Whats the favorite class you've played...
Whats the favorite class you've played...
Ive been trying to pick a new class to play through bg2 with again. Any suggestions?
- HighWatcher Zubie
- Posts: 121
- Joined: Mon Oct 16, 2000 10:00 pm
- Location: in front of my computer
- Contact:
An elven Assassin !!! They're really c00l,but maybe you won't like them if you're the power gamer type as they get a penalty to the thieving skills,but the elven racial bonuses + 19 dex make a solid all around thief at higher levels,and they get x7 backstabb,heh you've just gotta love that
[ 05-23-2001: Message edited by: aVENGER2k ]
[ 05-23-2001: Message edited by: aVENGER2k ]
There is no knowledge,that is not power...
- HighWatcher Zubie
- Posts: 121
- Joined: Mon Oct 16, 2000 10:00 pm
- Location: in front of my computer
- Contact:
@HighWatcher Zubie
Yeah,that'll be great!I think that the highest backstabb I got in BG2 was something like 150+ with the Girdle of Frost Giant Str. and Celestial Fury scoring a critical hit.Higher level poison would also be nice,and I wonder why poison doesn't work on ranged weapons?To me it seams perfectly possible for an Assassin to poison a stack of arrows,bolts or darts.
@Irenin
I'd go with single wield as you get -1 to AC,and score criticals on a role of 19,and anyway,as an Assassin,you can only get one point in dual so it's not quite worth it.Get proficient in katana for CF,single weapon style for AC & critical bonus,and shortbows for Gesen.You might also consider daggers as some can also be thrown (Boomerang Dagger & Firetooth) and others have nice abilities for example the Life-Stealer.
[ 05-23-2001: Message edited by: aVENGER2k ]
Yeah,that'll be great!I think that the highest backstabb I got in BG2 was something like 150+ with the Girdle of Frost Giant Str. and Celestial Fury scoring a critical hit.Higher level poison would also be nice,and I wonder why poison doesn't work on ranged weapons?To me it seams perfectly possible for an Assassin to poison a stack of arrows,bolts or darts.
@Irenin
I'd go with single wield as you get -1 to AC,and score criticals on a role of 19,and anyway,as an Assassin,you can only get one point in dual so it's not quite worth it.Get proficient in katana for CF,single weapon style for AC & critical bonus,and shortbows for Gesen.You might also consider daggers as some can also be thrown (Boomerang Dagger & Firetooth) and others have nice abilities for example the Life-Stealer.
[ 05-23-2001: Message edited by: aVENGER2k ]
There is no knowledge,that is not power...
I actually roleplayed my lawful evil assassin named Goshan. (which incidentilly won me third ruuner up in Biowares character creation competition) Very fun and ultimately the most enjoyed character I've chosen.
My other favourite is the Archer. Gotta love the ability to hit almost anything three times a round
My other favourite is the Archer. Gotta love the ability to hit almost anything three times a round
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Yes,Archers are nice too,but I sure hope BioWare implements some +4(or 5) Composite Long Bows that DON'T use arrows in ToB,or at least they could give us Arrows +4,if that exists anyway.I just can't stand having -14 Thac0,almost 5 attacks per round and still not being able to inflict ANY damage to some stupid Adamantite Golem with my Mana Bow +4
[ 05-23-2001: Message edited by: aVENGER2k ]
[ 05-23-2001: Message edited by: aVENGER2k ]
There is no knowledge,that is not power...
Well I dunno' about you fella's and gals but I've only ever gone through with the one char' I've also lost count of the amount of times I've done this...but he is level 40 so I must have done it a few times (XP Remover)
*****AXE
*****Long Sword
*** Two Weapons
* Flail (Flail of ages...gotta' have it!)
Baserker= Frost reaver, Stone Fire, and 3 throwing axes!!! (One of which save vs spell or undead die instantly, great for whupen' arse through Bodie's lair!!!!!)
Go with the fighter man....after ya get through the game a coupla' times they whip arse!
Any one else ever keep a normal weapon on hand for those pesky mages who cast protection from magical weapons? that pisses me off!
*****AXE
*****Long Sword
*** Two Weapons
* Flail (Flail of ages...gotta' have it!)
Baserker= Frost reaver, Stone Fire, and 3 throwing axes!!! (One of which save vs spell or undead die instantly, great for whupen' arse through Bodie's lair!!!!!)
Go with the fighter man....after ya get through the game a coupla' times they whip arse!
Any one else ever keep a normal weapon on hand for those pesky mages who cast protection from magical weapons? that pisses me off!
Imoen's My sister... What about that time in the library.....!!!
That use to bug me a lot too Avenger. However, there aren't too many things that need +3 and above to hit in BG2. Golems yea, but you always have blunt weapons for the Clay ones, and the Iron/Adamantite golems can usually get stuck behind walls and then they are sling of everead fodderOriginally posted by aVENGER2k:
<STRONG>Yes,Archers are nice too,but I sure hope BioWare implements some +4(or 5) Composite Long Bows that DON'T use arrows in ToB,or at least they could give us Arrows +4,if that exists anyway.I just can't stand having -14 Thac0,almost 5 attacks per round and still not being able to inflict ANY damage to some stupid Adamantite Golem with my Mana Bow +4
[ 05-23-2001: Message edited by: aVENGER2k ]</STRONG>
The archer is great against any human/elf/dwarf etc and on the occasions in which +3 weapons are required, the others can take care of.
I made the mistake of thinking that this class would be a one man army like BG1, but it isn't. He/she is a support class and can really help out a great deal. Anywhere between 8 and 20+ hit points per hit. Usually three hits per round. Quite handy.
Just have to know for what situation he's good at.
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Stalkers! IMHO the coolest PURE class in the game.
I don't really go for multi or dual classing, I find them cheezy (IMHO)
Pros:
Natural dual wield (2 stars)
Specialize with any weapon
They can sneak/hide
They can backstab !
They can cast druid spells along with haste, protection from normal missles and minor spell deflection
HP, AC and Thac0 comparable to that of a fighter (unlike wimpy thieves!).
Cons
Only limited to studded leather (but there are a lot of good ones)
I like the concept of the stalker because I view him as an "intelligent" fighter. Someone who uses his wits and cunning to his advantage as well as his skills and strength.
I don't really go for multi or dual classing, I find them cheezy (IMHO)
Pros:
Natural dual wield (2 stars)
Specialize with any weapon
They can sneak/hide
They can backstab !
They can cast druid spells along with haste, protection from normal missles and minor spell deflection
HP, AC and Thac0 comparable to that of a fighter (unlike wimpy thieves!).
Cons
Only limited to studded leather (but there are a lot of good ones)
I like the concept of the stalker because I view him as an "intelligent" fighter. Someone who uses his wits and cunning to his advantage as well as his skills and strength.
Right on Vehemence,he IS a support char after all,but still I'd like to try a solo archer someday (yes,you can call me a masochist ) The "unhurtable" monster problem can be solved by using Short Bows (Gesen) or Slings (Everard)instead of Long Bows,but somehow,from my personal role playing aspect,an Elven Archer should use (Composite) Long Bows and leave the short ones & slings to a halfling thief,so I still hope for some improvement on them in ToB.BTW ever tried using Crossbows with an archer?Heh,damage's even higher than with longbows,especially when using the Crossbow of Affliction +4 or the Giant Hair Crossbow +3.Originally posted by Vehemence:
<STRONG>Just have to know for what situation he's good at. </STRONG>
There is no knowledge,that is not power...
I couldn't agree more, Avenger! I've wanted to do a solo Archer for quite a while. One of the things stopping me was lack of thieves abilities, ie traps and pick locks.
And I too agree with the longbows vs Shortbows. I always reserve short bows for assassins/thieves or mage multiclasses. An Archer should definitely have himself a nice Longbow Elven court bow just looks so sweet too
[EDIT] had to change archer to assassin/thief... typo
[ 05-23-2001: Message edited by: Vehemence ]
And I too agree with the longbows vs Shortbows. I always reserve short bows for assassins/thieves or mage multiclasses. An Archer should definitely have himself a nice Longbow Elven court bow just looks so sweet too
[EDIT] had to change archer to assassin/thief... typo
[ 05-23-2001: Message edited by: Vehemence ]
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Well,remember that you don't really need all that stuff from locked/trapped chests,and anyway,with a strength girdle and Holy Might(one of the good Bhaal powers) you can bash a lot of them.One more thing about Elven Archers,anyone notice how easy it is to get a REALLY high roll with them?That's because their basic ability score requirements roll up to a 70!On my third try,I rolled a 93 with some decent STR even (18/77),probably could have done even better,but I'm not into power gaming that much,still,I like all my chars to have decent INT & WIS values no matter what class they areOriginally posted by Vehemence:
<STRONG>I've wanted to do a solo Archer for quite a while. One of the things stopping me was lack of thieves abilities, ie traps and pick locks.</STRONG>
Had to edit some typos,no wonder,it's 5.00 AM here right now!!!I'm out...l8r...
[ 05-23-2001: Message edited by: aVENGER2k ]
There is no knowledge,that is not power...
Yea, but theres always the traps. And besides, you don't get the experience for the traps/locks if you bash them.
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
I'm having a great deal of fun with my solo Blade--actually a pretty easy solo character (she beat both Kangaxx and Firkraag on the first try). See some of the earlier bard threads if you want some interesting tactics.
Sorcerors and Monks are fun too, of course, but you probably knew that. Assassins are cool, and having a thief as PC gives you a lot of flexibility for your party.
Sooner or later I want to play an Avenger...
Sorcerors and Monks are fun too, of course, but you probably knew that. Assassins are cool, and having a thief as PC gives you a lot of flexibility for your party.
Sooner or later I want to play an Avenger...
my vote goes to sorcerer. with each level the charcter changes so much. with fighters you have to wait for so long for a difference to be seen between levels..same with thieves. sorcerers are awesome...so powrful and always changign to become more powerful
I would be a serial killer if i didn't have such a strong distaste for manual labor
I beg to differ with the thieves. They level up really fast and increasing their traps/detect illusions/pickpocket etc is definitely noticable here.Originally posted by nael:
<STRONG>my vote goes to sorcerer. with each level the charcter changes so much. with fighters you have to wait for so long for a difference to be seen between levels..same with thieves. sorcerers are awesome...so powrful and always changign to become more powerful</STRONG>
Even with the fighter, massive hit point increases and THAC0 decreases make him/her just as noticable in regards to levelling up.
Each class just has it's own characteristics. But I agree, the sorcerer is a pretty good choice too. Many people have made proclamations of their usefulness and ultimate power
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Not the most powerful but IMO the coolest classes are blade and swashbuckler. I didn't like swashbuckler at first cause I wanted to backstab but when I finally tried one I saw that they are awesome. You get low ac good thac0 and good damage. The best thieving skills. Only thing troubling you will be undead.
You can't handle the truth!