Elementals
Elementals
I have found that Earth elementals are the most useful to me..especially hasted because of the massive damage they inflict. Does anyone feel the Fire or Air have some benefits i dont know about?
All elementals hit at +4 and are immune to weapons of +1 or lower. I was asking more for something unique eg earch elementals avg damage is like 35..fire and air is like 17...so is there something additional like does the extra fire dmg from the fire elemental hit through stoneskin on enemy mages....
- Kieran_Frost
- Posts: 81
- Joined: Sat Feb 10, 2001 11:00 pm
- Location: Bristol, England, UK
- Contact:
In all my experience, not much so this isn't written in stone, fire elementals seem to last longer than earth and water elementals do. When ever Edwin casts a fire elemental it's always around long after the others were destoyed, but it could just have been luck.
Kieran_Frost
------------------
"Men who crave power, and recieve it, look back over the mistakes of their lives, pile it all together and call it destiny."
Kieran_Frost
------------------
"Men who crave power, and recieve it, look back over the mistakes of their lives, pile it all together and call it destiny."
"Men who crave power, and recieve it, look back over the mistakes of their lives, pile it all together and call it destiny."
Earth elemental is the best. Though I think the spell is buggy. The other one usually brigs up a "smaller" elemental (12 HD?), but the earth elemental is always "big", hits harder and has more HP.
It has one drawback though: multiple elements hardly reach the same target, and you will have problem in narrow passages
It has one drawback though: multiple elements hardly reach the same target, and you will have problem in narrow passages

Carry along the ring of earth control if you intend to summon earth elementals.
You can also summon a skeleton before, and then an earth elemental. Turn invisible with the staff of the magi while you concentrate on the elemental. If it turns hostile, you skeleton will kill it as the elemental would not know what to do since it can't see it's summoner...
You can also summon a skeleton before, and then an earth elemental. Turn invisible with the staff of the magi while you concentrate on the elemental. If it turns hostile, you skeleton will kill it as the elemental would not know what to do since it can't see it's summoner...

- Jeru da`Damaja
- Posts: 59
- Joined: Fri Mar 02, 2001 11:00 pm
- Location: torrance
- Contact:
Water Elementals are something that I've always wondered about too. Who knows, perhaps they may add them in the expansion. Although that I doubt. We'll be too busy fighting the other children of bhall to worry about elementals.
@Genesis: Yes, fire elementals also add fire damage (usually 10-20 from what I've seen) and it does go through stoneskin's so fire elementals are good for mage attacks. You'll notice that a good air elemental is worth 7000Xp whereas a Earth elemental is only worth 6000Xp. (from underdark portals). I generally use the air elemental since it's more accessible (staff, cleric spell and mage spell).
@Genesis: Yes, fire elementals also add fire damage (usually 10-20 from what I've seen) and it does go through stoneskin's so fire elementals are good for mage attacks. You'll notice that a good air elemental is worth 7000Xp whereas a Earth elemental is only worth 6000Xp. (from underdark portals). I generally use the air elemental since it's more accessible (staff, cleric spell and mage spell).
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Thanks for the responses. I think I like my earth elementals the most. They just plain look cool next to my little elven sorcerer chick.
Someone wanted to know how to prevent them from going hostile...if you are using earth elementals carry around the ring of earth elemental control that you get at nalia's keep. Also since there is a 15% chance of them going hostile always save or quicksave before summoning any elementals that way if they go hostile, just reload and try again. Pat also put in a third strategy for dealing with this however...I prefer theses two cause you dont loose the spell this way.
Someone wanted to know how to prevent them from going hostile...if you are using earth elementals carry around the ring of earth elemental control that you get at nalia's keep. Also since there is a 15% chance of them going hostile always save or quicksave before summoning any elementals that way if they go hostile, just reload and try again. Pat also put in a third strategy for dealing with this however...I prefer theses two cause you dont loose the spell this way.
Isn't there a ring of fire control too?
And doesn't the length of their service depend on the summoners level?
And doesn't the length of their service depend on the summoners level?
"Greater love hath no man than this, that he lay down his pants for his friends."
Enchantress is my Goddess.
Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
Enchantress is my Goddess.
Few survive in the Heart of Fury...
Gamebanshee: [url="http://www.gamebanshee.com/"]Make your gaming scream![/url]
If you have the proper staff and lose control of an elemental you can just bash it and it will die. There is a ring and staff for each kind of elemental, but I never used Elementals much from my mages (as opposed to Druids). Stunning myself for 5 rounds to summon something that might attack me doesn't sound like a good idea...but given the power of the elementals I guess it's worth it if you're careful.
There are no water elementals because there are few rooms you can summon them in. You need a source of the element to summon. Air and Earth are easy and I guess your mage can use a torch or something for fire but doesn't have large enough buckets of water
There are no water elementals because there are few rooms you can summon them in. You need a source of the element to summon. Air and Earth are easy and I guess your mage can use a torch or something for fire but doesn't have large enough buckets of water
- whitelight666
- Posts: 68
- Joined: Mon Feb 26, 2001 11:00 pm
- Location: wadena, USA
- Contact:
thanx for the clarification night hawk.
maybe i'll have to look into elementals again. I had some bad experiences with elementals in my first game (summoning them was fine, but they would easily get confused/dominated and attack me) so i havn't used 'em since.
------------------
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and start slitting throats.
-H.L. Mencken
maybe i'll have to look into elementals again. I had some bad experiences with elementals in my first game (summoning them was fine, but they would easily get confused/dominated and attack me) so i havn't used 'em since.
------------------
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and start slitting throats.
-H.L. Mencken
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and start slitting throats.
-H.L. Mencken
-H.L. Mencken
Yes, summoning of elementals is a bit long (3? round), so it cannot be used effectively in the thick of battles.
But there are many places where you can prepare for the battle in advance. If the enemy has no special weapons or spellcasters (domination) one elemental can easily deal with them. If there are spellcasters you should go forward with the correct magic defenses (or send some lower minions). This way the elemental could help in subsequent battles in dungeons (If the passage allows him to advance.
Below level 15 (no Skeleton Warrior) the elemental is the only choice to have some long living helpers. For sorcerers: the summoning spell is even more important than the Tenser's transformation (have to be chosen earlier).
But there are many places where you can prepare for the battle in advance. If the enemy has no special weapons or spellcasters (domination) one elemental can easily deal with them. If there are spellcasters you should go forward with the correct magic defenses (or send some lower minions). This way the elemental could help in subsequent battles in dungeons (If the passage allows him to advance.

Below level 15 (no Skeleton Warrior) the elemental is the only choice to have some long living helpers. For sorcerers: the summoning spell is even more important than the Tenser's transformation (have to be chosen earlier).
- Salamander
- Posts: 12
- Joined: Fri Mar 02, 2001 11:00 pm
- Contact: