What kind of D&D Character are you?
What kind of D&D Character are you?
So, what kind of D&D character are you?
Click on this link to take the test.
I'm a Lawful Good elf mage/bard. I expected the magician part, since I love magic and knowledge, and the lawful too. Not sure about being a good elf...but hey, I like the result.
EDIT: A follower of Mystra too.
Click on this link to take the test.
I'm a Lawful Good elf mage/bard. I expected the magician part, since I love magic and knowledge, and the lawful too. Not sure about being a good elf...but hey, I like the result.
EDIT: A follower of Mystra too.
Check it out! One of my earliest, and certainly, more creative threads!
Fantasy Football - Pick a Side
Fantasy Football - Pick a Side
- Rob-hin
- Posts: 4832
- Joined: Tue Aug 21, 2001 11:00 am
- Location: In the Batcave with catwoman. *prrrr*
- Contact:
Chaotic Good Elf Bard Mage
Follower Of Hanali Cenanil
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.
Not bad.
Follower Of Hanali Cenanil
Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.
Not bad.
Guinness is good for you.
Gives you strength.
Gives you strength.
- boo's daddy
- Posts: 247
- Joined: Tue Sep 02, 2003 9:04 am
- Location: Minsc's coat pocket
- Contact:
Chaotic Evil Human Thief/Mage
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Chaotic Good Elf Mage/Bard (no deity)
Well, I think that about fits my persona.
Well, I think that about fits my persona.
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
- Demortis
- Posts: 3421
- Joined: Wed Jul 21, 2004 1:33 pm
- Location: The other side of the red dot.
- Contact:
Lawful Evil Elf Ranger Fighter
Follower Of Iyachtu Xvim
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.
Follower Of Iyachtu Xvim
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.
Zombies are not real! The Government is still doin Human trails!
Have you ever wondered why, in a dream you can touch a falling sky? Or fly to the heavens that watch over you. - Godsmack
Have you ever wondered why, in a dream you can touch a falling sky? Or fly to the heavens that watch over you. - Godsmack
- werebeargoddess
- Posts: 1096
- Joined: Sat May 01, 2004 9:05 am
- Location: Stargazing in a field
- Contact:
Lawful Good Elf Ranger Mage, follower of Mielikki.
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
I actually did the same test in another thread. I got the same deity, race, and primary class as the one I did before, though the rest is different. It's nice, though, because this stuff is what I can see myself as.
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
I actually did the same test in another thread. I got the same deity, race, and primary class as the one I did before, though the rest is different. It's nice, though, because this stuff is what I can see myself as.
I wanted to change my sig, but I can't think of anything to change it to
I got.
Neutral Good Elf Druid Ranger
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Pretty fitting I guess.
Neutral Good Elf Druid Ranger
Follower Of Mielikki
Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.
Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.
Primary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.
Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
Pretty fitting I guess.
"I'll take the stupid one who decided to threaten us, instead of shoot us when he had the chance" - Bao-Dur
Look who's talking...elven bard/mage. The imitation can't compare with the real deal, of course.
Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
I usually end up with a Lawful Good Half-Orc Ranger/Paladin of Mielikki.
It's interesting to hear the results for werebeargoddess and Skuld, since those would COMPLETELY fit Wood Elves. Some of them worship either Mielikki or Silvanus (according to the Wood Elf entry of 'Races of Faerun'), their favored class is Ranger, and many of their spellcasters are Druids (though a Mage, as in werebeargoddess' case, is rare path for a Wood Elf).
It's interesting to hear the results for werebeargoddess and Skuld, since those would COMPLETELY fit Wood Elves. Some of them worship either Mielikki or Silvanus (according to the Wood Elf entry of 'Races of Faerun'), their favored class is Ranger, and many of their spellcasters are Druids (though a Mage, as in werebeargoddess' case, is rare path for a Wood Elf).
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Haha, can't really imagine a lawful good halforc ranger/paladin On a side note, isn't mielekki chaotic good? If that's true, then she can't have paladins serving her, since the deity have to be either neutral good, lawful good or lawful neutral.
Lawful Neutral Dwarf Bard Fighter
woot, I'm the only one so far that got the coolest race
BTW. Can't really imagine a dwarven Bard either
Lawful Neutral Dwarf Bard Fighter
woot, I'm the only one so far that got the coolest race
BTW. Can't really imagine a dwarven Bard either
<worksoufy> man i need to eat
<Trak3r> that's "yoda" speak for "i need to eat a man"
<Trak3r> that's "yoda" speak for "i need to eat a man"
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
[QUOTE=Gauda]Haha, can't really imagine a lawful good halforc ranger/paladin On a side note, isn't mielekki chaotic good? If that's true, then she can't have paladins serving her, since the deity have to be either neutral good, lawful good or lawful neutral.
Lawful Neutral Dwarf Bard Fighter
woot, I'm the only one so far that got the coolest race
BTW. Can't really imagine a dwarven Bard either [/QUOTE]
NO, Mielikki's Neutral Good. Surprisingly, there is one Chaotic Good Deity that is served by Paladins: Sune. Her paladins primarily work as protectors of beautiful things, and stalwart foes against undead, which they and Sune herself see as perverse abominations.
Believe it or not, though, Moradin also has some Dwarves that serve him as Paladins, particularly since the Soul Forger is of Lawful Good alignment. According to the 'Forgotten Realms Campaign Setting', Paladins of Moradin can freely multiclass as Clerics, Divine Champions, Fighters, Dwarven Defenders, and Runecasters. The recent 3.5 Edition Forgotten Realms sourcebook 'Player's Guide to Faerun', Paladins of Moradin could also multi-class as one of the new prestige classes presented in the book - the Hammer of Moradin, who is pretty much a killing machine against Goblins, Drow, and Giants.
Bards are definitely rare amongst Shield Dwarves - those predominantly in northern Faerun. However, they are more common amongst the Dwarves that predominate the southern part of Faerun - the Gold Dwarves. This would particularly work since Gold Dwarves experience a -2 penalty to their Dexterity, rather than to their Charisma. Still, as much as Dexterity works for a Bard, they can still benefit from extra health points and stronger Concentration checks for spellcasting. Ironically, Shield Dwarves are a hint more likely to become Paladins than Gold Dwarves, since they are more steadfast defenders of their virtues than the less-threatened Gold Dwarves.
Finally, I can say that the website does need some work. Some classes can be given when the alignment is inappropriate, such as a Bard being of lawful alignment, or Paladin of alignment other than Lawful Good.
Lawful Neutral Dwarf Bard Fighter
woot, I'm the only one so far that got the coolest race
BTW. Can't really imagine a dwarven Bard either [/QUOTE]
NO, Mielikki's Neutral Good. Surprisingly, there is one Chaotic Good Deity that is served by Paladins: Sune. Her paladins primarily work as protectors of beautiful things, and stalwart foes against undead, which they and Sune herself see as perverse abominations.
Believe it or not, though, Moradin also has some Dwarves that serve him as Paladins, particularly since the Soul Forger is of Lawful Good alignment. According to the 'Forgotten Realms Campaign Setting', Paladins of Moradin can freely multiclass as Clerics, Divine Champions, Fighters, Dwarven Defenders, and Runecasters. The recent 3.5 Edition Forgotten Realms sourcebook 'Player's Guide to Faerun', Paladins of Moradin could also multi-class as one of the new prestige classes presented in the book - the Hammer of Moradin, who is pretty much a killing machine against Goblins, Drow, and Giants.
Bards are definitely rare amongst Shield Dwarves - those predominantly in northern Faerun. However, they are more common amongst the Dwarves that predominate the southern part of Faerun - the Gold Dwarves. This would particularly work since Gold Dwarves experience a -2 penalty to their Dexterity, rather than to their Charisma. Still, as much as Dexterity works for a Bard, they can still benefit from extra health points and stronger Concentration checks for spellcasting. Ironically, Shield Dwarves are a hint more likely to become Paladins than Gold Dwarves, since they are more steadfast defenders of their virtues than the less-threatened Gold Dwarves.
Finally, I can say that the website does need some work. Some classes can be given when the alignment is inappropriate, such as a Bard being of lawful alignment, or Paladin of alignment other than Lawful Good.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Lawful Good Human Fighter Thief
Follower Of Tyr
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Great, but PLEASE send me a private message if there is a test for 3rd and up editions.
Follower Of Tyr
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.
Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.
Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.
Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.
Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.
Great, but PLEASE send me a private message if there is a test for 3rd and up editions.
I use emotion for the many and reserve reason for the few.
-Adolph Hitler
I think it would be easier to rule a dictatorship...
-George W. Bush
-Adolph Hitler
I think it would be easier to rule a dictatorship...
-George W. Bush
- Dragon21189
- Posts: 5
- Joined: Thu Aug 12, 2004 10:20 am
- Location: England
- Contact:
I'm...a...gnome...
You Are A:
Lawful Neutral Gnome Ranger Paladin
Follower Of Silvanus
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.
You Are A:
Lawful Neutral Gnome Ranger Paladin
Follower Of Silvanus
Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.
Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.
Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.
Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.
Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.
"Have no hard feelings toward anyone who has not shown you enmity, do not fight with anyone who does not oppose you." - Zhuge Liang, Chinese strategist
-The world is yours-
"I disapprove of what you say, but I will defend to the death your right to say it." - Voltaire
-The world is yours-
"I disapprove of what you say, but I will defend to the death your right to say it." - Voltaire