This game is SO cool
This game is SO cool
THis game is so cool y isnt any one talking aboout it it is even better than the 1st 1 wich was like a god to me come on peopel sum 1 talk about it even if it is just to ask questions!
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- Psi_RedEye22
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i do miss the skills tho
i wish they hadent taken the skills part of the game out now if u want to hack a computer u have to have the aug for it it was much better b 4 when u could have skills but i do like the better split paths u can take rather than just a few different things u can do at the end to change the video also is the man on the opening video of this game the same guy that plays bob page or waltan simons cant tell from the first game?
i wish they hadent taken the skills part of the game out now if u want to hack a computer u have to have the aug for it it was much better b 4 when u could have skills but i do like the better split paths u can take rather than just a few different things u can do at the end to change the video also is the man on the opening video of this game the same guy that plays bob page or waltan simons cant tell from the first game?
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- unregisturd
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I like this game a lot, too. I was thinking about making a thread much like this one, just to get things started in here. Anyways... The thing I didn't like about Deus Ex:IW was the fact that you can't have more than one augmentation in each slot thingy. I haven't played this game in sooo long, so I don't remember all the terms they used and stuff, I just remember not liking that part about it. And I actually never finished the first one () because when I was nearing the middle/end, my game glitched and then my computer got fried and I actually haven't played a computer game since then. Haha. But yeah, I love this game. I gotta play it again.
I'm an xboxer.
"In case I don't make it... *dun dun dun* ...tell my dad... *dun dun dun* ...he's weird."
I never took the time to stop and realize that death takes many forms... even while alive.
Obi Wan Kenobi is one hot Jedi.
"In case I don't make it... *dun dun dun* ...tell my dad... *dun dun dun* ...he's weird."
I never took the time to stop and realize that death takes many forms... even while alive.
Obi Wan Kenobi is one hot Jedi.
- Anonononomous
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DX:IW is pretty good, but the fact that it left out some of the things that made the original great makes it seem like crap in comparison, at least to me. I just played through a second time, and it was alright, but it didn't make me want to play again. Even though there are lots of choices, it just doesn't make me all that interested in seeing them all.
One thing that I found on this play through was that there are so many aug canisters, you can get maxed out in everything in about 2 levels. There's no problem ith deciding which one to upgrade with your precious few upgrade canisters like there was in the original. Plus I hate the new inventory system. And I hate having to hack if you have the hack aug. If I have the passcodes, I should just use them, but it makes me hack anyway, which pisses off everyone around.
One thing that I found on this play through was that there are so many aug canisters, you can get maxed out in everything in about 2 levels. There's no problem ith deciding which one to upgrade with your precious few upgrade canisters like there was in the original. Plus I hate the new inventory system. And I hate having to hack if you have the hack aug. If I have the passcodes, I should just use them, but it makes me hack anyway, which pisses off everyone around.
- Anonononomous
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- Antharias2k
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If we wanted a game where we just wanted to kill everything with a big gun, we could have played Doom, Half-life or Quake.
The first was one of my top 5 games ever, the second rates at the bottom 5.
I have finished the game, about the only thing that was a big improvement was the graphics. The first game could be fun with those graphics.
I am glad the forums are just for personal comments.
Antharias
The first was one of my top 5 games ever, the second rates at the bottom 5.
I have finished the game, about the only thing that was a big improvement was the graphics. The first game could be fun with those graphics.
I am glad the forums are just for personal comments.
Antharias
"You can get more with a kind word and a gun than you can with a kind word alone." (Al Capone)
Procrastination is the art of keeping up with yesterday.
Procrastination is the art of keeping up with yesterday.
yh but no
true this game can be played with more full on asult kind of atitude but just coz u can dosnt mean u have to i went threw the game useing stealth and if i did have to kill sum 1 i would wait in the shadows and take him out with a shot to the head in no way i am saying this game is better than the first becouse lets face it its not but i wouldnet say it was one of the worst 5 games ever just because it isnt as good as the first dont mean its a bad game coz it isntas good as the first i idnt exspect it to b but its still a good game well at least i think that any way.
true this game can be played with more full on asult kind of atitude but just coz u can dosnt mean u have to i went threw the game useing stealth and if i did have to kill sum 1 i would wait in the shadows and take him out with a shot to the head in no way i am saying this game is better than the first becouse lets face it its not but i wouldnet say it was one of the worst 5 games ever just because it isnt as good as the first dont mean its a bad game coz it isntas good as the first i idnt exspect it to b but its still a good game well at least i think that any way.
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- Antharias2k
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- Locke Da'averan
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my main problem were the long loading times and the biggest fu**-up IMHO universal ammo, i mean i don't sneak i kill everything that can be killed just to be sure nothing surprises me when i'm backtracking, and that universal ammo thingie made the game a nightmare, plus the very short game and lack of depth plus the reduced augmentation amount you can have, i mean c'mon.. plus the damage, i had to shoot 10+ rounds with a machine gun with shrapnel bullets into a guys head who wears only a cap, that combined with the UA=ARGH! not the worst game(but close)
- Anonononomous
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[QUOTE=Bloodmire]true this game can be played with more full on asult kind of atitude but just coz u can dosnt mean u have to i went threw the game useing stealth and if i did have to kill sum 1 i would wait in the shadows and take him out with a shot to the head [/QUOTE]
Can I ask how that's possible? I always had to do at least 3 head shots to kill even the lowliest seeker; don't get me started on the armored Templars. The only way you could do that would be with the sniper rifle.
Can I ask how that's possible? I always had to do at least 3 head shots to kill even the lowliest seeker; don't get me started on the armored Templars. The only way you could do that would be with the sniper rifle.
Meh...
I think of Invisible War as being a "good" game, though not a great one. Ion Storm was spoiled by the success of the first game, and they were too afraid to take any risks with the sequel. It followed a very specific forumla for success--and appealed to far too broad an audience--such that it lacked the passion for gaming that is present in all of the true greats.
The original Deus Ex was a labor of love. Above all else, it was just a cool game. JC Denton was a badass mutha ("You've got ten seconds to beat it before I add you to the list of NSF casualties."--awesome!), the campy sci-fi references were believable and spot-on, the storyline was good, and the gameplay just made you feel like a nanotechnologically-enhanced superspy. It was one of the first of its kind, and risky though it was, it held great appeal to a niche audience of gamers that eventually convinced everyone else to give it a chance, and it ended up being a hit. That's admittedly a tough act to follow, and Ion Storm just didn't seem up to the challenge. Invisible War feels like a movie that was created for the sole purpose of winning an Academy Award--it is to gaming what any movie about the suffering of the Jews or Vietnam is to the cinema industry.
It's been recited as the penultimate critic's mantra since the console's inception, but I firmly believe that the X-Box is responsible for the lack-luster feel of IW. Console gamers don't care about usable ATM interfaces, nor are they able to without a keyboard. But that kind of minute detail would have added a level of immersion that could have elevated the game above mediocrity. As it is, the game feels dumbed down. The endings were all terrible, Alex Denton had virtually no discernable personality, and the gameplay was almost too balanced and refined for its own good.
I guess I wish I'd never played it. I could have retained that sense of enchantment after completing the original, and I might not have had the game's sense of continuity ruined. Invisible War just didn't do it for me.
I think of Invisible War as being a "good" game, though not a great one. Ion Storm was spoiled by the success of the first game, and they were too afraid to take any risks with the sequel. It followed a very specific forumla for success--and appealed to far too broad an audience--such that it lacked the passion for gaming that is present in all of the true greats.
The original Deus Ex was a labor of love. Above all else, it was just a cool game. JC Denton was a badass mutha ("You've got ten seconds to beat it before I add you to the list of NSF casualties."--awesome!), the campy sci-fi references were believable and spot-on, the storyline was good, and the gameplay just made you feel like a nanotechnologically-enhanced superspy. It was one of the first of its kind, and risky though it was, it held great appeal to a niche audience of gamers that eventually convinced everyone else to give it a chance, and it ended up being a hit. That's admittedly a tough act to follow, and Ion Storm just didn't seem up to the challenge. Invisible War feels like a movie that was created for the sole purpose of winning an Academy Award--it is to gaming what any movie about the suffering of the Jews or Vietnam is to the cinema industry.
It's been recited as the penultimate critic's mantra since the console's inception, but I firmly believe that the X-Box is responsible for the lack-luster feel of IW. Console gamers don't care about usable ATM interfaces, nor are they able to without a keyboard. But that kind of minute detail would have added a level of immersion that could have elevated the game above mediocrity. As it is, the game feels dumbed down. The endings were all terrible, Alex Denton had virtually no discernable personality, and the gameplay was almost too balanced and refined for its own good.
I guess I wish I'd never played it. I could have retained that sense of enchantment after completing the original, and I might not have had the game's sense of continuity ruined. Invisible War just didn't do it for me.
"Killing dragons is sort of like learning how to whistle; it seems impossible until you finally get a knack for it, and then it's the easiest thing in the world."
- MikeDykeLike
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[QUOTE=Fnord]I think of Invisible War as being a "good" game, though not a great one. Ion Storm was spoiled by the success of the first game, and they were too afraid to take any risks with the sequel. It followed a very specific forumla for success--and appealed to far too broad an audience--such that it lacked the passion for gaming that is present in all of the true greats.
The original Deus Ex was a labor of love. Above all else, it was just a cool game. JC Denton was a badass mutha ("You've got ten seconds to beat it before I add you to the list of NSF casualties."--awesome!), the campy sci-fi references were believable and spot-on, the storyline was good, and the gameplay just made you feel like a nanotechnologically-enhanced superspy. It was one of the first of its kind, and risky though it was, it held great appeal to a niche audience of gamers that eventually convinced everyone else to give it a chance, and it ended up being a hit. That's admittedly a tough act to follow, and Ion Storm just didn't seem up to the challenge. Invisible War feels like a movie that was created for the sole purpose of winning an Academy Award--it is to gaming what any movie about the suffering of the Jews or Vietnam is to the cinema industry.
It's been recited as the penultimate critic's mantra since the console's inception, but I firmly believe that the X-Box is responsible for the lack-luster feel of IW. Console gamers don't care about usable ATM interfaces, nor are they able to without a keyboard. But that kind of minute detail would have added a level of immersion that could have elevated the game above mediocrity. As it is, the game feels dumbed down. The endings were all terrible, Alex Denton had virtually no discernable personality, and the gameplay was almost too balanced and refined for its own good.
I guess I wish I'd never played it. I could have retained that sense of enchantment after completing the original, and I might not have had the game's sense of continuity ruined. Invisible War just didn't do it for me.[/QUOTE]
'took the words right out of my mouth
The original Deus Ex was a labor of love. Above all else, it was just a cool game. JC Denton was a badass mutha ("You've got ten seconds to beat it before I add you to the list of NSF casualties."--awesome!), the campy sci-fi references were believable and spot-on, the storyline was good, and the gameplay just made you feel like a nanotechnologically-enhanced superspy. It was one of the first of its kind, and risky though it was, it held great appeal to a niche audience of gamers that eventually convinced everyone else to give it a chance, and it ended up being a hit. That's admittedly a tough act to follow, and Ion Storm just didn't seem up to the challenge. Invisible War feels like a movie that was created for the sole purpose of winning an Academy Award--it is to gaming what any movie about the suffering of the Jews or Vietnam is to the cinema industry.
It's been recited as the penultimate critic's mantra since the console's inception, but I firmly believe that the X-Box is responsible for the lack-luster feel of IW. Console gamers don't care about usable ATM interfaces, nor are they able to without a keyboard. But that kind of minute detail would have added a level of immersion that could have elevated the game above mediocrity. As it is, the game feels dumbed down. The endings were all terrible, Alex Denton had virtually no discernable personality, and the gameplay was almost too balanced and refined for its own good.
I guess I wish I'd never played it. I could have retained that sense of enchantment after completing the original, and I might not have had the game's sense of continuity ruined. Invisible War just didn't do it for me.[/QUOTE]
'took the words right out of my mouth
- fable
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[QUOTE=Fnord]I think of Invisible War as being a "good" game, though not a great one. Ion Storm was spoiled by the success of the first game, and they were too afraid to take any risks with the sequel.[/QUOTE]
Not quite. It wasn't fear, it was greed. The producer of the original title was in this case over-ridden in his efforts to keep the same features or extend them, by a publisher that smelled a cash cow if they dumbed down the game to increase its audience. Got a couple of friends working at the company who went there when Richard Garriott became increasingly dogmatic at Origin Systems. So instead of grabbing more audience, they lost the audience they had.
Not quite. It wasn't fear, it was greed. The producer of the original title was in this case over-ridden in his efforts to keep the same features or extend them, by a publisher that smelled a cash cow if they dumbed down the game to increase its audience. Got a couple of friends working at the company who went there when Richard Garriott became increasingly dogmatic at Origin Systems. So instead of grabbing more audience, they lost the audience they had.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
[QUOTE=fable]Not quite. It wasn't fear, it was greed. The producer of the original title was in this case over-ridden in his efforts to keep the same features or extend them, by a publisher that smelled a cash cow if they dumbed down the game to increase its audience. So instead of grabbing more audience, they lost the audience they had.[/QUOTE]
Now why does that seem like deja vu?
Now why does that seem like deja vu?
"It's not whether you get knocked down, it's if you get back up."