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yet more Jaheira romance confusion

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Hazim ibn Gorion
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yet more Jaheira romance confusion

Post by Hazim ibn Gorion »

Okay, so I'm doing the Jaheira romance, and I've run into a bit of a wall, I think. I know what you're thinking: "Well, just read such and such threads to find out how buggy that script is." But...I know all that already. I know all about Dermin and lovetalk 53, etc. So I've been checking my lovetalk number religiously and it seems to have just stopped at 27. I think I ruled out all the obvious answers. No, I didn't do anything to piss her off. No, I'm not romancing another character (haven't even had Aerie or Vic in party). No, she hasn't died-and-been-resurrected, left-then-rejoined, or anything like that.

When I check the global variables for the game in Shadowkeeper, everything looks fine. JAHEIRAROMANCEACTIVE is at 1, which is still active.

Is there just a weird pause in the script here? She hasn't been ordered away for the first time yet (nor, therefore, have we fought Galvary yet). I have finished the Xzar/Monty quest as well has cured the Baron's curse and bought J the locket. I'm gonna send them off to stand in the woods all night to see if anything comes up, but I'd still like ideas on this.

BTW, I can't remember at all what the context of the last romance-oriented conversation was. I just know it was a really long time ago.
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Post by Bro'Drake »

Usually, your next 'event' will be with bandits. (this is how it has been for all of my characters that went through the Jaheira romance).

Try resting outside, say the Druid Grove.

After that, you should be approached by Reviane at some point.
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Post by Hazim ibn Gorion »

so revianne comes to get her AFTER the bandits?
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Post by Quitch »

Yes, straight after in fact. It's like one big event.

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Post by Bro'Drake »

Sorry, I made a mistake... it isn't Reviane that shows up after the bandits do, it's someone from the Athkatla Harper Hold. This is where Jaheira leaves your party for the first time.
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Post by Brink »

Funny,in all of my games Revianne always shows up twice,once after the bandit incident and another before Dermin appears for the second time Image
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Post by Hanamichi »

Hazim, I'm at the exact same point you are - I've completed the locket, curse and Xzar quests and am currently holding steady at a lovetalk rating of 27 with Jaheira. I haven't had a romance dialogue for quite some time - through all three of Aran Linveil's quests, the whole of the Trademeet quests as well as the Ruined Temple.

I also have Haer'Dalis and Aerie in the party and while their romance dialogues have progressed along nicely they to have now stopped.

I'm not sure if this is a glitch specific to the Jaheira romance or a glitch at all, but something certainly seems out of sorts.
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Post by vieux_castor »

Hazim & Hanamichi:
I've got the same "problem", being in the exact same situation you are. As I've heard the harpers quest was triggered in real time, I've simply waited for it, doing all other quests I could do, but nothing happened.
My lovetalk rate is also 27 with jaheira, and the last conversation was the choice I had to make between Aerie and her. It was on day 16, and I'm now on day 51...
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Post by rapier »

Originally posted by vieux_castor:
Hazim & Hanamichi:
I've got the same "problem", being in the exact same situation you are. As I've heard the harpers quest was triggered in real time, I've simply waited for it, doing all other quests I could do, but nothing happened.
My lovetalk rate is also 27 with jaheira, and the last conversation was the choice I had to make between Aerie and her. It was on day 16, and I'm now on day 51...
Same problem here, must be triggered by something to stall in exactly that situation...



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Post by fishhead »

ditto
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Post by Hazim ibn Gorion »

I just posted another thread on this because I hadn't really got many answers on this one, but now it looks like lots of people are having the same problem. My apologies for the dual posting.

Well, if you read my other gripe, you already know this, but if not, I'm wondering if anyone has tried to used CLUA to force things along. I used it to set the lovetalk to the next dialogue [CLUAConsole:SetGlobal("Lovetalk","LOCALS",29)] and quickly got the next dialogue. But my momentary excitement quickly lapsed when I realized from the context of the situation that this next romance dialogue takes place AFTER you kill Galvary. So I wondered if maybe I was just being impatient, because I hadn't had the bandit attack or the encounter with Meronia to call J away for the first time. And, obviously, those events have to come before the encounter with Galvary. Therefore, I didn't use that altered game and decided to just wait it out. But that doesn't seem to be working. I have done every single quest outside of Athkatla. I have rested over and over in every single area outside the city. I've had them stand around doing nothing in all the wilderness areas. I've had them continue on with quests in the city. I'm at day 32 and the last romance conversation was at something like day 18. No matter what I try, I can't seem to get either the bandit or Meronia encounters to occur. Image

My rep is 20, but I don't think that has an effect on it. I'm really considering jumping the lovetalk up to 29 at this point to see if this jumpstarts the whole thing. But I'm worried that I'll end up making problems worse since the romance script will think Galvary is dead but Galvary won't be dead. Sure, I'll save a game before hand, but I really don't want to spend umpteen hours doing the ch2/3 quests I haven't finished yet only to have to repeat them again if the game is buggy.

Has anyone tried this? Also, has anyone found any threads on this or any other BG2 board that address this stalled-at-27 issue? I can't find it discussed anywhere, but if all of us are having this problem, I Have a hard time believing we're the only ones.

From previous postings it seems that Kordeth, Waverly and Weasel are the authorities on this. Are you guys following this thread? Care to ring in?
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Post by vieux_castor »

I did try to jump to lovetalk 29, and reload my game save with lovetalk 27 when I noticed what you describe about Galvarey. Now, I'm trying to look if there's a way to force the harpers quest with shadowkeeper.

Seems like we're all very impatient or very unlucky!
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Hazim ibn Gorion
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Post by Hazim ibn Gorion »

vieux_castor, be sure to let us know in this thread if you have any luck. I think it may help if someone who has had the bandit encounter and did it the right way (offer yourself instead of J) could use shadowkeeper to try to find a global that deals with the encounter. Also, the global code regarding Meronia calling J away would be very helpful. If we could insert that global into the game via CLUA or SK, maybe that would get things moving again.
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Post by vieux_castor »

Ok, so here is what I've found using shadowkeeper (possible SPOILERS) on a mudmaster forum. Sorry, I know it's quite long...

Xargos
1. question about editing JaheiraHarperPlot globals


For some reason, Jaheira's Harper plot didn't start in my latest game, and maybe because of that, Jaheira's LoveTalk stopped at 27. I had finished the "poisoned Harper" and "Xan" quests, but that was it, no ambush while resting outside and no Galvarey.
With the Jaheira script next to me, I used ShadowKeeper to force the Harper plot to start (added the globals "JaheiraBanditPlot=9" and "JaheiraHarperPlot=0"). This worked great, when I restarted the game, Jaheira got summoned to the Harper Hold right away and I got to kill Galverey. Aslo, Jaheira's LoveTalk continued, the last time I checked it, it was 33. Next in the Harper plot is the Reviane spawn, which is supposed to start 4 days later. Unfortunately, I've gone past those 4 days now, and still no Reviane (I stopped playing last night when resting outside didn't have the desired result)...
So, it probably wasn't the smartest thing I could have done (it = setting JaheiraBanditPlot to 9), because I assume that I skipped the ambush outside, where you take the shot instead of Jaheira. Anyway, now I'm stuck again and am considering what to do next. My options:

1. Force the bandits to appear by setting JaheiraBanditPlot to 1. This might give me the missing dialogue, though I don't believe that this will solve the Reviane spawn. Also, there could be a disadvange: I fear that this might have the unwanted side-effect that Galverey will appear again... or perhaps even worse, won't appear again!?
2. Force Reviane to appear. I still have to check the globals RevianeAppear and RevianeSpawn, but if those haven't been set correctly (resp to "four days" and 1), than I wouldn't be surprised if the other (future) JaheiraHarperPlot globals won't be set correctly either.
3. Summon Reviane (with SummonCreature CLUAConsole). Worked great in one of my games when Bodhi didn't appear anymore after I chose her side, buit I don't lnow whether it will work here as well.
4. continu and ignore Jaheira's plots. Very last option, because I'm pretty sure I need those if I want to continu the Jaheira LoveTalk (true/not true?) .

What do you think I could do best? Other suggestions?



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from my experience, once dead, you AIN'T ever returning back at all
so...
you could try turning the variables back and try restarting the harper quests that way, but not sure if the guys will actually appear that way...(they're six feet under for all i know)
there's a way to summon npc's through CLUAConsole? i've tried a few but none worked...(except summoning a black dragon... not a pretty sight...it actually was Irenicus' favorite pet or something... its wingbuffet thing blew my char about 1/4 of the entire map away... good thing i gave him an edited weapon that regenerates a LOT and that my other guys were archers and in safe distance)
and as for your last option, it'd be sad but from my opinion, that's the only one you have... but try the other options first...


Xargos
3. Re:question about editing JaheiraHarperPlot globals


Thnx for your answer.
Luckely, I got Jaheira's Harper plot back into play myself (after a few tries): I had to add the globals DerminSpawn=1, RevianeAppear=0, DerminAppear=0 and the local for Jaheira RevianeSpawn=1 (probably not necessary, but done nevertheless: also added the globals TerminselSpawn=0 and TerminselAppear=0).
I didn't know what I should have used for the Appear globals (FOUR_DAYS and SEVEN_DAYS, but in numbers that is???), so I set them both to zero, which made Reviane appear straight away and Dermin once I entered the right area. Good enough for me.
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Post by Hazim ibn Gorion »

Originally posted by vieux_castor:

Luckely, I got Jaheira's Harper plot back into play myself (after a few tries): I had to add the globals DerminSpawn=1, RevianeAppear=0, DerminAppear=0 and the local for Jaheira RevianeSpawn=1 (probably not necessary, but done nevertheless: also added the globals TerminselSpawn=0 and TerminselAppear=0).
I didn't know what I should have used for the Appear globals (FOUR_DAYS and SEVEN_DAYS, but in numbers that is???), so I set them both to zero, which made Reviane appear straight away and Dermin once I entered the right area. Good enough for me.

[/b]
So is this it? If we add these variables, does it solve the problem? Should you solve the bandit issue with the "JaheiraBanditPlot=1" global, or can you skip that altogether?

Thanks so much for all of this. I hope everyone else is getting some good info. If anyone has more knowledge on this topic, please make sure you add your 2 cents.

P.S.: Has Bioware/Black Isle ever issued any kind of statement or interview about why they think it's acceptable to issue a "final patch" with such a central part of the game so buggered?! I love the game, but this is just stupid. Maybe a chimp wrote the J script...but there's no reason they can't get someone competent to do the fix. I think I'll send them a letter of complaint with all the threads regarding these problems pasted in. Do they just not care?
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Post by vieux_castor »

YES!!!
I think it works!
I've just put the JaheiraBanditPlot to 1, made my party sleep (I was in temple ruins outside), and the bandits appears at last!
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Post by Hazim ibn Gorion »

Just so I get this right, did you do this in Shadowkeeper or using CLUA? If CLUA, what is the exact wording? If SK, do you just place it in the global variables in alpha order? Also, are you sure yet whether spawning the bandit attack gets everything working again? That is, does the romance continue and does the Harper plot start back up?

Also, could someone who knows give me the exact order of events in this whole thing? I think it goes something like this:

1. Jaheira romance items not related to harpers (baron's curse, buy locket)
2. poisoned harper
3. Xzar/Montaron
...here's where it starts getting hazy...
4. bandit attack
5. Meronia (or is it Revianne?) comes to get J--J leaves and says she'll be back in a jiffy
6. J comes back and asks you to come with her to harper hideout
7. battle with Galvary
8. Revianne and her perty tell you to watch it...you're in deep
9. Dermin threatens J's life.
10. J takes off for good; terminsel gives you note
11. track J down at harper hideout
12. I don't know what happens after that...

Is this correct?
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Post by zorac »

Perhaps we should collect everything about this on some page here. Here's something I picked up on another board.


qoute....
Some clarifications of some common misconceptions:

1) the locket thing where you buy a locket with Jaheira's picture in it in the Docks has nothing to do with
the progression of the romance. It can only happen, however, if the romance is active.

2) the harper plot (where Jaheira gets summoned by the Harpers, ultimately leaves them, and then the ultimate
question of her Harper status is determined) is not necessarily part of the romance plot. It is inserted into
the overall romance scheme if you have it going, but all that is required is that Jaheira be in your party and
you've completed the Xzar/Montaron sub-quest for it to begin.

3) the bandit plot IS part of the romance plots, as your feelings for Jaheira are tested. It is inserted before
the harper plot, so the harper plot will be delayed until the bandit plot is played out.

I think that's it. Jaheira's plot is the most complex as it has numerous preconditions before it continues on
in several cases, but it's not as bad as some seem to think.

David Gaider
Design, Bioware corp

...end quote
/Zorac
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Hazim ibn Gorion
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Post by Hazim ibn Gorion »

The plot thickens. I'm no CLUA wizard so some of this may seem like old news to some, but I was looking closely at the global variables in SK and saw two broad categories of codes that seem like they may be useful for this problem. The first is the SPRITE_IS_DEADxxx list. This is a list of everyone you've killed, with the variable number representing the number killed, so it says, for example SPRITE_IS_DEADTAZOK=1, or SPRITE_IS_DEADMISTVA=4. Tazok is unique, so there's only a one next to him. So far I've killed four vampiric mists, so I get a 4 on them. The other list of variables that could be useful is TALKEDTOxxx. These indicated conversations that are necessary to trigger events.

If J's lovetalk #29 is supposed to take place after you've killed Galvary, might you just enter the SPRITE_IS_DEAD code for Galvary and then change the lovetalk number? But then you'd have to know the exact code for Galvary and companions.

Also, might the TALKEDTO codes be modified to show that you've spoken with Dermin or Revianne?

I have no idea if these things might work, and, to be honest, I'm not expert enough to feel confident messing with them. But I though someone who knew more about this stuff than me might be able to comment.
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Post by Hanamichi »

Something to add - I've played through BG2 once before and did successfully get the bandits to attack, but it was only AFTER I exited from the Underdark. Does any have the full list of variables involved in prompting the bandit episode?
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