option to either trust Seamon Havarian or blow him off and take the portal. If you're role playing a more practical, skeptical person you will take the Portal rather than just jumping a ship for the man that screwed you over just a few days before. A more forgiving person would go with Havarian. It's all a matter of RP perspective.
The entire point of the series is to allow the player to have some sort of control over the game. You had the option to either trust Seamon Havarian or blow him off and take the portal. If you're role playing a more practical, skeptical person you will take the Portal rather than just jumping a ship for the man that screwed you over just a few days before. A more forgiving person would go with Havarian. It's all a matter of RP perspective.
"There are worse things in the world than serving the whims of a deadly sex goddess." - Zevran
[QUOTE=Aqua-chan]The entire point of the series is to allow the player to have some sort of control over the game. You had the option to either trust Seamon Havarian or blow him off and take the portal. If you're role playing a more practical, skeptical person you will take the Portal rather than just jumping a ship for the man that screwed you over just a few days before. A more forgiving person would go with Havarian. It's all a matter of RP perspective. [/QUOTE]
Very true. However, IMHO, the portal should malfunction and take you to the underwater city before you reach the Underdark. It's just too good to miss.
Very true. However, IMHO, the portal should malfunction and take you to the underwater city before you reach the Underdark. It's just too good to miss.
[QUOTE=VonDondu]Very true. However, IMHO, the portal should malfunction and take you to the underwater city before you reach the Underdark. It's just too good to miss. [/QUOTE]
And I agree with you. I love the Underwater City (And the Spectator Beholder - when I encountered him for the first time in ToB I had no idea who he was because I had skipped the Sahuagin City). But sometimes it can be like Irenecus' dungeon - one of those aggrivating things that you want to avoid if you want to hurry along with the main plot. I haven't always gone to the city because of the running back and forth when I could be getting closer to Irenecus and ToB, though it's a nice interlude if you've got the time and the patience.
And I agree with you. I love the Underwater City (And the Spectator Beholder - when I encountered him for the first time in ToB I had no idea who he was because I had skipped the Sahuagin City). But sometimes it can be like Irenecus' dungeon - one of those aggrivating things that you want to avoid if you want to hurry along with the main plot. I haven't always gone to the city because of the running back and forth when I could be getting closer to Irenecus and ToB, though it's a nice interlude if you've got the time and the patience.
"There are worse things in the world than serving the whims of a deadly sex goddess." - Zevran
- Bloodstalker
- Posts: 15512
- Joined: Wed Apr 18, 2001 10:00 pm
- Location: Hell if I know
- Contact:
[QUOTE=Bloodstalker]I always got to the Saguin City...leave everyone dead.....go to Underdark....leave everyone dead.....It's two areas worth of free killing [/QUOTE]
Do you even bother going to Adalon for the disguise?
Do you even bother going to Adalon for the disguise?
"There are worse things in the world than serving the whims of a deadly sex goddess." - Zevran
- Bloodstalker
- Posts: 15512
- Joined: Wed Apr 18, 2001 10:00 pm
- Location: Hell if I know
- Contact:
[QUOTE=Aqua-chan]And I agree with you. I love the Underwater City (And the Spectator Beholder - when I encountered him for the first time in ToB I had no idea who he was because I had skipped the Sahuagin City). But sometimes it can be like Irenecus' dungeon - one of those aggrivating things that you want to avoid if you want to hurry along with the main plot...[/QUOTE]
The nice thing about the underwater city is that there are several different paths you can take. Unlike Irenicus's dungeon, there's more than one "right way" to get out of there.
The thing is, once you're out of Spellhold, you have two choices: you can either follow the critical path, which is more or less linear, or you can take a break from the critical path once in a while and do some sidequests (if you didn't already do all of them in Chapter Two). The first time I played the game, I missed a bunch of sidequests because I was fooled into thinking that I HAD to get the Lanthorn back to the elves as soon as possible "or else". There's the matter of my character's life being in danger, you know. The next time I played, I found out that there's really no pressure; you can travel and mess around all you like.
The Underdark is a nice adventure, but once you're there, you're STUCK. Sometimes I wish I had the choice to leave it for a while and come back when I really felt like finishing it. Spellhold is pretty much the same, except for the fact that it's my least favorite place, for a variety of reasons. As a result, if I'm going from one place where I feel trapped (Spellhold) to another place where I feel trapped (the Underdark), I enjoy a lighthearted interlude (the underwater city) where I can mess around and have a few good laughs.
However, if you enjoy keeping the pressure on, by all means do so.
The nice thing about the underwater city is that there are several different paths you can take. Unlike Irenicus's dungeon, there's more than one "right way" to get out of there.
The thing is, once you're out of Spellhold, you have two choices: you can either follow the critical path, which is more or less linear, or you can take a break from the critical path once in a while and do some sidequests (if you didn't already do all of them in Chapter Two). The first time I played the game, I missed a bunch of sidequests because I was fooled into thinking that I HAD to get the Lanthorn back to the elves as soon as possible "or else". There's the matter of my character's life being in danger, you know. The next time I played, I found out that there's really no pressure; you can travel and mess around all you like.
The Underdark is a nice adventure, but once you're there, you're STUCK. Sometimes I wish I had the choice to leave it for a while and come back when I really felt like finishing it. Spellhold is pretty much the same, except for the fact that it's my least favorite place, for a variety of reasons. As a result, if I'm going from one place where I feel trapped (Spellhold) to another place where I feel trapped (the Underdark), I enjoy a lighthearted interlude (the underwater city) where I can mess around and have a few good laughs.
However, if you enjoy keeping the pressure on, by all means do so.
- Booted One
- Posts: 17
- Joined: Tue Jun 22, 2004 6:38 pm
- Contact:
go to the saguin city with saemon (nicest guy in the game). He gives you the best anti dragon sword blade in game. Silver Sword=Dragon Dead.
the cloak is good too.
PS:I thinkYou can return to the island after killing bodhi through a glitch where you talk to Aran again and he asks you if you ready to leave. if you say yes you are taken to the ship. didn't play it past that because my only save after bodhi's demise was audosave didn't want to rekill bodhi.
the cloak is good too.
PS:I thinkYou can return to the island after killing bodhi through a glitch where you talk to Aran again and he asks you if you ready to leave. if you say yes you are taken to the ship. didn't play it past that because my only save after bodhi's demise was audosave didn't want to rekill bodhi.
<rant>
I was unimpressed by the Silver Sword. Only has a vorpal hit a quarter of the time, *AND* they get a saving throw! Did the Githyanki only sharpen one side of the blade? What's going on? Very slow, to boot... speed factor 9!
The ToB vorpal weapons, however, make up for this. They have less of a chance to kill, but no saving throw. Sheesh.
You ask for a little head-rolling, and what do you get? Disappointment!
</rant>
I was unimpressed by the Silver Sword. Only has a vorpal hit a quarter of the time, *AND* they get a saving throw! Did the Githyanki only sharpen one side of the blade? What's going on? Very slow, to boot... speed factor 9!
The ToB vorpal weapons, however, make up for this. They have less of a chance to kill, but no saving throw. Sheesh.
You ask for a little head-rolling, and what do you get? Disappointment!
</rant>
ToB should have better weapons as your party's levels are higher. BG had pretty bad weapons compared to BG2, and BG2's weapons sucked compared to ToB, so it's no suprise that the vorpal blade isn't as good as the Vorpal Halberd thingy (Forgot name) and the Axe of Unyielding.
That said, the only thing that is really worthwhile in the sahuagin city is the Cloak of Mirroring, and possible the +2 AC cloak
Other than that, skippiing the city isn't important to the game, which I think is why it is optional
That said, the only thing that is really worthwhile in the sahuagin city is the Cloak of Mirroring, and possible the +2 AC cloak
Other than that, skippiing the city isn't important to the game, which I think is why it is optional
Tact is for people not witty enough to be sarcastic